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Cerus
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Post subject: Weapon Damage Output Break Even Point Posted: Thu Apr 10, 2008 6:55 am |
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Joined: Nov 2006 Posts: 1002 Location:
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STR Builds use Blade. Int Builds use Sword. As for hybrid, application is similar too.
Situation: Hybrid build using ONLY weapon skill + imbue. Question: At what PHY:MAG balance will this build hav same damage when using either blade or sword?
NuclearSilo? Mayb u'll hav the answer?
_________________ <<banned from SRF for bot admission. -SG>>
Last edited by Cerus on Thu Apr 10, 2008 8:03 am, edited 1 time in total.
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ShadowReaver
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Post subject: Re: Weapon Damage Output Break Even Point Posted: Thu Apr 10, 2008 7:59 am |
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Joined: Jan 2008 Posts: 335 Location:
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Problem is that blade and sword have a changing dmg and reinforce, which affects the damage output. I dont think they can be even at any point if the mag:def balance is a constant. BIG EDIT : here are some calculations. and i did them without the imbue, cause it's a one large big headache  but let's assume the mag/phy. reinforce is a constant. i took a lvl 72 chinese sword and lvl 72 blade with 0% on all attributes, and the numbers i'm using here are the minimum number in the range. let's call the STR S, and the INT I. bladephy dmg + mag dmg = 626 + 942 = 1568 the reinforces dmg is S * 133% + I * 201% so in total it's 1568 + (133S/100) + (201I/100) = 1568 + 0.133S + 0.201I swordphy dmg + mag dmg = 588 + 1001 = 1589 reinforces dmg is (S * 125%/100) + (I * 214%/100) = 0.125S + 0.214I + 1589. now u wanna compare them 1568 + 0.133S + 0.201I = 0.125S + 0.214I + 1589 21 - 0.008I + 0.013S = 0 21 = 0.08I - 0.013S now all u need is to tell me how mag balance and phy. balance is calculated (cause i have no clue) and use this equation to get ur answers. of course this numbers will change due to the range of damge/reinforce. (hope i didnt to any math mistakes, long time since i touched this thing  )
_________________ ___________________________________________________
LVL 5x Heavy INT S/S Server: Saturn(Bah) Status: Not Active LVL 80 Wizard/Cleric. Not Pure. Server: Odin Status: Active
Last edited by ShadowReaver on Thu Apr 10, 2008 8:50 am, edited 2 times in total.
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Cerus
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Post subject: Re: Weapon Damage Output Break Even Point Posted: Thu Apr 10, 2008 8:34 am |
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Joined: Nov 2006 Posts: 1002 Location:
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Every Int point you placed increase your mag damage and decrease your phy damage. Every Str point you placed increase your phy damage and decrease your mag damage.
You are using a weapon skill + imbue. Which means it consist of both magical and physical damage.
Altho there might not b a point where the damage output are exactly the same by using either a sword or a blade. But there should be a point where the damage using either sword or blade is so close that it doesn't really matter if you are using a sword or a blade.
_________________ <<banned from SRF for bot admission. -SG>>
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phulshof
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Post subject: Re: Weapon Damage Output Break Even Point Posted: Thu Apr 10, 2008 8:49 am |
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Joined: Apr 2006 Posts: 1137 Location:
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True, but the question is: damage is equal performing which skill? All the skills also have their additional damage. Calculating equal damage doing a normal hit wouldn't be a huge problem, but that does not mean the damage between sword and blade will also be the same when performing a nuke, a chain, a knockdown, a stab, etc.
_________________ [88] Vivace Pure INT Bard/Cleric, Bard 88, Cleric 88
[83] Pinokkio Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60
[81] Sybian Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60
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NuclearSilo
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Post subject: Re: Weapon Damage Output Break Even Point Posted: Thu Apr 10, 2008 8:50 am |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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1:1 => 75:62 is the most balance build, your distribution of int/str is equal
BUT this is on mob only fighting a pure str/int in garment, blade will have higher dmg fighting a pure str/int in armor, sword will have higher dmg
Build this with full blue and have a cleric with u, u'll become a str nuker with 94%phy:92%mag
_________________ Playing Age of Wushu, dota IMBA
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ShadowReaver
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Post subject: Re: Weapon Damage Output Break Even Point Posted: Thu Apr 10, 2008 8:54 am |
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Joined: Jan 2008 Posts: 335 Location:
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NuclearSilo wrote: 1:1 => 75:62 is the most balance build, your distribution of int/str is equal
BUT this is on mob only fighting a pure str/int in garment, blade will have higher dmg fighting a pure str/int in armor, sword will have higher dmg
Build this with full blue and have a cleric with u, u'll become a str nuker with 94%phy:92%mag can u show how u got to this answer ? 
_________________ ___________________________________________________
LVL 5x Heavy INT S/S Server: Saturn(Bah) Status: Not Active LVL 80 Wizard/Cleric. Not Pure. Server: Odin Status: Active
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tedtwilliger
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Post subject: Re: Weapon Damage Output Break Even Point Posted: Thu Apr 10, 2008 8:58 am |
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Joined: Apr 2006 Posts: 3657 Location: MrTwilligers skin
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Your description is too vague
What skill? What enemy? Which imbue? Which skill? WHat buffs are you including? Are you including external buffs into the equation? What weapon? the difference between 2 npc weapons and 2 sun weapons should create different results. Also if your versing a player, what defense type is he wearing? the stats of it?
All these things are variables which will always change the result and will need to be specified before a general answer can be given.
