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 Post subject: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 9:11 pm 
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Legits = Thiefs.
Botters = Hunters.
Gold Farmers = Traders

?
No. But seriously now, i recently changed from hunter to thief, because well, i want to be able to go jobbing without other people from time to time, as a hunter, goin around lookin for thieves is just a waste of time.

So im a thief now. Fun fun fun. But wait. No. No its not, all the jobbing now is just lone 1* traders - cant kill them.
Or big ass 8 person 80s caravans. Not much to do there either.
2 days straight of just running around, or camping bridges, not a single 40-70 trader without a sun hunter, and not a single under 40 2* +

Will it change after the "bot ban"?

And bearing in mind its called "SilkRoad" because its all about the trading on the SilkRoad, there isnt all that much of it is there?

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 9:13 pm 
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thats why i moved to a Sox free, bot free server ... theres always a good competition.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 9:27 pm 
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I know what u mean imo it's better to do a thief run with friends or a 8 man party at least that way if you see any high level traders you can take em out.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 9:39 pm 
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Joymax = Thiefs
Players = Hunters (they hunt but never find)
Gold Bots = Traders
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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 9:40 pm 
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Joymax killed the job system a with the new update. Sucks big time. No server has anything that resembles the job system of the 60/early 70 cap.

Your best bet would be trader and do trade runs to try and lure a thief to attack you.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 9:43 pm 
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**** the job update. I cant spawn thief for 1 star pop and to kill bots anymore :x

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 9:52 pm 
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NuclearSilo wrote:
**** the job update. I cant spawn thief for 1 star pop and to kill bots anymore :x


be more creative, lure and hope the trader is an int, and to kill bots just get a traders help

I don't care what every one thinks i think this job system is better. Though all the jobbing has lessened it seams, but you have to admit how retarded it was, just randomly every one could be theif or a hunter to kill other theives, it puts some professionalism in the job system, but way too many 1 stars, going around, but multi stars with out good escort die hell fast, they barely make it out the gates before they get stoped, though i blame the traders on that for no getting out of town before being noticed. I honestly dont' like 1 stars even as a trader, its a waste of time, not enough gold for the effort, i wish more traders felt like that, the job system would be more alive. And of course there is way more land to cover as a theif now. I think most of it is just how cowardly people are having to suit up in town. Plus a theif has to choose to go theif and a hunter has to choose to go hunt and do so before going, so you get less sparatic people suiting up in the middle of no where when they see a trader go by while grinding.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 9:53 pm 
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NuclearSilo wrote:
**** the job update. I cant spawn thief for 1 star pop and to kill bots anymore :x


Yep. Even though it was only a bug, I think it actually improved the system since there were a lot more traders back then before they did that stupid Lv40+/Hunter Spawn update. I could list a bunch of reasons on why the old triangular system was better but I think most old timers already know those. I do like the alias/ranking system, increased loot capacity and single-job update though.

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Last edited by inky on Tue Mar 11, 2008 9:55 pm, edited 1 time in total.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 9:54 pm 
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It has nothing to do with the job update, basically the same except now people can't cross ferry to switch jobs. The only problem is, your in an older server, which means that you really can't do any jobbing at all until 70+ =/

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 10:00 pm 
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AkillerNXC wrote:
It has nothing to do with the job update, basically the same except now people can't cross ferry to switch jobs. The only problem is, your in an older server, which means that you really can't do any jobbing at all until 70+ =/


Doesn't really matter that much. I'm Lv70+ and I don't get to enjoy the job system as much as I used to. Ever since the update, the number of traders and trading parties have decreased a lot. Whenever I go wear my Thief suit nowadays, the only opponents/targets I find are either 1* >40 traders or Lv80 SoSun users. If it wasn't for that damn update, the job system would've been a lot more interesting than just pointless "thief-hunter wars" or scouting for high-profile hunters.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 10:03 pm 
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inky wrote:
AkillerNXC wrote:
It has nothing to do with the job update, basically the same except now people can't cross ferry to switch jobs. The only problem is, your in an older server, which means that you really can't do any jobbing at all until 70+ =/


Doesn't really matter that much. I'm Lv70+ and I don't get to enjoy the job system as much as I used to. Ever since the update, the number of traders and trading parties have decreased a lot. Whenever I go wear my Thief suit nowadays, the only opponents/targets I find are either 1* >40 traders or Lv80 SoSun users. If it wasn't for that damn update, the job system would've been a lot more interesting than just pointless "thief-hunter wars" or scouting for high-profile hunters.


