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rawr1337
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Post subject: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 4:07 am |
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Joined: Feb 2008 Posts: 203 Location: Fuxing everywhere!
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Rev6 is so confused!! omg!!! D: www.rev6.com wrote: August 13th, 2008  After looking at the server stats I saw 2 server Troy and Pluto with taxes of -20%, I login to pluto and it is really -20%, now my question is... does that mean the FTW winner will need to pay money instead of gaining money? Or does it just cancel out? lol, XxX union decided it would put the tax at -20%, and no, the occupying guild doesnt pay anything. No, it does not cancel out. All it does is make things 20% cheaper in said town. Anyway, nothing but good came from this haha. Jobbing on Troy came back to life. Its not just trading Const-Sam or Sam-Hotan. People started doing trades to Don and Jangan again. Thieving became more alive. [Seriously, I havent seen the kind of thief activity that has been storming Troy these past few days since way back at the 70 cap.] Hopefully this keeps up xD
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Disconn3cted
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 4:18 am |
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Joined: Mar 2007 Posts: 3293 Location: WV, USA
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if I had the fortress I would set it to -20% too...
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.Higinia
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 5:05 am |
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Joined: May 2008 Posts: 216 Location: California
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Disconn3cted wrote: if I had the fortress I would set it to -20% too... I'm a greedy whore, and with the huge inflation of the economy, I'd be at +20% easily.
_________________ <<banned from SRF for remaking a banned account. -SG>>
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Toshiharu
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 5:45 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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.Higinia wrote: Disconn3cted wrote: if I had the fortress I would set it to -20% too... I'm a greedy whore, and with the huge inflation of the economy, I'd be at +20% easily. That's what you think. The gold bot era ended. Before you could make 500mil~a bil with two weeks because of the golds bots. Now they don't even bother recreating because of they get banned less than a month. Max you make now is 500mil min 200mil. What's really beneficial from <Insert number in between whats mentioned above>? Keep in mind it's a union thing not just guild leader becomes a greedy asshole and keeps the majority of it. Of course it can be like that, but if it is.. the only people that would follow would be.. I dunno the proper word would be.. but yeah.
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.Higinia
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 5:53 am |
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Joined: May 2008 Posts: 216 Location: California
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Toshiharu wrote: .Higinia wrote: Disconn3cted wrote: if I had the fortress I would set it to -20% too... I'm a greedy whore, and with the huge inflation of the economy, I'd be at +20% easily. That's what you think. The gold bot era ended. Before you could make 500mil~a bil with two weeks because of the golds bots. Now they don't even bother recreating because of they get banned less than a month. Max you make now is 500mil min 200mil. What's really beneficial from <Insert number in between whats mentioned above>? Keep in mind it's a union thing not just guild leader becomes a greedy asshole and keeps the majority of it. Of course it can be like that, but if it is.. the only people that would follow would be.. I dunno the proper word would be.. but yeah. True, but even that little bit can't hurt. I'm not trying to buy sun or anything.
_________________ <<banned from SRF for remaking a banned account. -SG>>
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Toshiharu
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 5:56 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Make the server active back at jang and use half the gold to create items? Or keep all the gold and who ever can make items comes out his pocket.
Fortress items isn't 10k when it comes to hammers+toads and creating the guards. Everything else is pretty much well.. nothing. If memory serves me correct.
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Crowley
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 7:59 am |
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Joined: Jan 2008 Posts: 4926 Location: Auckland, New Zealand
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.Higinia wrote: Disconn3cted wrote: if I had the fortress I would set it to -20% too... I'm a greedy whore, and with the huge inflation of the economy, I'd be at +20% easily. Same. Great minds think alike
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[TS]=Hark=[TS]
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 8:22 am |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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Tsume wrote: .Higinia wrote: Disconn3cted wrote: if I had the fortress I would set it to -20% too... I'm a greedy whore, and with the huge inflation of the economy, I'd be at +20% easily. Same. Great minds think alike that 20% really pisses me off sometiems. its like 8k to teleport from jang to dnw. i made a nub onetime and i went to buy be some herbs... 50stack for 10k? BS.
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MiKe 51-50
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 9:12 am |
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Frequent Member |
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Joined: Dec 2006 Posts: 1284 Location:
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If people still needed wind 2 then you could put the percent to -20% then buy up like 5 chars of hand blades. Then put the percent back up.
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TOloseGT
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 10:24 am |
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Joined: Sep 2006 Posts: 7129 Location:
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i heard there's some lulz in this thread
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Mango
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 12:04 pm |
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Joined: Jul 2007 Posts: 171 Location:
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[TS]=Hark=[TS] wrote: that 20% really pisses me off sometiems. its like 8k to teleport from jang to dnw. 20% does not equal 60%.
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chesticles
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 3:03 pm |
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Joined: May 2007 Posts: 1978 Location:
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Its nothing but gold bots in JG so why not make it +20% ^^ every other server does
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the_wicked
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 6:56 pm |
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Joined: May 2007 Posts: 3820 Location: Whisperwind [US-PVE]
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Im pretty sure if you set it at -20% it makes a negative in the levyable taxes, and you'll need to set it at a + % and wait for it to go over 0 before you can levy those taxes again.
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[TS]=Hark=[TS]
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 7:58 pm |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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Mango wrote: [TS]=Hark=[TS] wrote: that 20% really pisses me off sometiems. its like 8k to teleport from jang to dnw. 20% does not equal 60%. wow... so i exagerate whats new? seriously. not that big a deal that you had to correct me. if you new what i ment then why say anything?
