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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sat Sep 27, 2008 7:50 pm |
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s/s 
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NuclearSilo
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sat Sep 27, 2008 7:55 pm |
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Spear has 15s mag buff => spear win
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JKMB
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sat Sep 27, 2008 8:06 pm |
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s/s has fear, dull and stun, sooo that is like all the good parts of spear except for knockback.
_________________ * Zeus: JKMD - lvl 77 INT S/S - PvP / inactive Guild: UnitedLegion * Zeus: Soul_Stealer - lvl 82 STR Warlock/Rogue - N/A / retired Guild: N/A * Venus: JKMB - lvl 27 INT S/S - Grinding / inactive Guild: PureEntity * Venus: JKME - lvl 51 STR Warrior/Cleric - Ress'd / active Guild: PureEntity
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IDontPlaySRO
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sat Sep 27, 2008 8:36 pm |
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S/S will always be superior on full int because of the defense. It just costs a hell of a lot more SP than Spear. Hybrid Spears are matched with S/S or better.
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NuclearSilo
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sat Sep 27, 2008 8:52 pm |
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with mana shield 60%, u dont need the extra def to survive
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Blurred
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sat Sep 27, 2008 8:59 pm |
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NuclearSilo wrote: with mana shield 60%, u dont need the extra def to survive Don't rely on one skill...
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Pan_Raider(`_´)
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sat Sep 27, 2008 10:22 pm |
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Blurred wrote: NuclearSilo wrote: with mana shield 60%, u dont need the extra def to survive Don't rely on one skill... just let him: 120 seconds and you are OUT 
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Nitro
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sat Sep 27, 2008 11:15 pm |
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Pan_Raider(`_´) wrote: Blurred wrote: NuclearSilo wrote: with mana shield 60%, u dont need the extra def to survive Don't rely on one skill... just let him: 120 seconds and you are OUT  In my opinion, everything with Sword and Shield (Blade & S/S) > everything with big stick in your hands (Spear & Glavie)... Annoying knockdowns + statuses are overpowered.
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the_wicked
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sat Sep 27, 2008 11:21 pm |
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Just think about it this way. Wearing garments a s/s has enough mag def to tank decently out of snowshield (vs. an INT). and has the ability to hit ironwall after snow for 15secs more life against a str.
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penfold1992
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sun Sep 28, 2008 12:30 am |
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carry both. s/s for usual then when u see a nuker u cant kill well.....spear nuke them in snow
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LockStar.
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sun Sep 28, 2008 1:18 am |
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Pan_Raider(`_´) wrote: Blurred wrote: NuclearSilo wrote: with mana shield 60%, u dont need the extra def to survive Don't rely on one skill... just let him: 120 seconds and you are OUT  His opponent will be 'OUT' alot before those 120 seconds are over if its a chinese. Spear. Nuclear has a point mentioning the 15 sec buff, use that right and you are a winner against most of the noob INTs that don't know how to play. Not a skill to be overlooked.
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NuclearSilo
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sun Sep 28, 2008 11:41 am |
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Pan_Raider(`_´) wrote: Blurred wrote: NuclearSilo wrote: with mana shield 60%, u dont need the extra def to survive Don't rely on one skill... just let him: 120 seconds and you are OUT  120s is enough to reverse the situtation in job war If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.
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I Pk I
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sun Sep 28, 2008 9:42 pm |
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S/S especially with kd and iron wall with iron wall on your practically invincible unless you get teamed by alot of pure ints.
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JKMB
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sun Sep 28, 2008 9:49 pm |
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NuclearSilo wrote: 120s is enough to reverse the situtation in job war If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake. So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc.
_________________ * Zeus: JKMD - lvl 77 INT S/S - PvP / inactive Guild: UnitedLegion * Zeus: Soul_Stealer - lvl 82 STR Warlock/Rogue - N/A / retired Guild: N/A * Venus: JKMB - lvl 27 INT S/S - Grinding / inactive Guild: PureEntity * Venus: JKME - lvl 51 STR Warrior/Cleric - Ress'd / active Guild: PureEntity
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NuclearSilo
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sun Sep 28, 2008 10:03 pm |
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JKMB wrote: NuclearSilo wrote: 120s is enough to reverse the situtation in job war If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake. So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc. Fear has 10s max, and the probability to get fear is only 15% Cap 120, KD is 60%, not at cap 100 1 nuke + 1 ghost spear ur still die, take only 3.5s
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IDontPlaySRO
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sun Sep 28, 2008 10:08 pm |
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What if he blocks... Uh oh...?
