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penfold1992
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Post subject: The Official Lvl Cap Debate Posted: Sat Aug 09, 2008 9:51 pm |
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Joined: Apr 2007 Posts: 4060 Location:
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i always see this debate come up.
is must be 100+ as there are 100 in ksro
skills AFAIK go up to 120 so far wolfs max lvl is 140 2 mastery trees for ch is lvl 150
so whats your opinion on it?
please dont flame each other and only post if you hav something to support your idea.
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Burningwolf
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Post subject: Re: The Official Lvl Cap Debate Posted: Sat Aug 09, 2008 9:53 pm |
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Joined: Jun 2007 Posts: 2583 Location: :|
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140 cause i said so 
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Verfo
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Post subject: Re: The Official Lvl Cap Debate Posted: Sat Aug 09, 2008 9:54 pm |
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Joined: May 2008 Posts: 3655 Location: evol efil
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Burningwolf wrote: 140 cause i said so  noop *flames* OnT: i think its also 140 since the wolf max is 140
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XMoshe
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Post subject: Re: The Official Lvl Cap Debate Posted: Sat Aug 09, 2008 10:06 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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140 is max lvl...Max lvl items on the bot item list : )
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penfold1992
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Post subject: Re: The Official Lvl Cap Debate Posted: Sat Aug 09, 2008 10:12 pm |
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[SW]XMoshe wrote: 140 is max lvl...Max lvl items on the bot item list : ) the what?
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XMoshe
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Post subject: Re: The Official Lvl Cap Debate Posted: Sat Aug 09, 2008 10:13 pm |
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penfold1992 wrote: [SW]XMoshe wrote: 140 is max lvl...Max lvl items on the bot item list : ) the what? You got an item list on what to pick up and what not, and that went up to 140 on isro bot.
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Nitro
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Post subject: Re: The Official Lvl Cap Debate Posted: Sat Aug 09, 2008 10:24 pm |
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Joined: Sep 2007 Posts: 4769 Location:
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[SW]XMoshe wrote: penfold1992 wrote: [SW]XMoshe wrote: 140 is max lvl...Max lvl items on the bot item list : ) the what? You got an item list on what to pick up and what not, and that went up to 140 on isro bot. I didnt know that ... I dont want to accusse you Moshe , but seriously how the hell you know that ... I , myself never had any contact with ISRO bot ...
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XMoshe
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Post subject: Re: The Official Lvl Cap Debate Posted: Sat Aug 09, 2008 10:26 pm |
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Nitro wrote: [SW]XMoshe wrote: penfold1992 wrote: the what? You got an item list on what to pick up and what not, and that went up to 140 on isro bot. I didnt know that ... I dont want to accusse you Moshe , but seriously how the hell you know that ... I , myself never had any contact with ISRO bot ... Doesn't matter what I say...But ok, I got a friend that pays for isro bot so duh, but as I said, everyone will go...Ahhhhh a friend, rigggggggght....
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[TS]=Hark=[TS]
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Post subject: Re: The Official Lvl Cap Debate Posted: Sat Aug 09, 2008 10:32 pm |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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Quote: Doesn't matter what I say...But ok, I got a friend that pays for isro bot so duh, but as I said, everyone will go...Ahhhhh a friend, rigggggggght.... i know how you feel, my whole vent bots but i dont. (max ppl cap in vent is 15ppl btw and its usually at like 9) @ the thread starter... you sig makes me lagg... LOL i swear it does. but then im on a laptop so ya.
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XMoshe
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Post subject: Re: The Official Lvl Cap Debate Posted: Sat Aug 09, 2008 10:38 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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[TS]=Hark=[TS] wrote: Quote: Doesn't matter what I say...But ok, I got a friend that pays for isro bot so duh, but as I said, everyone will go...Ahhhhh a friend, rigggggggght.... i know how you feel, my whole vent bots but i dont. (max ppl cap in vent is 15ppl btw and its usually at like 9) @ the thread starter... you sig makes me lagg... LOL i swear it does. but then im on a laptop so ya.Me too, but I don't lag... About the first...I like living on the edge 
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Cruor
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Post subject: Re: The Official Lvl Cap Debate Posted: Sat Aug 09, 2008 10:41 pm |
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All evidence points to 140. I don't care what any so-called GM said. Unless you are hearing it straight from Joymax's lead designer, the cap is 140. As for the extra twenty mastery levels for Chinese, those are so you can experiment a bit before level 20.
