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SilkTraveler
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Post subject: 300 skill cap Posted: Fri Feb 22, 2008 4:15 pm |
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Joined: Feb 2008 Posts: 78 Location:
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So, what you guys think will happen on 120 cap? Will the max for chinese still be 300? Eventually we'll get to lv150, am I right? So that's only 2 trees at all for chinese characters, like euros. Would chinese be better then to fight euros by then (since we get loads of new skills), or will still get owned? And about Force Mastery? Who the hell would take Force when only 2 trees are availble? Some crazy full Int Ice+Force? Share your oppinions. 
_________________ "There's no heaven to go up anymore, thus it's already the stage of the pacheon!" [Archer mastery] "The fastest thing of the world is the thunderbolt. I will become their path. The clean water becomes the life of the body, and I walk along the flow." [Thunder Mastery]
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NuclearSilo
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Post subject: Re: 300 skill cap Posted: Fri Feb 22, 2008 4:20 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Ever heard about full int Light+Force only kill ppl with Vital Spot + Nuke + Lion shouts?
_________________ Playing Age of Wushu, dota IMBA
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w00t
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Post subject: Re: 300 skill cap Posted: Fri Feb 22, 2008 4:22 pm |
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Joined: May 2007 Posts: 1099 Location: On my pirate ship
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I remember reading somewhere that chinese chars are ment to have only 2 trees. Dont start the you will suck part. SRO is a game made for teamwork..
_________________ ------------------------------- sig needed, d0h
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ShadowSpell
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Post subject: Re: 300 skill cap Posted: Fri Feb 22, 2008 4:27 pm |
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Joined: Jul 2007 Posts: 884 Location:
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yes it was post quite a while back on SRO.net by MD that the mastery will stay 300 and the end lvl is planned for 150 meaning 2 trees.
_________________ <<banned from SRF for proof of botting. -SG>>
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Berto
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Post subject: Re: 300 skill cap Posted: Fri Feb 22, 2008 4:28 pm |
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Joined: Aug 2007 Posts: 835 Location:
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NuclearSilo wrote: Ever heard about full int Light+Force only kill ppl with Vital Spot + Nuke + Lion shouts? =\ That'll be pretty cool damage but without weapon skills that would be such a repetitive, boring build to play. And it would really lack defence :\. Besides we can't really plan for 150 cap now, that's just way too far to think about. I'm personally kinda wondering what will happen with euros. Many of us don't get new skills at all for any of the new cap raises, that isn't too much to look forward to...
_________________ << banned for proof of botting. -cin >>
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SilkTraveler
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Post subject: Re: 300 skill cap Posted: Fri Feb 22, 2008 4:42 pm |
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Joined: Feb 2008 Posts: 78 Location:
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Berto wrote: NuclearSilo wrote: Ever heard about full int Light+Force only kill ppl with Vital Spot + Nuke + Lion shouts? =\ That'll be pretty cool damage but without weapon skills that would be such a repetitive, boring build to play. And it would really lack defence :\. Besides we can't really plan for 150 cap now, that's just way too far to think about. I'm personally kinda wondering what will happen with euros. Many of us don't get new skills at all for any of the new cap raises, that isn't too much to look forward to... That's why euros are way better now, I think. Chinese, as they gain new skills with time, will increasingly get better and better. So, on one hand, euros are very powerful now, but on the other hand, they already got all skills, it'll get a bit boring playing with them later, without nothing to look forward to get but very few skills, while chinese will keep getting new ones, until the game it's balanced again. =D I want to bet anyone that I'll be the only one with Cold mastery at lv150 cap. People will see the last book of Ice Wall and Snow Shield and go "wtf, what is that thing?" xD
_________________ "There's no heaven to go up anymore, thus it's already the stage of the pacheon!" [Archer mastery] "The fastest thing of the world is the thunderbolt. I will become their path. The clean water becomes the life of the body, and I walk along the flow." [Thunder Mastery]
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piXie_niXie
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Post subject: Re: 300 skill cap Posted: Fri Feb 22, 2008 5:01 pm |
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Joined: Feb 2008 Posts: 666 Location:
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this is where JM really farked over the chinese race. at 150 cap for a nuker, a wiz will have 150 wiz maery and 150 sub masery. Within this wiz mastery are 4 nuke trees, light, cold, earth, fire, each of which are near equivilant to 1 chinese mastery(except for earth). So for a ero wiz it will have 4 high lvl powerful nukes. However at 150cap a chinese nuker, at most, will have 2 masteries of nukes, light and fire for most damage, and still its cut short of the euors number of nukes and still doesnt have the extra mastery for def or shit(like bard for noise and all its goods buffs)
serioulsy i dont even know how joymax didnt see this huge **** up before they released euro. sooner or later you'll have to go to euro, but im staying chinese as long as i can
_________________ Avalon = Big-Brother
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Apples
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Post subject: Re: 300 skill cap Posted: Fri Feb 22, 2008 5:09 pm |
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Joined: Jan 2008 Posts: 108 Location:
