Post subject: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 4:55 am
Veteran Member
Joined: Mar 2007 Posts: 3293 Location: WV, USA
For this test I have used Ze_bron's Int buff to fake pure int using Disconn3cted DO NOT TELL ME IT ISN"T A REAL PURE INT BECAUSE WE ALL KNOW
This is Disconn3cted's original dmg on the lvl 78 mob "Wing Tribe"
and This is her dmg with the Int Buff (27 Int) It puts Disconn3cteds magic balance at 112% which is close to what it would be if she was pure wearing the same equips (maybe 1-3% off)
From this test we see her dmg would be about 2k more if she was pure int on Wing Tribe (would be less than a 2k difference on a player), which happens to be very close to the amount of hp she gained from being hybrid. I wanted to test the difference between Str skill dmg but couldn't figure out a way too...
Post subject: Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 5:12 am
Veteran Member
Joined: Mar 2007 Posts: 3293 Location: WV, USA
MrFudge wrote:
meh, did you count the 11 str/int that the cleric gives you because of the charity passive? if not, you gave yourself more like 38 int and not 27.
I didn't know of charity passive, since europe update I haven't play too much so I have no idea what you are talking about lol. If I did have it I didn't count it.
Post subject: Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 5:19 am
Veteran Member
Joined: Mar 2007 Posts: 3293 Location: WV, USA
Well I know the magic balance before was 102% which is Disconn3cted's balance with no buffs and with the buffs it was 112%. I don't know how much Int was added but I do know that with Disconn3cted's equips a pure int would have about 112%-115% magic balance.
Post subject: Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 5:19 am
Veteran Member
Joined: Jul 2007 Posts: 3604 Location:
MrFudge wrote:
meh, did you count the 11 str/int that the cleric gives you because of the charity passive? if not, you gave yourself more like 38 int and not 27.
only works if the cleric is in light armor, i can't see them in the pictures though, if they are in robes then its the int the buff says, if light armor its the extra from passive
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Post subject: Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 3:02 pm
Veteran Member
Joined: Mar 2007 Posts: 3293 Location: WV, USA
MrFudge wrote:
i just noticed your skill bar is so repetitive :S
TOloseGT wrote:
tell her to take off a piece of light armor and buff you again, and post ur results wit ur int stats before and after.
on the money.
ok I took screens, she does have a passive which gives me more int than just that buff
and this is my stats with nothing on
Extra hotkey bar has 5 phantoms at the beginning and 4 snows at the end so I don't press the wrong key in an emergency, there is an imbue on my middle mouse so I don't miss my imbue when someone in knocked down.
Post subject: Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 6:18 pm
Active Member
Joined: Nov 2007 Posts: 556 Location:
wow holy crap your gear must be amazing, increasing your mag balance by so much... in any case i think the best way to solve this would be you and another char (pure int) both going naked or npc gear with npc wep and then imbue normal attacking mobs and imbue nuking mobs.
Post subject: Re: dmg comparasion between pure int and hybrid 56k warning
Posted: Fri Jun 13, 2008 6:45 pm
Active Member
Joined: Jan 2008 Posts: 786 Location:
Hybrids ROX MY SOX!!!
My friend in Sparta keeps his balance at about 80% I believe and his damage tends to only be a few thousand lower than a pure int. He also seems to have a higher overall balance of damage.
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