Ya i don't think i'll ever understand what the deal with "job wars" are because people are just too dumb they'd rather spend their job time fighting at the gates not earning money then their actual job, which is alot more fun and makes more money

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 10:27 pm 
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my whole union is thief and im not so sure they r legit.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 10:31 pm 
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The new job system blows. I managed to get with some people and we did a 5 behemoth, 3 silk caravan, and 2 fire ox trade with about 40 hunters. But nothing like that has ever been seen before since the job update and probably wont be seen for a very long time.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 11:04 pm 
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Jobs died once Joymax went "zomfgz let us force them into a single job!" And let us not forget.. Smark+Constistant. Made the map hella larger(Remember with Hotan+Dw+Jang? Ez pz to rob. Wait at a ferry or dead ravine. Hella fun then) and made trading pretty much.. stealthy if they're smark traders and don't use the main road and keep in the pt match.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 11:15 pm 
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Toshiharu wrote:
Jobs died once Joymax went "zomfgz let us force them into a single job!" And let us not forget.. Smark+Constistant. Made the map hella larger(Remember with Hotan+Dw+Jang? Ez pz to rob. Wait at a ferry or dead ravine. Hella fun then) and made trading pretty much.. stealthy if they're smark traders and don't use the main road and keep in the pt match.


now days the only trades i find are in europe, after a while you can learn to find them better. keep an open ear, watch match making, ect, Still can go on for hours with no one to find though. But i'm good at tracking, and i won't say where as to ruin business there set paths most people take thru europe, though there are like 5, as compared to the 2 focal points in china. I mean you can wait at the dock in europe but its sort of a waste unless you know something is coming, its usually faster to go seek them, and alot of low lvl traders die to koko, and never make it as far as the docks. Idk i can't seam to ever find trades in china, is that weird that i have better luck in europe or are there really alot fewer trades in china now

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 11:30 pm 
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foudre wrote:
Toshiharu wrote:
Jobs died once Joymax went "zomfgz let us force them into a single job!" And let us not forget.. Smark+Constistant. Made the map hella larger(Remember with Hotan+Dw+Jang? Ez pz to rob. Wait at a ferry or dead ravine. Hella fun then) and made trading pretty much.. stealthy if they're smark traders and don't use the main road and keep in the pt match.


now days the only trades i find are in europe, after a while you can learn to find them better. keep an open ear, watch match making, ect, Still can go on for hours with no one to find though. But i'm good at tracking, and i won't say where as to ruin business there set paths most people take thru europe, though there are like 5, as compared to the 2 focal points in china. I mean you can wait at the dock in europe but its sort of a waste unless you know something is coming, its usually faster to go seek them, and alot of low lvl traders die to koko, and never make it as far as the docks. Idk i can't seam to ever find trades in china, is that weird that i have better luck in europe or are there really alot fewer trades in china now



Its the Jangan tax, and pre-euro trading was better. I miss being a thief.

When I started this game my goal was to be the best trader i could be, which i succeeded in doing. I know all the paths for Jangan - Hotan, I know thief hotspots, I know a lot. This made it extremely easy to become a full time thief when i switched to Persia from Alex, I knew all the tricks tips and hints of Traders and easily got to level 3 as a thief in pre-euro on Persia. Sadly the Euro update left most of my vast knowledge to waste away. When Europe came i Started a Rogue and went Hunter on Alex (anticipating Jangan to be empty the first few weeks after Europe), Many 2-5 starts to guard.

Then i quit SRO for a LOOOONG TIME, came back on Odin for a short time made a quick few mil on Elements, Stalling, and trading. Yep i went back to trading, and learned the Major Europe routes. Once i hit 42, I'm going back to being a Thief.

TBH, Europe kinda hastened the decay of the Trade system. I nvr thought i would type this, but: I prefer the days of rampant 1 star popping.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 11:32 pm 
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hunter is the easiest job...
all you have to do is stand outside dh east and bam, 5 theives 24/7...

and you get paid to pvp too so what's bad about being hunter

edit: trading is easy, i've got to a lv 4 trader before i was lv 40 with friends and we always used the airships... no one is ever there

thief is easy too :S only 1 dock in euro side so camp there or just ride an ox around to scare people


Last edited by -.- on Tue Mar 11, 2008 11:35 pm, edited 1 time in total.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 11:35 pm 
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What a noob you all are! It's not the triangular Conflict because of Hunters, Traders, and Thiefs!