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your all forgetting also there is a third race coming the Islam race..and that might come for KSRO next before a next level cap..so who knows how the balance will go then. I think that KSRO will get it maybe this summer with the lvl 110 area being a grey color..and that area with the cap to come for them next year...Im hoping this means well get our 90 cap this summer, and islam maybe christmas..but who knows
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foudre
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Post subject: Re: 300 skill cap Posted: Fri Feb 22, 2008 5:14 pm |
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Joined: Jul 2007 Posts: 3604 Location:
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either way chinese are pretty tough and with all their new skills i think the ever reducing amount of masteries they can have will balanace things out, either that or completely rape the chinese of any value
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 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
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grejac
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Post subject: Re: 300 skill cap Posted: Fri Feb 22, 2008 5:28 pm |
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Joined: Feb 2008 Posts: 49 Location: sdf
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even with lvl 90 im confused dont know what to drop :/ chinese are loosing all their appeal as lvl cap rises whole point with china chars is to make your own build unique(atleast try to) . with only 2 masterys its as booring as euro. good thing is that by the time all this is implemetned ill probably get boored of SRO anyways :p
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MrFudge
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Post subject: Re: 300 skill cap Posted: Fri Feb 22, 2008 5:35 pm |
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Joined: Jan 2007 Posts: 5731 Location: None
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Berto wrote: NuclearSilo wrote: Ever heard about full int Light+Force only kill ppl with Vital Spot + Nuke + Lion shouts? =\ That'll be pretty cool damage but without weapon skills that would be such a repetitive, boring build to play. And it would really lack defence :\. Besides we can't really plan for 150 cap now, that's just way too far to think about. I'm personally kinda wondering what will happen with euros. Many of us don't get new skills at all for any of the new cap raises, that isn't too much to look forward to... impotent status vital spot gives you better defense than chinese fire protection and guards of ice  but force gives no imbue wtffffffffffffffffff what shall i do, maybe its time to re-roll lol. Or gimme poison imbue or something.
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ninjam
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Post subject: Re: 300 skill cap Posted: Fri Feb 22, 2008 6:52 pm |
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Joined: Jan 2007 Posts: 196 Location: -.-
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HawaiianMix wrote:  ~~~ edit ~~~ Personally, chinese should have 2 masteries and euro should have 1. Well said..i gotta show this to pplss....lol
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SWSRO1 -- ESRO1 Tersa -- Ace -- BoneZ lvl118 -- lvl80 -- lvl72 Full STR Glaiver -- Wiz/Bard -- Pure Int Spear !J4mR0cK!
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Niani
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 12:27 am |
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Joined: Nov 2007 Posts: 272 Location:
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HawaiianMix wrote:  ~~~ edit ~~~ Personally, chinese should have 2 masteries and euro should have 1. it's been here since the start or SRO, the mastery limit will NOT change, theirs no since hoping it will
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_________________ lvl 94 94 Rogue 60 1h warrior sub DRACULA Guild
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SpInKsTaR
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 2:01 am |
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Joined: Oct 2007 Posts: 412 Location:
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z0mg How much hp will people have at Level 150 >_>
_________________ <<banned from SRF for bot admission. -SG>>
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Sharp324
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 2:06 am |
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Joined: Jan 2007 Posts: 4383 Location:
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Obviously most dont read the help anymore...it says choose 2 masterys
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Midori
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 2:07 am |
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Joined: Mar 2007 Posts: 3425 Location:
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SpInKsTaR wrote: z0mg How much hp will people have at Level 150 >_> 100k and im not joking
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MrSonic
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 2:12 am |
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Joined: Jan 2008 Posts: 325 Location:
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Berto wrote: NuclearSilo wrote: Ever heard about full int Light+Force only kill ppl with Vital Spot + Nuke + Lion shouts? =\ That'll be pretty cool damage but without weapon skills that would be such a repetitive, boring build to play. And it would really lack defence :\. Besides we can't really plan for 150 cap now, that's just way too far to think about. I'm personally kinda wondering what will happen with euros. Many of us don't get new skills at all for any of the new cap raises, that isn't too much to look forward to... All nukers at 100+ caps will have to drop weapon masteries anyways, at 150 cap most nukers will be Ice+light, that's why i'm building a pure str bow, nukers will be just too dull. But that has its good sides, no more brainless bots fighting with their nukers like a bunch of glaviers.
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ChaosEmblem
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 3:13 am |
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Joined: Aug 2007 Posts: 57 Location:
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Hopefully things will even when the Islam race comes out. What I'm hoping for is:
Euro > Chinese Chinese > Islam Islam > Euro
Obviously, I don't know for sure, and I could be totally wrong here, but it's something to think about.