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Toshiharu
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 9:26 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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the_wicked wrote: Im pretty sure if you set it at -20% it makes a negative in the levyable taxes, and you'll need to set it at a + % and wait for it to go over 0 before you can levy those taxes again. It takes nothing. @chesticles. The gold bot era died. There isnt a gold bot train running in jangan anymore. Theres like 10 running around town instead of 100. Prefer people trading again in jangan or make 200mil~400mil?
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.Higinia
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 10:07 pm |
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Joined: May 2008 Posts: 216 Location: California
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Toshiharu wrote: the_wicked wrote: Im pretty sure if you set it at -20% it makes a negative in the levyable taxes, and you'll need to set it at a + % and wait for it to go over 0 before you can levy those taxes again. It takes nothing. @chesticles. The gold bot era died. There isnt a gold bot train running in jangan anymore. Theres like 10 running around town instead of 100. Prefer people trading again in jangan or make 200mil~400mil? Make 200~400mil. Easy choice.
_________________ <<banned from SRF for remaking a banned account. -SG>>
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Lexman
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 10:22 pm |
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Joined: Jun 2008 Posts: 43 Location:
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i have a feeling rawr is a old banned person from srf.
all of troy was wiped out a while back.
_________________ <<banned from srf for being a sexy chocolate ~ SG>>
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Corrupt
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Thu Aug 14, 2008 10:24 pm |
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Joined: Jan 2007 Posts: 548 Location:
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Toshiharu wrote: the_wicked wrote: Im pretty sure if you set it at -20% it makes a negative in the levyable taxes, and you'll need to set it at a + % and wait for it to go over 0 before you can levy those taxes again. It takes nothing. How sure are you? Someone ask the leader of Catastrophe in Greece, I heard that the KUWAIT guild had -20% for awhile and when they were overthrown on the collecting day the leader couldn't levy the taxes and had to pay the 1-2 bill that was saved up. This was said over vent one day so could be a rumor but it makes total sense. Can't have a -% without someone to end up paying. So if that's the case having -20% has it's ups and downs same as +20%. If you believe your guild is falling apart set it to -20 so when the fort is taken they have to pay or wait a few weeks for it to even out.
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rawr1337
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Fri Aug 15, 2008 2:36 am |
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Banned User |
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Joined: Feb 2008 Posts: 203 Location: Fuxing everywhere!
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Corrupt wrote: Toshiharu wrote: the_wicked wrote: Im pretty sure if you set it at -20% it makes a negative in the levyable taxes, and you'll need to set it at a + % and wait for it to go over 0 before you can levy those taxes again. It takes nothing. How sure are you? Someone ask the leader of Catastrophe in Greece, I heard that the KUWAIT guild had -20% for awhile and when they were overthrown on the collecting day the leader couldn't levy the taxes and had to pay the 1-2 bill that was saved up. This was said over vent one day so could be a rumor but it makes total sense. Can't have a -% without someone to end up paying. So if that's the case having -20% has it's ups and downs same as +20%. If you believe your guild is falling apart set it to -20 so when the fort is taken they have to pay or wait a few weeks for it to even out. I was leader of the holding guild for a while.. it doesnt take any gold.
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ninshad
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Fri Aug 15, 2008 4:16 am |
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Joined: Jul 2007 Posts: 604 Location: Elsewhere
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too bad avaloony wouldnt do this.
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TOloseGT
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Fri Aug 15, 2008 10:11 am |
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Joined: Sep 2006 Posts: 7129 Location:
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uh oh, i think i see a lulz pop up above me
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Norain_
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Fri Aug 15, 2008 12:35 pm |
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Joined: May 2008 Posts: 785 Location:
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So when the bandit fortress comes the taxes will raise another 20?
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I_R_Powerpuff
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Fri Aug 15, 2008 5:24 pm |
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Joined: Jul 2008 Posts: 1158 Location: IRL
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Norain_ wrote: So when the bandit fortress comes the taxes will raise another 20? I only think that non-town fortress will affect things like Bargain Trade goods. Not town items.
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[TS]=Hark=[TS]
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Fri Aug 15, 2008 10:54 pm |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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I_R_Powerpuff wrote: Norain_ wrote: So when the bandit fortress comes the taxes will raise another 20? I only think that non-town fortress will affect things like Bargain Trade goods. Not town items. which dandit fortress? the one in dnw would of course raise taxes in dnw.
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Toshiharu
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Sat Aug 16, 2008 1:01 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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I_R_Powerpuff wrote: Norain_ wrote: So when the bandit fortress comes the taxes will raise another 20? I only think that non-town fortress will affect things like Bargain Trade goods. Not town items. That fortress is lulz. I wouldn't see an actual point in setting it at 20%. Why? You'd make like 10mil max. Everyone will avoid going there like Jangan. It taxes the ferry and special goods. You can make behemoths/lizards and items. That's pretty much to it. I wouldn't see an actual point in having it other than behemoths/lizards
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rawr1337
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Post subject: Re: This was some lulz that ended in nothing but good for Troy Posted: Sat Aug 16, 2008 1:04 am |
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Joined: Feb 2008 Posts: 203 Location: Fuxing everywhere!
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Bleh, we should take it, -20% it. and make it a trader trap. :/
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