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Pan_Raider(`_´)
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sun Sep 28, 2008 10:10 pm |
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LockStar. wrote: Pan_Raider(`_´) wrote: just let him: 120 seconds and you are OUT  His opponent will be 'OUT' alot before those 120 seconds are over if its a chinese. Spear. Nuclear has a point mentioning the 15 sec buff, use that right and you are a winner against most of the noob INTs that don't know how to play. Not a skill to be overlooked. Has it occured to you that if someone opposes you with the snow shield, you can counter his move with a snow shield of your own? Surely it can disperse the damage recieved, but if a S/S opposes Spear with his snow shield + his actual shield, he will disperse at least 10% or more with a good block ratio JKMB wrote: NuclearSilo wrote: 120s is enough to reverse the situtation in job war If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake. So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc. well fear is 20 seconds for the euros, so Nuclear will have 10s more but + 5 seconds of stun or an attack impediment by KD or stun and its even
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thechampion80
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Sun Sep 28, 2008 11:35 pm |
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Pan_Raider(`_´) wrote: LockStar. wrote: Pan_Raider(`_´) wrote: just let him: 120 seconds and you are OUT  His opponent will be 'OUT' alot before those 120 seconds are over if its a chinese. Spear. Nuclear has a point mentioning the 15 sec buff, use that right and you are a winner against most of the noob INTs that don't know how to play. Not a skill to be overlooked. Has it occured to you that if someone opposes you with the snow shield, you can counter his move with a snow shield of your own? Surely it can disperse the damage recieved, but if a S/S opposes Spear with his snow shield + his actual shield, he will disperse at least 10% or more with a good block ratio JKMB wrote: NuclearSilo wrote: 120s is enough to reverse the situtation in job war If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake. So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc. well fear is 20 seconds for the euros, so Nuclear will have 10s more but + 5 seconds of stun or an attack impediment by KD or stun and its evenits only 10 seconds it depends on skill/gear/lag/luck obviously but if everything is even (doubt it  ) then a spear nuker would win because of the mag def increase AND the blocking increase (actually useful here  ) not to mention kb, dull, and stun
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jarrod
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Mon Sep 29, 2008 4:55 am |
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NuclearSilo wrote: JKMB wrote: NuclearSilo wrote: 120s is enough to reverse the situtation in job war If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake. So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc. Fear has 10s max, and the probability to get fear is only 15% Cap 120, KD is 60%, not at cap 100 1 nuke + 1 ghost spear ur still die, take only 3.5s that happens on noobs with retard gears from a nicely pimped spear 
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alZen
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Mon Sep 29, 2008 6:35 am |
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very valid and nice arguments.
i'm spear and of course wish nukesilo calculations work. but i would still think advantage to sword because of the additional defense from shield and blocks. it would really suck for the sword if all it takes is just a nuke+ghost(+shouts if needed) and cant get a block in.
oh ... i'm spear cuz i dun like the greater sp needs of a sword.
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Teddybeer
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Mon Sep 29, 2008 7:56 am |
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i think all will be equal strong... it depends on your choise they wont make a build stronger then another one every build has strong and weak points
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Pan_Raider(`_´)
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Mon Sep 29, 2008 10:18 am |
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thechampion80 wrote: its only 10 seconds it depends on skill/gear/lag/luck obviously but if everything is even (doubt it  ) then a spear nuker would win because of the mag def increase AND the blocking increase (actually useful here  ) not to mention kb, dull, and stun what i meant with even was that the shield blocks some attacks and cuts down the probability of an effect status, whereas the hits recieved have more impact, since the S/S has less life. On the other hand, the Spear will block only magical attacks, which means the S/S will just have to lay him flat without any imbue (100% physical damage). I guess you where calculating that stuff with some high lvl Botard who can lvl but can't play. In my opinion it will end in a massive pot war till someone makes a mistake or recieves an effect after all that defensive arms race And as for the effects: Spear: Dull, Stun, Knockback Sword: Division, Impotent, Stun, Dull, Knockdown, Fear, Bleed,( with less probabilty though)
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Amro
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Mon Sep 29, 2008 2:58 pm |
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NuclearSilo wrote: 1 nuke + 1 ghost spear ur still die, take only 3.5s i disagree s/s will win...
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MidnightMan
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Mon Sep 29, 2008 3:20 pm |
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dont forget that spear also has bloody snake storm to boost you mag def by 1100 for 15 seconds also
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Lum_Lum
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Mon Sep 29, 2008 3:31 pm |
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Pan_Raider(`_´) wrote: thechampion80 wrote: its only 10 seconds it depends on skill/gear/lag/luck obviously but if everything is even (doubt it  ) then a spear nuker would win because of the mag def increase AND the blocking increase (actually useful here  ) not to mention kb, dull, and stun what i meant with even was that the shield blocks some attacks and cuts down the probability of an effect status, whereas the hits recieved have more impact, since the S/S has less life. On the other hand, the Spear will block only magical attacks, which means the S/S will just have to lay him flat without any imbue (100% physical damage). I guess you where calculating that stuff with some high lvl Botard who can lvl but can't play. In my opinion it will end in a massive pot war till someone makes a mistake or recieves an effect after all that defensive arms race And as for the effects: Spear: Dull, Stun, Knockback Sword: Division, Impotent, Stun, Dull, Knockdown, Fear, Bleed,( with less probabilty though) Sword skills that stun??? 
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JKMB
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Mon Sep 29, 2008 3:39 pm |
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NuclearSilo wrote: JKMB wrote: NuclearSilo wrote: 120s is enough to reverse the situtation in job war If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake. So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc. Fear has 10s max, and the probability to get fear is only 15% Cap 120, KD is 60%, not at cap 100 1 nuke + 1 ghost spear ur still die, take only 3.5s Well I was asuming it was 30 secs as Lightning chains status effects last for 30 seconds  Lum_Lum wrote: Sword skills that stun???  Lvl100 chain gives stun, dull and fear.
_________________ * Zeus: JKMD - lvl 77 INT S/S - PvP / inactive Guild: UnitedLegion * Zeus: Soul_Stealer - lvl 82 STR Warlock/Rogue - N/A / retired Guild: N/A * Venus: JKMB - lvl 27 INT S/S - Grinding / inactive Guild: PureEntity * Venus: JKME - lvl 51 STR Warrior/Cleric - Ress'd / active Guild: PureEntity
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Lum_Lum
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Post subject: Re: Int S/S vs. Spear @ 100 cap Posted: Mon Sep 29, 2008 3:44 pm |
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^- Wow. Well that will surely make s/s ints quite a formidable foe during 100 cap.
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