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 Post subject: Guild emblem too choppy
PostPosted: Thu Apr 17, 2008 6:28 pm 
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(Sorry if this is the wrong section, also searched around for similar topics but couldn't find any and the search function is hard to skim through <.<)

Recently I've been trying to implement a new guild emblem but the smallest I could get it was 824 bytes, which seems to be too big because the emblem comes out looking choppy and like crap. At first I thought it was the colors but then I see other people who also have alot of different tones in their emblems. If I save the emblem in any other bmp format other then 24 bit it doesn't let me use it. Is there anyway I can keep it in perfect quality? Am I doing something wrong? >_<

Well, ty for reading~

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Last edited by Sacchin on Fri Apr 18, 2008 7:00 am, edited 1 time in total.

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 Post subject: Re: Guild emblem too choppy
PostPosted: Thu Apr 17, 2008 6:32 pm 
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Make sure that you make it a 16x16bmp image.

It shouldn't exceed the size limit if you do that.

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 Post subject: Re: Guild emblem too choppy
PostPosted: Thu Apr 17, 2008 6:41 pm 
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It is 16x16bmp (24 bit bmp format) though =x

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 Post subject: Re: Guild emblem too choppy
PostPosted: Thu Apr 17, 2008 6:47 pm 
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The guildmark isn't restricted by file size, only by dimensions. The only reason I can think of is that sro isn't reading your emblem right. It looks nice tho.

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 Post subject: Re: Guild emblem too choppy
PostPosted: Thu Apr 17, 2008 7:59 pm 
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Does that mean there are too many color tones? =x

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 Post subject: Re: Guild emblem too choppy
PostPosted: Thu Apr 17, 2008 8:53 pm 
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Hmm did you just drag and made it 16x16? OR did you actually click "resize" and type int 16x16. That could reduce quality alot. Which program are you using? I used paint.net for mine, it turned out pretty well, quality and stuff was perfect. And paint.net lets you do layering and stuff. Bascially it's a free version of old photoshop.

Another thing is, how many times have you edited that picture? Sometimes it's good to just start over fresh >_>. Course that is annoying. Try using a diff program to edit and save it.

Hope your guild emblems works ^^

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 Post subject: Re: Guild emblem too choppy
PostPosted: Thu Apr 17, 2008 9:14 pm 
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I dragged it to a 16x16 pallet =x I used both PS and paint. I wanted something buttony and nice looking >< Wanted to stay away from pixels.

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 Post subject: Re: Guild emblem too choppy
PostPosted: Thu Apr 17, 2008 9:31 pm 
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Do you have screenshots of how your emblem looks in game?

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 Post subject: Re: Guild emblem too choppy
PostPosted: Thu Apr 17, 2008 9:36 pm 
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Last I checked, the BMPs you upload are converted to a 256-byte CRB format. This format is essentially just the pixel information of a bitmap. Because of this, all guild marks must use a consistent color table, which happens to be the "System (Windows)" color table available in Photoshop when you index an image. Long story short, for best results use the "System (Windows)" color table when you design your mark.

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 Post subject: Re: Guild emblem too choppy
PostPosted: Thu Apr 17, 2008 10:17 pm 
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chickenfeather wrote:
Do you have screenshots of how your emblem looks in game?

Image <-- in game

Cruor wrote:
Last I checked, the BMPs you upload are converted to a 256-byte CRB format. This format is essentially just the pixel information of a bitmap. Because of this, all guild marks must use a consistent color table, which happens to be the "System (Windows)" color table available in Photoshop when you index an image. Long story short, for best results use the "System (Windows)" color table when you design your mark.

Aw, I guess that means I can't use this one ._. Thank you for the help.

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