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/Pi
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Post subject: Re: The Official Lvl Cap Debate Posted: Sat Aug 09, 2008 10:50 pm |
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Joined: May 2007 Posts: 4590 Location:
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It's obviously 300.  Cruor wrote: All evidence points to 140. I don't care what any so-called GM said. Unless you are hearing it straight from Joymax's lead designer, the cap is 140. As for the extra twenty mastery levels for Chinese, those are so you can experiment a bit before level 20. That actually makes sense... for Chinese. 
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Barotix
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Post subject: Re: The Official Lvl Cap Debate Posted: Sat Aug 09, 2008 11:53 pm |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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Cruor wrote: All evidence points to 140. I don't care what any so-called GM said. Unless you are hearing it straight from Joymax's lead designer, the cap is 140. As for the extra twenty mastery levels for Chinese, those are so you can experiment a bit before level 20. Or to get skills that start at 20, such as snowshield, bicheon force, counter, sky and others that we don't know of yet.
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Maddening
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Amalie
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Post subject: Re: The Official Lvl Cap Debate Posted: Sat Aug 09, 2008 11:57 pm |
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Im going to have to say level 120 will be the final cap for a number of reasons.
1. All the skills logicaly end at level 120 with a final "uber" skill and things like grasswalk reaching 100%.
2. Exp and sp requirments even after 80 are extreme 90 is hard enough, 100 will be harder still can you imagine 110 or 120, ok i can imagine those level caps but higher than that..nope.
3. I think its stupid to take it further than 100 tbh, but there are skills and areas (heaven? hermit world? buddahworld?) planned for 120 so I guess thats there current "end game" cap. But there is no real way to know what joymax will do with there game. Im sure we will see the 3rd race islam being introduced next before any more cap increases.
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penfold1992
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 12:20 am |
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Joined: Apr 2007 Posts: 4060 Location:
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[TS]=Hark=[TS] wrote: Quote: Doesn't matter what I say...But ok, I got a friend that pays for isro bot so duh, but as I said, everyone will go...Ahhhhh a friend, rigggggggght.... i know how you feel, my whole vent bots but i dont. (max ppl cap in vent is 15ppl btw and its usually at like 9) @ the thread starter... you sig makes me lagg... LOL i swear it does. but then im on a laptop so ya. lol sorrryyy! but i likes it  do you like it? (other then it lagging u out...)
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Mcclane
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 12:33 am |
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Joined: Nov 2007 Posts: 1027 Location:
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damn, i put 150 but meant 140 its 140 MD said so
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Toshiharu
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 12:35 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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A guildmate and I were talking about this long too long ago.. in the end we both decided that the final cap would be 120. Why/how did we came to this?
-Skills are completed til 120 -12 degrees -The assload of grinding to 100 takes forever. -They managed to shove a whole degree into 10 levels instead of 15 levels ish and probably plan to for the next 2 degrees. -Silkroad is dying(The other versions are dying out slowly. They're creating things so they can get their users back.) -And last of all.. Who will still be playing when the game even makes 140/150.
New games come out every week. Not every game is success, but one of them beats silkroad to a user.
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Millenium
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 12:52 am |
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Joined: Oct 2006 Posts: 2732 Location: Waterloo
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Starrie wrote: Isnt / wasnt there some interview with an JM official who said the max cap would be 150? I will go with this one.
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[TS]=Hark=[TS]
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 1:39 am |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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penfold1992 wrote: [TS]=Hark=[TS] wrote: Quote: Doesn't matter what I say...But ok, I got a friend that pays for isro bot so duh, but as I said, everyone will go...Ahhhhh a friend, rigggggggght.... i know how you feel, my whole vent bots but i dont. (max ppl cap in vent is 15ppl btw and its usually at like 9) @ the thread starter... you sig makes me lagg... LOL i swear it does. but then im on a laptop so ya. lol sorrryyy! but i likes it  do you like it? (other then it lagging u out...) lol i guess its cool. OnT: i think the cap would be 140 because wolves lvl cap is 140 and everyone knows that pets cannt outlevel their masters. but i think it would be better if it was 120, because dam thats ganna be hard to get to 140/150. i mean lets take 2 months to get from 120 to 121 hmm.. ya i think id quit.