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ShadowReaver
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Post subject: Re: Weapon Damage Output Break Even Point Posted: Thu Apr 10, 2008 9:15 am |
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Joined: Jan 2008 Posts: 335 Location:
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tedtwilliger wrote: Your description is too vague
What skill? What enemy? Which imbue? Which skill? WHat buffs are you including? Are you including external buffs into the equation? What weapon? the difference between 2 npc weapons and 2 sun weapons should create different results. Also if your versing a player, what defense type is he wearing? the stats of it?
All these things are variables which will always change the result and will need to be specified before a general answer can be given. true. my equation was based on zero armor, and only attack, without any skill/imbue and 2 npc weapons with zero attributes. there is no one single answer.
_________________ ___________________________________________________
LVL 5x Heavy INT S/S Server: Saturn(Bah) Status: Not Active LVL 80 Wizard/Cleric. Not Pure. Server: Odin Status: Active
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NuclearSilo
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Post subject: Re: Weapon Damage Output Break Even Point Posted: Thu Apr 10, 2008 9:29 am |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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ShadowReaver wrote: NuclearSilo wrote: 1:1 => 75:62 is the most balance build, your distribution of int/str is equal
BUT this is on mob only fighting a pure str/int in garment, blade will have higher dmg fighting a pure str/int in armor, sword will have higher dmg
Build this with full blue and have a cleric with u, u'll become a str nuker with 94%phy:92%mag can u show how u got to this answer ?  Result deduce from personal experience. At 80:45, using a blade, mag dmg = phy dmg, when i switch to sword dmg is a bit lower. At 70:70, using sword, when swith to blade, dmg is a bit lower. Math give a bit the same result. Add all the stat, u'll notice that sword always have 1.13 times higher in everything (power, reinforce) so int need to be 1.13x lower => 205 int, 230 str => 77:59 balance dmg indirectly depends on the balance because balance depends on the int/str distribution.
_________________ Playing Age of Wushu, dota IMBA
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ShadowReaver
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Post subject: Re: Weapon Damage Output Break Even Point Posted: Thu Apr 10, 2008 9:48 am |
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Joined: Jan 2008 Posts: 335 Location:
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NuclearSilo wrote: ShadowReaver wrote: NuclearSilo wrote: 1:1 => 75:62 is the most balance build, your distribution of int/str is equal
BUT this is on mob only fighting a pure str/int in garment, blade will have higher dmg fighting a pure str/int in armor, sword will have higher dmg
Build this with full blue and have a cleric with u, u'll become a str nuker with 94%phy:92%mag can u show how u got to this answer ?  Result deduce from personal experience. At 80:45, using a blade, mag dmg = phy dmg, when i switch to sword dmg is a bit lower. At 70:70, using sword, when swith to blade, dmg is a bit lower. Math give a bit the same result. Add all the stat, u'll notice that sword always have 1.13 times higher in everything (power, reinforce) so int need to be 1.13x lower => 205 int, 230 str => 77:59 balance dmg indirectly depends on the balance because balance depends on the int/str distribution. i c. one thing i still havent understood yet. all those 80:45 and 77:59 numbers, how 205 int 230 str become 77:59 balance ? how do u calculate the balance ?
_________________ ___________________________________________________
LVL 5x Heavy INT S/S Server: Saturn(Bah) Status: Not Active LVL 80 Wizard/Cleric. Not Pure. Server: Odin Status: Active
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NuclearSilo
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Post subject: Re: Weapon Damage Output Break Even Point Posted: Thu Apr 10, 2008 9:50 am |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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nivlam.com
_________________ Playing Age of Wushu, dota IMBA
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ShadowReaver
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Post subject: Re: Weapon Damage Output Break Even Point Posted: Thu Apr 10, 2008 9:57 am |
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Joined: Jan 2008 Posts: 335 Location:
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NuclearSilo wrote: nivlam.com -.- i kinda hoped for equation, like with reinforces, well thx anyway 
_________________ ___________________________________________________
LVL 5x Heavy INT S/S Server: Saturn(Bah) Status: Not Active LVL 80 Wizard/Cleric. Not Pure. Server: Odin Status: Active
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NuclearSilo
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Post subject: Re: Weapon Damage Output Break Even Point Posted: Thu Apr 10, 2008 10:08 am |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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use search button 
_________________ Playing Age of Wushu, dota IMBA
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PureStr
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Post subject: Re: Weapon Damage Output Break Even Point Posted: Thu Apr 10, 2008 7:11 pm |
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Joined: Nov 2007 Posts: 1244 Location: GTA5
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Cerus wrote: Every Int point you placed increase your mag damage and decrease your phy damage. Every Str point you placed increase your phy damage and decrease your mag damage. I have heavy doubts on that. I dont think it decreases it, it just dosent increase it...
_________________
[Epic Beard Man] wrote: You gonna get a Vietnam now mother, and i whipped his butt so fast and so quick, so pretty. I hit him with the Muhammad Ali left, right, left. I did the Ali shuffle! _ Diablo 3 GuyLafleur - 60 (54) - Wizz
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ShadowReaver
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Post subject: Re: Weapon Damage Output Break Even Point Posted: Fri Apr 11, 2008 6:18 am |
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Joined: Jan 2008 Posts: 335 Location:
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PureStr wrote: Cerus wrote: Every Int point you placed increase your mag damage and decrease your phy damage. Every Str point you placed increase your phy damage and decrease your mag damage. I have heavy doubts on that. I dont think it decreases it, it just dosent increase it... very true
_________________ ___________________________________________________
LVL 5x Heavy INT S/S Server: Saturn(Bah) Status: Not Active LVL 80 Wizard/Cleric. Not Pure. Server: Odin Status: Active
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