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 Post subject: SRO end game = all party play? (in theory)
PostPosted: Mon Jul 28, 2008 12:08 pm 
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well, we know euro is meant to be party play so no arguments here

but chinese chars are meant for party play too, just look at it 300 mastery cap at 120+ caps
chinese str with weapon 120/fire 120/light 60 would be ok, but the ints? there's no way they can max light/ice/weapon like in 100- caps so they'll be forced to team up with at least some str for pvping unless they plan on using nukes for entire pvp and with weapon skills for all weapons getting stun/kb/kd and being faster than a nuke...

arabs, well i'd assume they would be party play as well but no info on them lol

i know 120 cap is a long time away, but well, maybe people should start thinking about using str builds :D


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 Post subject: Re: SRO end game = all party play? (in theory)
PostPosted: Mon Jul 28, 2008 12:29 pm 
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-.- wrote:
well, we know euro is meant to be party play so no arguments here

but chinese chars are meant for party play too, just look at it 300 mastery cap at 120+ caps
chinese str with weapon 120/fire 120/light 60 would be ok, but the ints? there's no way they can max light/ice/weapon like in 100- caps so they'll be forced to team up with at least some str for pvping unless they plan on using nukes for entire pvp and with weapon skills for all weapons getting stun/kb/kd and being faster than a nuke...

arabs, well i'd assume they would be party play as well but no info on them lol

i know 120 cap is a long time away, but well, maybe people should start thinking about using str builds :D

Ever heard of Pure Nuker? Pure ints go light/ice. Hybrid go with a mix. Str arent the only chars that can party play at higher lvl.

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 Post subject: Re: SRO end game = all party play? (in theory)
PostPosted: Mon Jul 28, 2008 1:10 pm 
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Norain_ wrote:
-.- wrote:
well, we know euro is meant to be party play so no arguments here

but chinese chars are meant for party play too, just look at it 300 mastery cap at 120+ caps
chinese str with weapon 120/fire 120/light 60 would be ok, but the ints? there's no way they can max light/ice/weapon like in 100- caps so they'll be forced to team up with at least some str for pvping unless they plan on using nukes for entire pvp and with weapon skills for all weapons getting stun/kb/kd and being faster than a nuke...

arabs, well i'd assume they would be party play as well but no info on them lol

i know 120 cap is a long time away, but well, maybe people should start thinking about using str builds :D

Ever heard of Pure Nuker? Pure ints go light/ice. Hybrid go with a mix. Str arent the only chars that can party play at higher lvl.


You do not need pure force nuker. Future updates will make up for EVERY skill lost such as a Spear + Cold only nuker with no pierce force from the mastery. Everyone is so worried about now, but if you want to build for the future, be smart and listen to what Joymax has always said, pick one weapon mastery and 1 force.

That way no matter what happens you will NOT have to delvl crazy amounts of masteries.

BTW, Joymax has stated that YOU SHOULD NOT GO HYBRID in several of it's cartoons. BUT, I am not against hybrids as the way you play your build = whether its successful or not.

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 Post subject: Re: SRO end game = all party play? (in theory)
PostPosted: Mon Jul 28, 2008 1:23 pm 
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HawaiianMix wrote:
Norain_ wrote:
-.- wrote:
well, we know euro is meant to be party play so no arguments here

but chinese chars are meant for party play too, just look at it 300 mastery cap at 120+ caps
chinese str with weapon 120/fire 120/light 60 would be ok, but the ints? there's no way they can max light/ice/weapon like in 100- caps so they'll be forced to team up with at least some str for pvping unless they plan on using nukes for entire pvp and with weapon skills for all weapons getting stun/kb/kd and being faster than a nuke...

arabs, well i'd assume they would be party play as well but no info on them lol

i know 120 cap is a long time away, but well, maybe people should start thinking about using str builds :D

Ever heard of Pure Nuker? Pure ints go light/ice. Hybrid go with a mix. Str arent the only chars that can party play at higher lvl.


You do not need pure force nuker. Future updates will make up for EVERY skill lost such as a Spear + Cold only nuker with no pierce force from the mastery. Everyone is so worried about now, but if you want to build for the future, be smart and listen to what Joymax has always said, pick one weapon mastery and 1 force.

