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 Post subject: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 2:42 pm 
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10% is one hella leap for alchemy imo, i mean 5% was nice but being twice as likely to have luck is even more insane...i reckon we will see more +9's and over with this.

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 2:44 pm 
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Well I dont think it will make that bug of a difference, the % chance for +9 and higher I think will be so small that even with the 10% increase will still be such a small chance that it will still be very hard to get.

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 2:47 pm 
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I guess, but +7 will be easier to get and we will see less +5's ect.

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 2:53 pm 
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I dont think we will get this anytime soon...but ok ^_^

Ok my bad...Didnt look up sro.net lolz =p

And that is srsly OMFG...=/ Wonder how much silk its gonna cost lol

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Last edited by XMoshe on Mon Mar 24, 2008 2:55 pm, edited 2 times in total.

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 2:54 pm 
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its still 5% the 10% is for stones if i aint mistaken


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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 2:55 pm 
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Hello. This is Silkroad Online.

To give our users greater fun of playing Silkroad, we will update new items. The new items will be showing after the weekly server inspection on tomorrow.

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 2:57 pm 
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Oh
My
Farking
God

5 Farking hours of gt time..I mean come on O_o

You almost need a bot to get those 5 hours done each day =/

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 3:06 pm 
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If your out for a day...BAM, thats 10hours to grind off, thats just harsh.

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 3:27 pm 
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You are thinking in the wrong way, its 5 hours to grind off every 2 days.. then you catch up at weekends and days off.

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 5:15 pm 
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OL_Spongey wrote:
Hello. This is Silkroad Online.

To give our users greater fun of playing Silkroad, we will update new items. The new items will be showing after the weekly server inspection on tomorrow.


It's the opposite. 5% for enchanting (Probability increase for alchemy -> stones) and 10% for enhancing (The thing called Lucky when u put ur mouse over ur ingame premium icon -> +)

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 5:19 pm 
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OL_Spongey wrote:
Hello. This is Silkroad Online.

To give our users greater fun of playing Silkroad, we will update new items. The new items will be showing after the weekly server inspection on tomorrow. Because we simply cannot get rid of bots and give up, so your best chance to play is to pay


Fixed :banghead:


I would actually like to know how much it costs. Prolly gonna end up buying it anyway :P Although I only play like 3 hours a day

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 5:25 pm 
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instead of making the time long they should increase the exp gain within the 3 hrs b/c i'm not spending 5hrs a day grinding LOL

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 5:34 pm 
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o
m
g
!
!
!
!
!
!
this is madness i had 6 hours for 5 days (because i never really grinded) but 5 hours man there goes my afternoon

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 5:39 pm 
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shabowsdawn wrote:
o
m
g
!
!
!
!
!
!
this is madness i had 6 hours for 5 days (because i never really grinded) but 5 hours man there goes my afternoon


You do know, you don't have to buy it...... o.0

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 5:41 pm 
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Embodiment wrote:
shabowsdawn wrote:
o
m
g
!
!
!
!
!
!
this is madness i had 6 hours for 5 days (because i never really grinded) but 5 hours man there goes my afternoon


You do know, you don't have to buy it...... o.0

But they make the other benefits so good :(

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 5:53 pm 
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JOYMAX NEW SILK ITEM
"Pro Premium"
200% EXP 10 hours a day! For ONLY 500 SILK!

Enjoy your silkroad online experience

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 6:08 pm 
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IceCrash wrote:
JOYMAX NEW SILK ITEM
"Pro Premium"
200% EXP 10 hours a day! For ONLY 500 SILK!

Enjoy your silkroad online experience


People will buy it..mostly botters...but ok

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 6:41 pm 
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we really need the csro (no sure) update that cuts exp/sp to 50% after some hours grinding.


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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 7:08 pm 
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borat2 wrote:
we really need the csro (no sure) update that cuts exp/sp to 50% after some hours grinding.



But then my exp is lower as I try to catch the people with premmys.


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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 8:39 pm 
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is the 10% increase for elixers or is that for stones? because I saw 5% probability that was for something else..

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 8:53 pm 
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jabbers wrote:
is the 10% increase for elixers or is that for stones? because I saw 5% probability that was for something else..

5%elixirs
10%stones

Blindfire wrote:
But then my exp is lower as I try to catch the people with premmys.

5hours then take a break (log off for a certain time till punishment is reset) then you can start grinding again, but bots are usually afk for a while therefor goldbots will level slower and player bots who afk long wont have such a big advantage.


Last edited by borat2 on Mon Mar 24, 2008 8:55 pm, edited 1 time in total.

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 8:54 pm 
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zOMG, its probably 350 silk. -.- Ghey.

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 9:29 pm 
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Its better with increase of XP/SP than extend grinding time-.- 3 hours is more than enough if you hand grind.. your fingers will start bleeding xD
Dont you think it would be better with increased rates with 3 hours a day and as a scroll as the current ones?

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 9:51 pm 
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DopeX wrote:
instead of making the time long they should increase the exp gain within the 3 hrs b/c i'm not spending 5hrs a day grinding LOL

Yea, The ideal timing would be 1 hour 500% increase. But knowing Joymax, they want you playing 23 hours a day with goldtime.

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Last edited by MiKe 51-50 on Tue Mar 25, 2008 12:21 am, edited 1 time in total.

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Mon Mar 24, 2008 10:00 pm 
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borat2 wrote:
jabbers wrote:
is the 10% increase for elixers or is that for stones? because I saw 5% probability that was for something else..

5%elixirs
10%stones

Wrong dude. it's 5% alchemy, 10% Lucky. like when u put a Lucky stone on ur weapon or whatever, increases the chance to +, not to get blues/attributes.

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Tue Mar 25, 2008 5:41 am 
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O_O :shock: :shock: ....5 hours is alot, i guess ill play 2 1/2 hours in the morning and 2 1/2 hours at night instead of and hour and a half each... :D

that is if i wake up in the morning and stay up at night -_-


also, i just bought a premium for my birth day so.....it better NOT BE 200 SILK!!!! i doubt it..

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Tue Mar 25, 2008 5:58 am 
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ShadowReaver wrote:
borat2 wrote:
jabbers wrote:
is the 10% increase for elixers or is that for stones? because I saw 5% probability that was for something else..

5%elixirs
10%stones

Wrong dude. it's 5% alchemy, 10% Lucky. like when u put a Lucky stone on ur weapon or whatever, increases the chance to +, not to get blues/attributes.


5% for elxirs = correct
10% stones = correct

if you read what immortal stones do, it says "Immortal attribute prevents the item from being destroyed when it fails from enchanting"

Premium plus gives you When enchanting items, chance of enchant success rate 5% increase

Conclusion: 5% for elixirs same as basic premiums and 10% for stones (more bonus than basic premium)


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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Tue Mar 25, 2008 6:15 am 
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That new dress looks nice but it's really stupid wearing those dresses when your grinding in talka.. lol too hot.. And I think I want to see a 1 week premium item thingy and 1 week reincarnation. Well that's just me..

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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Tue Mar 25, 2008 10:08 am 
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I think its pretty damn lame to make it 5 hours -_-"
Why not just make the XP 200 % instead? ..


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 Post subject: Re: 10% alchemy = more higher + gear?
PostPosted: Tue Mar 25, 2008 4:20 pm 
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PREMIUM PLUS LVL2 COMING SOON LOL

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