Many people have heard this, and many people will cite these numbers:
sos = +5
som = +10
sosun = +15
However, using sosun as an example, I am going to prove to you right now that it is not true. I am going to prove that this isn't merely untrue, but that sosun in particular IS really as insanely overpowered as everyone thinks. In fact, it may be even moreso than most people realize.
I'm going to use a somewhat simplified comparison, to eliminate many variables, and because I personally don't know formulas for damage beyond a particular stat.
The Scenario:We will compare the maximum magical attack power of two chinese characters with 400 INT each. One character is holding a lvl 76 sosun sword, and one character is holding a lvl 85 sword. Both weapons have every stat at 50% and no blues. We will assume that in all other aspects the two characters are identical.
I will make three comparisons, first is the degree to which an 85 weapon would have to be enhanced (how many +) to be equivalent (and therefore equivalent damage due to all other variables being identical and therefore eliminated) to the sosun+0, second to be equivalent to a sosun+7, and third to a sosun+9.
The goal of these comparisons is to illustrate how much of a difference there really is between an 85 weapon and a 76 sosun.
Before we make any comparison, I will explain something:
- Why only magical attack power, and only INT?
It simplifies the comparison. I do not know how the game combines physical and magical attack power when a chinese character attacks, so I am going to eliminate one type of damage while still retaining a valid damage comparison. Because of the elimination of physical damage the comparison would only be evident in a nuke, which solely uses magical attack power. Since balance %'s, skill levels, and all other factors into the damage dealt by these two characters will be identical, the only remaining factor in the damage dealt remaining will be magical attack power, which uses two elements: the character's weapon and INT. Making INT constant between the two characters removes the final variable - leaving only the weapon.
The other reason for using magical attack power is that magical attack power, especially with an INT-based character, gives a higher "resolution" of comparison, because the numbers are higher, the ranges between minimums and maximums will be greater, giving us more numbers to work with, and making differences easier to see. If we were also to calculate percentage differences, it would provide us with more accuracy.
- Why MAXIMUM magical attack power?
Simple, it cuts the comparisons in half, and cuts the calculation time in half. The minimums should theoretically be at least approximately proportional to the maximum no matter the + or seal, so it shouldn't matter exactly what the minimum is. Also, by comparing the maximum damage, it eliminates attack rating from the list of factors in damage.
- Why 400 INT?
No reason, it's a nice round number that is close to a pure INT at lvl 90. The formula works out to be proportional in the end.
The Formula:The formula for your character's magical attack power stats is:
Weapon's Magical Attack Power + (INT * Weapon's Magical Reinforce %)
(for those who are curious, physical damage uses an equivalent formula, just substitute STR for INT and Physical for Magical)
We can't compare the attack power stats on the weapon directly. As you can see, your character's attack power is based on the weapon's attack power and a combination of your stats and the weapon's reinforce stat. Therefore, we cannot just compare the weapons directly - we have to compare the values that they factor into.
Note: I do not know for sure how SRO deals with decimals, so I am going to leave them on the end of numbers. In practicality this will make no difference.
First Comparison:(all data is from
http://www.nivlam.com's weapon calculator.)
sosun 76+0:
2151 + (400 * 365.6%) = 3613.4
The lowest + on a 85 weapon that beats this magical attack power is:
85+11:
2365 + (400 * 324.7%) = 3663.8
Second Comparison:NOTE THAT REINFORCE % DOES NOT CHANGE WITH +. this is the concept that makes sosun so powerful!
sosun 76+7:
2578 + (400 * 365.6%) = 4040.4
85+19:
2782 + (400 * 324.7%) = 4080.8
Third Comparison:sosun 76+9:
2700 + (400 * 365.6%) = 4162.4
85+21:
2886 + (400 * 324.7%) = 4184.8
The Conclusion:If sosun were equivalent to +15, then a sosun 76+9 should be equivalent to a 76+24. However, it is actually equivalent to a 85+21 sword. Obviously nobody would EVER make a +21 sword... it's statistically impossible. Even a max level weapon +9, thats right, +9, only matches a sosun +0, not to mention that, at least for chinese weapons, the crit on a sosun weapon will be higher than a normal weapon, giving sosun yet another advantage that is impossible for a normal weapon.
There's more.
We've answered this question: How high does a normal weapon have to be to match a sosun?
Let's answer THIS question now: Does a sosun 76 beat a degree 10 weapon?
let's find out.
lvl 90 +5 sword(under all the same conditions as the weapons before)
2384 + (400 * 358.4%) = 3817.6
Ok, lets be fair. 450 INT, and +7.2503 + (450 * 358.4%) = 4115.8
For reference, what was the 76 sosun+9 again?
2700 + (400 * 365.6%) = 4162.4
So,how overpowered is it REALLY? the numbers speak for themselves.