That way no matter what happens you will NOT have to delvl crazy amounts of masteries.

BTW, Joymax has stated that YOU SHOULD NOT GO HYBRID in several of it's cartoons. BUT, I am not against hybrids as the way you play your build = whether its successful or not.


Ive seen the no hybrid in Euro cartoons but never the Chinese ones, care to link those?

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 Post subject: Re: SRO end game = all party play? (in theory)
PostPosted: Mon Jul 28, 2008 1:27 pm 
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let the koreans tell us what builds best. thats what i say!

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 Post subject: Re: SRO end game = all party play? (in theory)
PostPosted: Mon Jul 28, 2008 2:01 pm 
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HawaiianMix wrote:
Norain_ wrote:
-.- wrote:
well, we know euro is meant to be party play so no arguments here

but chinese chars are meant for party play too, just look at it 300 mastery cap at 120+ caps
chinese str with weapon 120/fire 120/light 60 would be ok, but the ints? there's no way they can max light/ice/weapon like in 100- caps so they'll be forced to team up with at least some str for pvping unless they plan on using nukes for entire pvp and with weapon skills for all weapons getting stun/kb/kd and being faster than a nuke...

arabs, well i'd assume they would be party play as well but no info on them lol

i know 120 cap is a long time away, but well, maybe people should start thinking about using str builds :D

Ever heard of Pure Nuker? Pure ints go light/ice. Hybrid go with a mix. Str arent the only chars that can party play at higher lvl.


You do not need pure force nuker.



I know a pure force nuker in tibet (cold, light, fire) and he owns =D (in pvp and pve)

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 Post subject: Re: SRO end game = all party play? (in theory)
PostPosted: Mon Jul 28, 2008 2:14 pm 
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Sharp324 wrote:
Ive seen the no hybrid in Euro cartoons but never the Chinese ones, care to link those?


I gotta check, read it in Ksro a long time ago.

~edit~
But like I said, I am not against hybrids. Chinese weapons are hybrid by default but you will only benefit by certains buffs when going pure. So it really depends on how you wish to play.

JoyFax wrote:
I know a pure force nuker in tibet (cold, light, fire) and he owns =D (in pvp and pve)


I have ALWAYS been a pure force nuker but that does not mean you WILL NEED pure force in the future.

Looking at how Ksro has been getting little upgrades and what is in the pk2 files, it's becoming more obvious that Joymax has not even implemented half of the game.

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 Post subject: Re: SRO end game = all party play? (in theory)
PostPosted: Mon Jul 28, 2008 3:07 pm 
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120lighting 120wep and 60 cold stil give a nice 40%

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 Post subject: Re: SRO end game = all party play? (in theory)
PostPosted: Mon Jul 28, 2008 3:16 pm 
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nicolasvc2 wrote:
120lighting 120wep and 60 cold stil give a nice 40%


Better hope cap is 120 even though wolf data goes up to 140. But since when did that matter? 120 Just makes more sense if there are 12 Degrees but you never know with Joymax.

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 Post subject: Re: SRO end game = all party play? (in theory)
PostPosted: Mon Jul 28, 2008 3:23 pm 
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HawaiianMix wrote:
nicolasvc2 wrote:
120lighting 120wep and 60 cold stil give a nice 40%


Better hope cap is 120 even though wolf data goes up to 140. But since when did that matter? 120 Just makes more sense if there are 12 Degrees but you never know with Joymax.


Watch them stretch out the last two degrees. :shock:

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 Post subject: Re: SRO end game = all party play? (in theory)
PostPosted: Mon Jul 28, 2008 3:27 pm 
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Barotix wrote:
HawaiianMix wrote:
nicolasvc2 wrote:
120lighting 120wep and 60 cold stil give a nice 40%


Better hope cap is 120 even though wolf data goes up to 140. But since when did that matter? 120 Just makes more sense if there are 12 Degrees but you never know with Joymax.


Watch them stretch out the last two degrees. :shock:


That is what I was thinking but that would just mess up the entire concept. I think they will keep 120 but add alot of mini areas because they obviously have not fixed and added the additional chinese skills.

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