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Asteroid
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 1:47 am |
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yeah even if the cap is 150 or 140, its dumb how they set the mastery limit to 300. they are just trying to deplete our gold with curse hearts :[
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[TS]=Hark=[TS]
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 2:12 am |
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Asteroid wrote: yeah even if the cap is 150 or 140, its dumb how they set the mastery limit to 300. they are just trying to deplete our gold with curse hearts :[ after i was done farming i had lvl 10 blade skills because i was going to be a blader but changed my mind to bower. well when i went to dlvl them with curst hearts i went to dlvl the passive from 1 to 0, lol costed me like 50k gold. i was like wtf? im not wasting that money on dlvling my skills sorry. so i left my blader skills at 10 lol. but eventually ill buy some silk and get em down, or mabey ill have enough money that 10M isnt ganna matter a whole lot.
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Cruor
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 2:55 am |
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Asteroid wrote: yeah even if the cap is 150 or 140, its dumb how they set the mastery limit to 300. they are just trying to deplete our gold with curse hearts :[ Imagine a Silkroad never touched by botting or powerfarming, and it will all make sense to you. Maxing three trees is not supposed to be easy. Even maxing two trees is impossible without some considerable gapping here and there. This is because Joymax never intended for you to sit there and max out everything with ease. They did not design the game with the intent of forcing you into spending countless hours farming or botting. Rather, the game is designed to force you into making sacrifices.
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SkanKaZoiD
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 4:30 am |
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I say 150, cause it would be like even with euro casue 2 masteries so
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Pixel
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 8:43 am |
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Mcclane wrote: damn, i put 150 but meant 140 its 140 MD said so stop lying MD always say we arent sure yet about the cap i always see it so go out with your lie 
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HawaiianMix
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 9:02 am |
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12 Degrees = 120 cap Just because wolf data goes up to 140 does not mean it can not be changed. Cruor wrote: Imagine a Silkroad never touched by botting or powerfarming, and it will all make sense to you.
Maxing three trees is not supposed to be easy. Even maxing two trees is impossible without some considerable gapping here and there. This is because Joymax never intended for you to sit there and max out everything with ease. They did not design the game with the intent of forcing you into spending countless hours farming or botting. Rather, the game is designed to force you into making sacrifices. 1-2 gap per 1 mastery + chinese + 2 masteries = you will be farmed. 2-3 gap per 1 mastery + euro + 1 mastery = you will be farmed. It's not impossible considering not every build needs everything. ~~edit~~ Asteroid wrote: yeah even if the cap is 150 or 140, its dumb how they set the mastery limit to 300. they are just trying to deplete our gold with curse hearts :[ it's not dumb considering Joymax states in the help section, cartoons, and in sro.net in the past that Chinese should only have 2 masteries as a main rather than 3 main ones.
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Phantasma
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 9:32 am |
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Imma just guess 150 is the cap, but I dont think it would ever reach there... for iSRO.
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CloudStrider
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 9:40 am |
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100 We don't want this to turn into hero do we? 100 is well enough, a huge cap would be crap. OffTopic -- Moshe, hows Perfect Girl? 
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penfold1992 wrote: durka durka muhammad gihad allah 10k plys. thats all i hear :S
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Saberdude
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 11:25 am |
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HawaiianMix wrote: Asteroid wrote: yeah even if the cap is 150 or 140, its dumb how they set the mastery limit to 300. they are just trying to deplete our gold with curse hearts :[ it's not dumb considering Joymax states in the help section, cartoons, and in sro.net in the past that Chinese should only have 2 masteries as a main rather than 3 main ones. so you mean nukers are gonna have to give up ice for light/fire? 140 light + 140 bicheon + 20 ice = 300 Oh the horror Joymax has farked us all
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Cruor
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Post subject: Re: The Official Lvl Cap Debate Posted: Sun Aug 10, 2008 11:51 am |
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HawaiianMix wrote: 1-2 gap per 1 mastery + chinese + 2 masteries = you will be farmed. I am a Chinese blader. A running two-gap until level 100 will net me ~531k SP. To level just knockdown, stab, and a fire imbue I would need 483k SP, which leaves me with barely enough SP to get Lightning Chain to level 10. A three-gap would let me max chains, knockdown, stab, fire imbue, fire shield, and fire protection. Only with a four-gap would I be even close to being farmed. If I wanted to max just Bicheon skills, I'd still have to alternate between a three and four gap. Like I said, you would have to make great sacrifices either way. HawaiianMix wrote: 12 Degrees = 120 cap
Just because wolf data goes up to 140 does not mean it can not be changed. The last degree ends in the 130s. Lowering it would mean they would have to restat a ton of gear. If they drop the last twenty levels, we won't be getting 12th degree gear.
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