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 Post subject: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 10:19 am 
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ok well my opinion on silkroad as the whole game is that it needs to be fixed. The logic of the game spells and skills is pointless apart from the damage factors. ive been playing RPG games for a while now and i feel that this game really needs to be looked at. ok some of you are probally confused and dont see where im going... heres an example, your pure int and you cast a spell that will lets say debuff the target in some form of way... now you have a % chance of the skill being succesfull. now try it with pure Str and you have the same chance... to me thats wrong. if your pure int and you cast a debuff you should have a higher success rate than the pure str char. this is just my opinion... if your going ok what about str chars.. they should have a higher success rate of stuns and KDs... in logic a pure int char should have not be able to easly KD or Stun a pure str char.. it doesnt seem right.. this is my oppinion so i would like to here yours...

also to add int chars should have higher chance of succesfull saves against magic debuffs and magical status attacks, and pure str chars should have higher success save rate of physical statusses from physical based attacks.

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 10:32 am 
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IC3 wrote:
ok well my opinion on silkroad as the whole game is that it needs to be fixed. The logic of the game spells and skills is pointless apart from the damage factors. ive been playing RPG games for a while now and i feel that this game really needs to be looked at. ok some of you are probally confused and dont see where im going... heres an example, your pure int and you cast a spell that will lets say debuff the target in some form of way... now you have a % chance of the skill being succesfull. now try it with pure Str and you have the same chance... to me thats wrong. if your pure int and you cast a debuff you should have a higher success rate than the pure str char. this is just my opinion... if your going ok what about str chars.. they should have a higher success rate of stuns and KDs... in logic a pure int char should have not be able to easly KD or Stun a pure str char.. it doesnt seem right.. this is my oppinion so i would like to here yours...

also to add int chars should have higher chance of succesfull saves against magic debuffs and magical status attacks, and pure str chars should have higher success save rate of physical statusses from physical based attacks.


In your fantasy world, logic results in warlocks not being able to stun players.

I think the game is fine, being able to sub-class as an int class when you're full str keeps the game balanced and fun...in the logic that your speaking of would mean that 2H warriors wouldn't be able to tank as well while solo because they wouldn't have recovery division 'cause it'd heal for too less, Good-bye solo pvp.

To be honest, I was ALWAYS a fan of solo world PVP(pvp anywhere without consequences[except safe towns]) in world of warcraft, every good MMO needs half decent solo pvp...if you take away the way silkroad's inner workings are, we'd be mostly group pvp, which isn't a bad thing, trust me...but some of us love solo pvp and it doesn't need to be fixed, you just need to get over getting kicked in the ass by a pure STR with warlock or cleric subclass.


Last edited by Redwire on Thu Jul 03, 2008 10:45 am, edited 2 times in total.

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 10:43 am 
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the logic just doesnt seem right its like saying someone who is very dumb can answer a question as good as someone very smart.

as for the warlocks, the warlock attack is a magical attack that causes the stun status... its not done phsically so they shoudl have a high stun rate with that attack than if a pure str char casted the exact spell.

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 10:48 am 
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Redwire wrote:
you just need to get over getting kicked in the ass by a pure STR with warlock or cleric subclass.


wow your a good reader.... please tell me where i ever said the i had loss to a pure str char? or when did i say anything about my build? did i? no... read and dont assume things before you post. just to let you know i dont play this game i quit last week, im expressing my view on the logic, your entitled to reply with what you feel nesercary to the post. Dont assume things i havent said..

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 10:55 am 
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IC3 wrote:
Redwire wrote:
you just need to get over getting kicked in the ass by a pure STR with warlock or cleric subclass.


wow your a good reader.... please tell me where i ever said the i had loss to a pure str char? or when did i say anything about my build? did i? no... read and dont assume things before you post. just to let you know i dont play this game i quit last week, im expressing my view on the logic, your entitled to reply with what you feel nesercary to the post. Dont assume things i havent said..


The warlock "attack" as you put it, is neither magical nor physical 'cause technically speaking, yes, the skill is "magic" 'cause the game says so - but not really, it is 'caused by demonics but it's 'causing physical/mental harm to them making turn into a stunned state.

"Blows horror to enemies to deprive them of the will to recover and to weaken the blessing of healing."

"Throws slumber seed on enemies to make them fall into slumber"

"Makes yourself look different by raising fear of dark in the eyes of the monsters that are around you, by using the powerfu. energy of fear. Confused monsters will reduce their hostility toward the caster."

It's not necessarily magic, more so demonics...and in a traditional sense, demonics is not considered magic, but work of the devil. The game says magical to save for a better excuse and confusion of the players.

