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 Post subject: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 12:41 am 
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Just wondering which build parties need the most
xBow or Warriors?

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 12:43 am 
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2k9bom wrote:
Just wondering which build parties need the most
xBow or Warriors?

prolly warriors. cause they have taunt and stuff. also, xbow are better solo, and wiz can attack faster that xbow too.

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 12:45 am 
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parties don't need an xbox they are annoying always knocking the monsters back its better to have a wizard so yea a warrior is more important

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 12:49 am 
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sadly, warriors get priority

but if a party has a warrior, a rogue should join as well, The warrior can draw and tank what the Rogue lures.

Actually with Rogues, they function best in a party when they are AWAY from the party.
I know, that doesn't make sense, but generally, unless their is a Party giant, a rogue's purpose is keeping the flow of mobs coming, which often means moving away from the party some to lure mobs, and once the warrior(s) taunt and tank, then the Wizards kill, the Rogue, goes back out and lures again.

rise, repeat and the exp will flow like water ^_^

So to sum it up, Rogue's function best when slightly detached from the party and when theirs a warrior present.

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 12:52 am 
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if there's already a warrior xbow for luring with extreme crossbow skill (30m range)

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 1:13 am 
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Niani wrote:
sadly, warriors get priority
but if a party has a warrior, a rogue should join as well, The warrior can draw and tank what the Rogue lures.

Actually with Rogues, they function best in a party when they are AWAY from the party.
I know, that doesn't make sense, but generally, unless their is a Party giant, a rogue's purpose is keeping the flow of mobs coming, which often means moving away from the party some to lure mobs, and once the warrior(s) taunt and tank, then the Wizards kill, the Rogue, goes back out and lures again.

rise, repeat and the exp will flow like water ^_^

So to sum it up, Rogue's function best when slightly detached from the party and when theirs a warrior present.
its not really sad :P. its very hard to lvl with a warrior solo, while a solo xbow is prolly one of the fastest lvlers.

i agree with u on the fact that xbox is a good lurer. it has hp (with no buff)and far-attacking skills, but i think (for some reason) that light bladers might be more effective. cause light bladers have that skill at lvl 31 that has range, aoe, and with light imbue, more aoe. also, light bladers are able to tank too

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 1:16 am 
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Warriors ftw :D

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 1:18 am 
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In a Party Warrior > Xbow. No Warrior and your party won't survive.

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 1:34 am 
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Yep warriors.. BUT, what about daggers? They own in parties.. warlocks are hard to find, and barely anyone uses dual axes. Bleed are win.


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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 1:52 am 
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Definately warrior, But what parties need most is a bard 8)

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 2:06 am 
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Read this great post on party play. It's long but worth it.

Warrior > Xbow but it depends on the overall makeup of the party.


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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 2:11 am 
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2 warriors. 3 wizards, 1 cleric, 2 bards. typical grind pt for any mob other then roc mountian.

3 warriors, 3 wiz, 1 cleric, 1 bard seems to be the roc mountian grind pt.

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 2:13 am 
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Till the generals, all you need is.
A good warrior
A good cleric.
2/1 bards
5/4 wizards

This equals 80 in 6 weeks.
So what parties need the most is wizards, But party wont run without a warrior/cleric (and imo bard too, but thats for other convo).

But, responding exactly to what you asked, is ofc warrior.
Cause sometimes there get to be like 3 warriors in a party lol
And yeah, rogue's ftl xD

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 3:12 am 
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Disconn3cted wrote:
parties don't need an xbox


I have always found an xbox to be really bad at leveling. They just sit there.

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 3:25 am 
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Most pties don't like Xbow...
Prepare to go solo alot or never lvl if you pick Xbow.

However, Xbow is still essential in wars, especially FW.

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 3:58 am 
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nightbloom wrote:
Disconn3cted wrote:
parties don't need an xbox


I have always found an xbox to be really bad at leveling. They just sit there.


rofl :D :D

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 2:19 pm 
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a warrior also lures much better then a rouge, mayb even the same - but warrior has the fences, thats why most pts don't even get rouges in the pts

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 2:25 pm 
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Karma wrote:
a warrior also lures much better then a rouge, mayb even the same - but warrior has the fences, thats why most pts don't even get rouges in the pts


not only their fences, but also their ability to hold aggroe. the good warriors i have partied with do not care about how many kills and what amount of damage they can dish out but how to bring the maximum number of spawn to the party in the minimum amount of time for their "backup" ints to do their dirty work... :D

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 2:27 pm 
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Karma wrote:
a warrior also lures much better then a rouge, mayb even the same - but warrior has the fences, thats why most pts don't even get rouges in the pts


That's the big part why rogues don't get priority invites to parties. Sure they're great lurers, but there are no buffs to give the wizzies, which is why parties generally will take two tanks over a tank and xbow. Without the buffs, wizzies die quickly.

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 3:13 pm 
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Fly wrote:
2 warriors. 3 wizards, 1 cleric, 2 bards. typical grind pt for any mob other then roc mountian.