-Emblem
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antics
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 5:26 am |
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Joined: Jan 2008 Posts: 1830 Location: forsaken world
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LheraJ
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 1:03 pm |
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Joined: Oct 2007 Posts: 135 Location:
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ChaosEmblem wrote: Hopefully things will even when the Islam race comes out. What I'm hoping for is:
Euro > Chinese Chinese > Islam Islam > Euro
Obviously, I don't know for sure, and I could be totally wrong here, but it's something to think about.
-Emblem yea i think so 
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ColourBlind
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 1:08 pm |
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Joined: Nov 2007 Posts: 1389 Location: JRPGs
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ChaosEmblem wrote: Hopefully things will even when the Islam race comes out. What I'm hoping for is:
Euro > Chinese Chinese > Islam Islam > Euro
Obviously, I don't know for sure, and I could be totally wrong here, but it's something to think about.
-Emblem Hope this is how it'll work 
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ReBuilding Ima Addicted Like-A Moth To The Flames If The Sky Was Truly Blue, Then I Must Be ColourBlind
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w00t
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 2:36 pm |
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Joined: May 2007 Posts: 1099 Location: On my pirate ship
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What will be a nice 2 tree build for a bowman ?
_________________ ------------------------------- sig needed, d0h
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Hellraider
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 3:09 pm |
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Joined: Aug 2006 Posts: 902 Location:
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Screw the 150 cap, you wont get there within 10 years, focus on the current cap
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nohunta
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 3:13 pm |
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Joined: Jun 2007 Posts: 1561 Location: Off Topic Lounge
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ChaosEmblem wrote: Hopefully things will even when the Islam race comes out. What I'm hoping for is:
Euro > Chinese Chinese > Islam Islam > Euro
Obviously, I don't know for sure, and I could be totally wrong here, but it's something to think about.
-Emblem HAHA? That makes no sense How can a euro be stronger than the chinese and the chinese be stronger than islam but islam is stronger than euro that makes no sense.
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Playing Jade Dynasty 2x Lupin Wdfmymoney
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ChaosEmblem
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 4:36 pm |
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Joined: Aug 2007 Posts: 57 Location:
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nohunta wrote: ChaosEmblem wrote: Hopefully things will even when the Islam race comes out. What I'm hoping for is:
Euro > Chinese Chinese > Islam Islam > Euro
Obviously, I don't know for sure, and I could be totally wrong here, but it's something to think about.
-Emblem HAHA? That makes no sense How can a euro be stronger than the chinese and the chinese be stronger than islam but islam is stronger than euro that makes no sense. Triangular conflict? (I'm not referring to sro's job conflict) Take the classic example of a warrior, archer, and a mage. In almost every game I've played, a warrior beats an archer, an archer beats a mage, and a mage beats a warrior. Each possess a strength that beats one class, but has a weakness that can be exploited by another class. The best non-gaming analogy I can come up with is rock paper scissors. Let's substitute this into your response to see if it makes sense: "How can paper be stronger than rock and rock be stronger than scissors but scissors is stronger than paper that makes no sense." Really? Makes sense to me, and by the looks of it, others as well.  -Emblem
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LheraJ
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 6:53 pm |
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Joined: Oct 2007 Posts: 135 Location:
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lol indeed it does make sense nice said btw 
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Barotix
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 8:16 pm |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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ChaosEmblem wrote: Hopefully things will even when the Islam race comes out. What I'm hoping for is:
Euro > Chinese Chinese > Islam Islam > Euro
Obviously, I don't know for sure, and I could be totally wrong here, but it's something to think about.
-Emblem You got your math wrong there. If Islam > Euro, and Euro > Chinese, then Islam > Euro > Chinese. What you should have said was: Euro = Heavy Party Chinese = Heavy Solo Islam = Balance BTW this game is a party game, there is no more room for the lone wolf. You can't do trades on your own, and job wars aren't going to be the BS you see in front of gates anymore. Its going to be Party A, B, and C VS Party D, E, and F. Our latest example was fortress war; joymax wasn't being stupid when they planned this game. They planned 3 races a 140/150 cap 2 skill masteries several endgame areas All revolving around the Trade System and Fortress War. Hopefully sro players will 'evolve' instead of 'decay' >.>, because if they don't then everything i said is 'poof': "a myth" EDIT: i see what you did there, like Runescape  , sry to burst your bubble, but this isn't runescape: looke at DaRealist Ksro vids. Barely any 1v1 and the only 1v1 looks like shyt  . Sro's future is Party VS Party.
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Maddening
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BloodyBlade
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 9:36 pm |
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Joined: Nov 2007 Posts: 5219 Location: Attending your mothers sexual needs :)
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This is where the teamwork comes in!
For example; We have 2 euro's. A cleric, and a warrior. The cleric can buff the warrior and attack, while the warrior is taking all the damage.
Same for Chinese, although nobody will choose Force..
_________________ My sig died
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InsertName
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Post subject: Re: 300 skill cap Posted: Sat Feb 23, 2008 9:39 pm |
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Joined: Feb 2007 Posts: 2188 Location: Canada
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screw force pots do all the work 
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