Considering, in a game the logic can result in whatever the developers feel fits the game, you can't compare silkroad logic to real world logic or else we'd all be bums in lvl 8 gear yelling "10K PLEASE!!". Therefore, your logic is ill-defined and in need of fixing.


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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:00 am 
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No where does it define that a stun is physical or magical. So, in opinion stun is universal in this game because it is vaguely defined. As far as kock down, the Chinese race is Hybrid by default because of their weapons and it only makes sense that a "pure" int should be able to knock down based on the fact that they race are originally both phy and mag.

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:02 am 
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IC3 wrote:
ok well my opinion on silkroad as the whole game is that it needs to be fixed. The logic of the game spells and skills is pointless apart from the damage factors. ive been playing RPG games for a while now and i feel that this game really needs to be looked at. ok some of you are probally confused and dont see where im going... heres an example, your pure int and you cast a spell that will lets say debuff the target in some form of way... now you have a % chance of the skill being succesfull. now try it with pure Str and you have the same chance... to me thats wrong. if your pure int and you cast a debuff you should have a higher success rate than the pure str char. this is just my opinion... if your going ok what about str chars.. they should have a higher success rate of stuns and KDs... in logic a pure int char should have not be able to easly KD or Stun a pure str char.. it doesnt seem right.. this is my oppinion so i would like to here yours...

also to add int chars should have higher chance of succesfull saves against magic debuffs and magical status attacks, and pure str chars should have higher success save rate of physical statusses from physical based attacks.

for me u have to fix ur Brain

Bold = are u talking rele?

lets see
the blader have only KD and bleeding so he have less effect more succes
the warlock have alot effects less succes
thats the way tthat the game move at

EDIT: also the int charcters (like wizard) hit vry vry hard and if another debufs will be more succes they will be over powerd like they will stun(with high succes chance) or sleep(same)
they will kill all with vry easy way

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Last edited by EvilOrder on Thu Jul 03, 2008 11:04 am, edited 1 time in total.

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:03 am 
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eh, it'll be more interesting i guess. every point in int or str gives u a certain % immunity to mag or phys effects and statuses. it's not like he's proposing making characters die from 2 hits from the huge glaive ppl carry around.

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:07 am 
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HawaiianMix wrote:
No where does it define that a stun is physical or magical. So, in opinion stun is universal in this game because it is vaguely defined. As far as kock down, the Chinese race is Hybrid by default because of their weapons and it only makes sense that a "pure" int should be able to knock down based on the fact that they race are originally both phy and mag.



Exactly, that's what I'm trying to say is that, the stun on warlock is not even magic or physical...the skill is considered demonic but the stun isn't. The knockback and knockdown skills can't be considered physical or magical either, chinese is hybrid and they have them both. Rogues have knockback but only the skill can be considered physical, not knockback itself because wizards also have knockback.


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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:12 am 
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Quote:
Rogues have knockback but only the skill can be considered physical, not knockback itself because wizards also have knockback.


To add, knock back is not phy or mag based on the reality of what it really is doing. When you get hit by something, what do you generally do? Fall down, get knocked back or just die.

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:19 am 
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the rouge knock back is caused by a bolt done with a physical attack, the wizard knock back is done by a mgical attack... why should someone have the same succes rate as a pure int char with magical attacks.. if they are pure str? the effects are triggerd from either a physical or magical attack, therefore a magical attack should be a higher success rate for pure int, and a physical attack should be a higher rate of success for pure str. lets do some figures of how it could be...

Pure int success rate of magical caused status: 60%
Pure str success rate of magical caused status: 40%
Hybrid succes rate of magical caused status: 50%

Pure int success rate of physical caused status: 40%
Pure str success rate of physical caused status: 60%
Hybrid succes rate of physical caused status: 50%

I ask again should a dumb person be able too answer as good as a smart person with a complex question?

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:20 am 
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HawaiianMix wrote:
Quote:
Rogues have knockback but only the skill can be considered physical, not knockback itself because wizards also have knockback.


To add, knock back is not phy or mag based on the reality of what it really is doing. When you get hit by something, what do you generally do? Fall down, get knocked back or just die.


would it not come down to how hard the attack was done, if a baby pushed you would you get knocked down as hard as a fully grown man?

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:21 am 
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TOloseGT wrote:
eh, it'll be more interesting i guess. every point in int or str gives u a certain % immunity to mag or phys effects and statuses. it's not like he's proposing making characters die from 2 hits from the huge glaive ppl carry around.


you got it spot on.

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:24 am 
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HawaiianMix wrote:
Quote:
Rogues have knockback but only the skill can be considered physical, not knockback itself because wizards also have knockback.


To add, knock back is not phy or mag based on the reality of what it really is doing. When you get hit by something, what do you generally do? Fall down, get knocked back or just die.