It's Legits, Botters, and Joymax. God duh. :D

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Tue Mar 11, 2008 11:46 pm 
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Barotix wrote:
foudre wrote:
Toshiharu wrote:
Jobs died once Joymax went "zomfgz let us force them into a single job!" And let us not forget.. Smark+Constistant. Made the map hella larger(Remember with Hotan+Dw+Jang? Ez pz to rob. Wait at a ferry or dead ravine. Hella fun then) and made trading pretty much.. stealthy if they're smark traders and don't use the main road and keep in the pt match.


now days the only trades i find are in europe, after a while you can learn to find them better. keep an open ear, watch match making, ect, Still can go on for hours with no one to find though. But i'm good at tracking, and i won't say where as to ruin business there set paths most people take thru europe, though there are like 5, as compared to the 2 focal points in china. I mean you can wait at the dock in europe but its sort of a waste unless you know something is coming, its usually faster to go seek them, and alot of low lvl traders die to koko, and never make it as far as the docks. Idk i can't seam to ever find trades in china, is that weird that i have better luck in europe or are there really alot fewer trades in china now



Its the Jangan tax, and pre-euro trading was better. I miss being a thief.

When I started this game my goal was to be the best trader i could be, which i succeeded in doing. I know all the paths for Jangan - Hotan, I know thief hotspots, I know a lot. This made it extremely easy to become a full time thief when i switched to Persia from Alex, I knew all the tricks tips and hints of Traders and easily got to level 3 as a thief in pre-euro on Persia. Sadly the Euro update left most of my vast knowledge to waste away. When Europe came i Started a Rogue and went Hunter on Alex (anticipating Jangan to be empty the first few weeks after Europe), Many 2-5 starts to guard.

Then i quit SRO for a LOOOONG TIME, came back on Odin for a short time made a quick few mil on Elements, Stalling, and trading. Yep i went back to trading, and learned the Major Europe routes. Once i hit 42, I'm going back to being a Thief.

TBH, Europe kinda hastened the decay of the Trade system. I nvr thought i would type this, but: I prefer the days of rampant 1 star popping.

well i hope you hurry up and join me jobbing

with black hand being merchant we might actually have some prey, and odyssey is merchant too, but we'll have to be more carefull there cause i think the only in hurricane capible of kiling witch yet is vindiction. Ks is getting close to be able to beserk him, in a few lvls i can just prick, combo him if he has lifecontroll on. I don't really know why europe has deadened the trade routes so much, its all the plvling, instead of people grinding and taking a break to go job, real grinders still do low lvl jobbing.

Either way 2 new unions both merchant, hopefully they'll actually job for us.

edit: it has to be the plvling, i mean some people do plvls now instead of jobs to earn extra gold. Doesn't matter if the map is alot larger and its harder to theif that should mean more traders, but instead they getting plvled.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Wed Mar 12, 2008 12:14 am 
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After the new update on job system is not fun anymore to trade,hunt or even to be a thief :(

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Wed Mar 12, 2008 12:16 am 
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Pearl wrote:
After the new update on job system is not fun anymore to trade,hunt or even to be a thief :(

its more fun to me, its just not enough people jobbing

What is a less chaotic system that makes it fair and reasonable not fun?

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Wed Mar 12, 2008 12:22 am 
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I usually log on to my trader on my second comp and drop 1 item, then log on my thief and pck it up a wait for a light bower and go kill noob traders that run from jangan to DW or stronghold all day. But yeah it's pretty boring cause even with half my guild as thiefs, we went in 2 8 man pts and ending up always getting slaughtered by sun bow hunters like nothing. Spent like 3 hours trying to get a trade because we occasionally killed the trader and got loot but then hunter just killed us even faster. They even had the balls to go out on another 5 star trade while we were following them through town and guess what? They made it to samarkand from DW. Pretty messed up. Only union members with sun weps were offline.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Wed Mar 12, 2008 12:24 am 
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Blackdragon6 wrote:
I usually log on to my trader on my second comp and drop 1 item, then log on my thief and pck it up a wait for a light bower and go kill noob traders that run from jangan to DW or stronghold all day. But yeah it's pretty boring cause even with half my guild as thiefs, we went in 2 8 man pts and ending up always getting slaughtered by sun bow hunters like nothing. Spent like 3 hours trying to get a trade because we occasionally killed the trader and got loot but then hunter just killed us even faster. They even had the balls to go out on another 5 star trade while we were following them through town and guess what? They made it to samarkand from DW. Pretty messed up. Only union members with sun weps were offline.