3 warriors, 3 wiz, 1 cleric, 1 bard seems to be the roc mountian grind pt.


Not on olympus, 2 warriors, 1 cleric and 5 wizards is the usual party here, nothing else is needed really. Someone is bound to have bard subclass among those if its march you're looking for.


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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 4:00 pm 
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iGod wrote:
Not on olympus, 2 warriors, 1 cleric and 5 wizards is the usual party here, nothing else is needed really. Someone is bound to have bard subclass among those if its march you're looking for.


not march but MPS..
Wizzies will 100% run out of mp all the time in a full functional pt.
guard/mana Tambour helps

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 4:30 pm 
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iGod wrote:
Fly wrote:
2 warriors. 3 wizards, 1 cleric, 2 bards. typical grind pt for any mob other then roc mountian.

3 warriors, 3 wiz, 1 cleric, 1 bard seems to be the roc mountian grind pt.


Not on olympus, 2 warriors, 1 cleric and 5 wizards is the usual party here, nothing else is needed really. Someone is bound to have bard subclass among those if its march you're looking for.


whoa, I'd hate to be in that pt '~,o cleric and wizzies running out of mp all the time; best pt setup I've found to be true is the first one Fly wrote: 2 warriors, 1 cleric, 2 bards, and 3 wizards. (2 bards for tambour and dances, plus the wizzies and cleric's mp stay up enough so they can spam their skills for large amount of lures. And with only 4 ints really needing buffs, the 2 warriors don't have to worry about spreading buffs; works out for the best).

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 4:36 pm 
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3 warrior 1 cleric 4 wizard is a great pt for 87 85 1 lures from up to down and the other warrior down to up
and then just kill everything

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 5:19 pm 
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iGod wrote:
Fly wrote:
2 warriors. 3 wizards, 1 cleric, 2 bards. typical grind pt for any mob other then roc mountian.

3 warriors, 3 wiz, 1 cleric, 1 bard seems to be the roc mountian grind pt.


Not on olympus, 2 warriors, 1 cleric and 5 wizards is the usual party here, nothing else is needed really. Someone is bound to have bard subclass among those if its march you're looking for.


2 warriors can only buff 4 ints compleatly. then the other die and act all crybaby. better to fill the last 2 spots with non combat chars that wont die. bards + noise + tambour + magic dance. the tambour adds defence which is nice, and a high level dance adds like 35%+ more damage onto the wizards making up for the lack of 1 or 2 more wizards.

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 5:55 pm 
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It's just that i find bards useless in parties, anyone can have enough mp if they set the %age right, one wizard would have to do with pain quota only, not do turnover and thats it..

Or like vortex said.


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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 6:08 pm 
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i would say warriors are needed more due to the fact alot of the int peopel rely on the warrior to take mobs away from them with taunt.

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Thu May 22, 2008 11:01 pm 
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Mousetrap wrote:
Yep warriors.. BUT, what about daggers? They own in parties.. warlocks are hard to find, and barely anyone uses dual axes. Bleed are win.


no 1 wants a warlock in a pt anyways, especially if they have cleric sub >.<

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Fri May 23, 2008 12:20 am 
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Mid08 wrote:
Mousetrap wrote:
Yep warriors.. BUT, what about daggers? They own in parties.. warlocks are hard to find, and barely anyone uses dual axes. Bleed are win.


no 1 wants a warlock in a pt anyways, especially if they have cleric sub >.<

well yea. most parties i've been in, they always tell me to stay cleric >.<. but after we got another full cleric, i switched to lock and we could kill 31 party mobs in 5 secs max, with everyone under 25 :). warlock debuffs ftw!!!

best party from my point of view:
1 chinese sword nuker (best lurer imo)
1 bard
1 cleric
2 wiz
2 warrior
1 warlock

reason being, the debuffs the warlock has can substitute for the missing wiz (and maybe better). 2 warriors cuz one will be the main tank, and the other can watch over the cleric/wiz/lock. sword nuker cuz they have lighting nukes, shout, and the lvl 31 sword skills so they can lure pretty good. 2 wiz are needed for the party to keep on killing, 1 bard for speed+mp, cleric for healing.

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Fri May 23, 2008 12:57 am 
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theres that poison circle from rouges dont know wat it do thou

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 Post subject: Re: Which Do Parties Need More?
PostPosted: Fri May 23, 2008 2:02 am 
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daemon225 wrote:
theres that poison circle from rouges dont know wat it do thou


If theirs a cleric in the party, Poison(Vein) Circle is useless, you get more use out of it as a self buff and solo.

Poison field and trap are more useful in parties though. as a strictly PvE Rogue, nothing is more satisfying than seeing loads of mobs poisoned.

Poison trap can save clerics and Wizards too, a mob entering the circle will target the rogue who casted it if their close enough.

Plus, the party can use the trap to signify where mobs will be gathered and killed

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