Depends how fast it's going, the size and shape of it, but the movement of knockback is somewhat physical, where it first came from may or may not be.
If I got knocked back from getting a baseball in the chest...wouldn't look like silkroad, which is why I said you can't compare real life logic with silkroad logic or silkroad logic with world of warcraft logic for that matter.

and IC3, I think I get what you're saying, as in if you were to look at the monks, it takes years for them to get in tune with their spiritual side....what if it took a Wizard years to learn how to learn to knockback with lightning, yet a rogue character who spent years learning crossbow/dagger could be just as good at it with the same use of lightning....just an example.


Last edited by Redwire on Thu Jul 03, 2008 11:28 am, edited 3 times in total.

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:25 am 
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so what you saying is the skills or level of skills should be based on a persons HP/MP or STR and INT points?

* that could be good but I dont know how it could work if cleric can give STR INT

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:31 am 
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he's saying that int endowed players should have a higher immunity to magical statuses that come from magical attacks, and str players should have a higher immunity to physical statuses caused by physical attacks. kinda like pokemon, fire against fire isn't good, poison pokemon couldn't become poisoned, etc.

it adds another side to pvp, a small one prolly and maybe not too noticeable. why not?

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:36 am 
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TOloseGT wrote:
he's saying that int endowed players should have a higher immunity to magical statuses that come from magical attacks, and str players should have a higher immunity to physical statuses caused by physical attacks. kinda like pokemon, fire against fire isn't good, poison pokemon couldn't become poisoned, etc.

it adds another side to pvp, a small one prolly and maybe not too noticeable. why not?


Best comparison ever.

it'd be alright, I guess, I prefer the system implemented now...plus they'd have to change the way the damage goes off on everybody, I'd doubt the silkroad developers would do it 'cause they'd have to re-code the damage multipliers...they'd probably **** it up so bad once they're done that nobody would want to play.


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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:39 am 
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it's should only be for statuses, not damage, because that's already been done, ints have more mag def and str have more str def.

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:45 am 
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things like that don't bother me, its the lack of things you can do in silkroad. Like if you take W.O.W or Runescape for example both those games have a ton of things to do. Runescape has endless things you can do which is why i will forever be playing it. Heck even my kids one day might also :shock:

All you do in silkroad is grind...grind...grind...grind...grind...grind...grind...grind...grind...grind...grind...grind...grind

Did i mention grind?, sure there are quest to make it interesting but all those quest grant you is some new crap like sp or exp but never any good rewards like a unique armor set or special weapon. no offense but pvp is fun and all but it gets real boring real quick when people 30-50 levels higher than you just spam kill you.

I am actually slowly loosing interest in silkroad.


PS: yes there is Fortress war & CTF BUT CTF is buggy and in order to really enjoy fortress war you have to be 64+ and its also only once every other week :banghead:

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 4:48 pm 
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LeMasters wrote:
things like that don't bother me, its the lack of things you can do in silkroad. Like if you take W.O.W or Runescape for example both those games have a ton of things to do. Runescape has endless things you can do which is why i will forever be playing it. Heck even my kids one day might also :shock:

All you do in silkroad is grind...grind...grind...grind...grind...grind...grind...grind...grind...grind...grind...grind...grind

Did i mention grind?, sure there are quest to make it interesting but all those quest grant you is some new crap like sp or exp but never any good rewards like a unique armor set or special weapon. no offense but pvp is fun and all but it gets real boring real quick when people 30-50 levels higher than you just spam kill you.

I am actually slowly loosing interest in silkroad.


PS: yes there is Fortress war & CTF BUT CTF is buggy and in order to really enjoy fortress war you have to be 64+ and its also only once every other week :banghead:


and this is relevant to my post becuase?

OT: glad you guys understand where i come from, while was out i thought about this a little. joymax already have half the game correctly set up so perhaps i have it wrong thats this needs completely fixing. Int chars will take less damage from magic attacks than a str char, and vice versa. i apprecieate it also comes down to what equipment you are using but for the sake of this lets try naked. A INT char will take less damage to magical attacks and a STR char will take less damage to physical attacks. Also the ammoutn of damage is correct, well all know INT chars will do more damage with a magical attack than a STR char and STR chars will deal more physical damage than a INT char.

I know joymax will not look into doing this at all, it was just something that crossed my mind. I think if joymax did however inplement this than the PVP could be even closer balanced. It was just a thought while i was bord :P

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 4:59 pm 
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WRONG!

Silkroad is realistic, just like in life, doesn't matter if you're stronger or smarter, only matters if you're filthy rich or not.