lol you got owned, but i bet that was fun

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Wed Mar 12, 2008 12:30 am 
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foudre wrote:
Blackdragon6 wrote:
I usually log on to my trader on my second comp and drop 1 item, then log on my thief and pck it up a wait for a light bower and go kill noob traders that run from jangan to DW or stronghold all day. But yeah it's pretty boring cause even with half my guild as thiefs, we went in 2 8 man pts and ending up always getting slaughtered by sun bow hunters like nothing. Spent like 3 hours trying to get a trade because we occasionally killed the trader and got loot but then hunter just killed us even faster. They even had the balls to go out on another 5 star trade while we were following them through town and guess what? They made it to samarkand from DW. Pretty messed up. Only union members with sun weps were offline.

lol you got owned, but i bet that was fun

You have no idea lol. Our party was killed so many times. ONe of their hunter was never killed by us lol. Prolly full sun I would imagine. Trader was on a dam elaphant which made killing the trader hella hard. We got close to getting away once, but one of the dam hunters chased my guild master down and Nuked that crap out of him. We gave up after they got to samarkand.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Wed Mar 12, 2008 12:55 am 
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I have to say the new Job system would be fun if Joymax ever got their acts together to warp all people in jobs into one server and allow them to do trades, this way it would be more active. Let me outline some of the problems I have faced.

1. Job penalty 7 days if you want to change WOW why so long? I think 1 day or even 1 hour is sufficent for people not to abuse the system.

2. Nutrual cleric(People not in suites) ressing job people who have been killed errr give us a break there are 10 hunters and they come back instantly everytime how to kill them?

3. ZzzzzZZZzzzz Looking for traders map is huge even if you camp at all the spots like bridge / ferry etc the maps are still huge.

4. Rewards??? Thief get pathetic rewards for gold 30k for 1mil trade, that does not even cover the pots used for the camel let alone HP / MP.

I am sure if all the server or groups of servers are bind together so when you put job on you teleport to a fresh server design for jobs then it be 1 less lags and 2 more activity as there will be always someone there doing it. Also is there a way to give us a private chat system just for jobs like thief / trader and hunter, whats the point in joining a job union if you can not communicate with your fellow jobbers?

PT system 8 man? this is okay for mob killing but in jobs 8 man is not sufficient why can we not have 16? 24 etc? In WOW you can make a 50man PT.

With the maps why can you not draw on it so you can plan with your team? Sometime members what to put a marker on the map to show where the action is but can not.

Joymax really mess up the job system when they changed it as it is such a pain sticking to one job as there are never anything to do as thief.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Wed Mar 12, 2008 1:09 am 
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tricey:

my whole union is going trader/hunter

so youll be finding alot of trades soon... but all 5* with a bunch of lvl 80 hunters xD

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Wed Mar 12, 2008 3:03 am 
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Most of my theiving is outside dw, usually i can find there a theif pt against a hunters one.. and no sun users in odin, so it's pretty much evenly matched.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Wed Mar 12, 2008 3:33 am 
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Maybe its just cuz im on Venus(2500 capacity) but,
Triangular Conflict is soo rare now,I think since the day 'v played on Venus I saw maximum 10 Trader's doing a trade run,and a couple of thieves,and now i;v been playing for almost a mounth,dont know why people dont Triangular Conflict anymore,of course Sam+Consta spreared out the thing but still.
Dont know why ppl would rather go do the same usual Flag PvP than Triangular Conflict,

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Wed Mar 12, 2008 3:48 am 
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IMO many many game companies fail at this sort of stuff, they think its cool to have it like this, or like that. But they never ever realize and try to imagine what it will actually be like when its implemented - SHIT.

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 Post subject: Re: Triangular Conflict on SRO
PostPosted: Wed Mar 12, 2008 3:55 am 
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Trice wrote:
So im a thief now. Fun fun fun. But wait. No. No its not, all the jobbing now is just lone 1* traders - cant kill them.
Or big ass 8 person 80s caravans. Not much to do there either.
2 days straight of just running around, or camping bridges, not a single 40-70 trader without a sun hunter, and not a single under 40 2* +



My server must be an exception because I stole 2 5* trades today.

Either your server sucks or you are not in the right spots. Most likely a combination of both.

:P :P

Also, people who do 1* should be given a type of penalty thus forcing them to risk with higher trades. They should also implement a system like academy where hunters, thieves, and traders can find parties better. That way it will make the sense of a job "guild" seem more interactive.

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