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 7:13 pm 
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IC3 wrote:
Redwire wrote:
you just need to get over getting kicked in the ass by a pure STR with warlock or cleric subclass.


wow your a good reader.... please tell me where i ever said the i had loss to a pure str char? or when did i say anything about my build? did i? no... read and dont assume things before you post. just to let you know i dont play this game i quit last week, im expressing my view on the logic, your entitled to reply with what you feel nesercary to the post. Dont assume things i havent said..


But your view is quite Illogical in itself :roll:

You seem to not understand that the Knockbacks / status effects and such are different types / qualities.

Take knockback for my first example: STR duz a physical knockback, like pushing you. INT's do a knock back through force of nature, like a strong gust of wind. Both are quite different but have the same effect. And whose to say a Pure STR can't use magic? I dont think you seem to realize PURE does not mean 100%. If you knew anything about when you level, along with the 3 stat points u can choose for your char you automatically get 1 INT and 1 STR point already put into your stats. meaning TECHNICALLY a "PURE" is only 80% in either direction (1:4 ratio) and that 20% of the opposite makes up for the things your complaining about.

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 7:18 pm 
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silkroad is a perfect game only Joymax suck ;)

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 9:06 pm 
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sro kicks ze wow's ass.
just because of the beautiful gameworld,and all the casting,combos etc.

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 9:20 pm 
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Redwire wrote:
IC3 wrote:
ok well my opinion on silkroad as the whole game is that it needs to be fixed. The logic of the game spells and skills is pointless apart from the damage factors. ive been playing RPG games for a while now and i feel that this game really needs to be looked at. ok some of you are probally confused and dont see where im going... heres an example, your pure int and you cast a spell that will lets say debuff the target in some form of way... now you have a % chance of the skill being succesfull. now try it with pure Str and you have the same chance... to me thats wrong. if your pure int and you cast a debuff you should have a higher success rate than the pure str char. this is just my opinion... if your going ok what about str chars.. they should have a higher success rate of stuns and KDs... in logic a pure int char should have not be able to easly KD or Stun a pure str char.. it doesnt seem right.. this is my oppinion so i would like to here yours...

also to add int chars should have higher chance of succesfull saves against magic debuffs and magical status attacks, and pure str chars should have higher success save rate of physical statusses from physical based attacks.


In your fantasy world, logic results in warlocks not being able to stun players.

I think the game is fine, being able to sub-class as an int class when you're full str keeps the game balanced and fun...in the logic that your speaking of would mean that 2H warriors wouldn't be able to tank as well while solo because they wouldn't have recovery division 'cause it'd heal for too less, Good-bye solo pvp.

To be honest, I was ALWAYS a fan of solo world PVP(pvp anywhere without consequences[except safe towns]) in world of warcraft, every good MMO needs half decent solo pvp...if you take away the way silkroad's inner workings are, we'd be mostly group pvp, which isn't a bad thing, trust me...but some of us love solo pvp and it doesn't need to be fixed, you just need to get over getting kicked in the ass by a pure STR with warlock or cleric subclass.

+1. nothings wrong.


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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 9:48 pm 
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WE do not live in a perfect world. A game is a game, it's not real. Of all the game that have been created, i have yet to see a perfect game. Do you? so stop complaining about the game our quit. It's a free game after all isn't it? done.


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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Thu Jul 03, 2008 11:25 pm 
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your way does actually seem cool. But I still prefer how it is now.


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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Fri Jul 04, 2008 1:39 am 
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long1 wrote:
i have yet to see a perfect game.



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behold , perfect game

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Fri Jul 04, 2008 2:20 am 
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jabbers wrote:
long1 wrote:
i have yet to see a perfect game.



img

behold , perfect game

Money =/= Game

But that was pretty funny :D

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 Post subject: Re: In my oppinion Silkroad needs to fix its game...
PostPosted: Fri Jul 04, 2008 2:37 am 
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IC3 wrote:
ok well my opinion on silkroad as the whole game is that it needs to be fixed. The logic of the game spells and skills is pointless apart from the damage factors. ive been playing RPG games for a while now and i feel that this game really needs to be looked at. ok some of you are probally confused and dont see where im going... heres an example, your pure int and you cast a spell that will lets say debuff the target in some form of way... now you have a % chance of the skill being succesfull. now try it with pure Str and you have the same chance... to me thats wrong. if your pure int and you cast a debuff you should have a higher success rate than the pure str char. this is just my opinion... if your going ok what about str chars.. they should have a higher success rate of stuns and KDs... in logic a pure int char should have not be able to easly KD or Stun a pure str char.. it doesnt seem right.. this is my oppinion so i would like to here yours...

also to add int chars should have higher chance of succesfull saves against magic debuffs and magical status attacks, and pure str chars should have higher success save rate of physical statusses from physical based attacks.


nuff said (bolded)

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