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 Post subject: wiz/cleric question
PostPosted: Sun Jun 15, 2008 6:45 pm 
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i have a wizard/cleric


im using sp calculators to figure out how much i need to farm. i know what i need for wizard but ive never had a cleric character before so i dont know which skills i need.


the skills that i need would be for when im grinding by my self which would help me there.
and the res ones
and the best for party play if im being cleric only.

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 Post subject: Re: wiz/cleric question
PostPosted: Sun Jun 15, 2008 9:56 pm 
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This one is what I'm taking...
Attachment:
untitled.JPG
untitled.JPG [ 130.32 KiB | Viewed 1984 times ]

Those are a must in my opinion (well not all of them) ...

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 Post subject: Re: wiz/cleric question
PostPosted: Tue Jun 17, 2008 7:14 pm 
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thanx dude.

1 more question, should i use light armor or robe?

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 Post subject: Re: wiz/cleric question
PostPosted: Tue Jun 17, 2008 9:44 pm 
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KsqueaKJ wrote:
thanx dude.

1 more question, should i use light armor or robe?


Light Armor ... no matter it looks fugly ... its much much better

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 Post subject: Re: wiz/cleric question
PostPosted: Wed Jun 18, 2008 6:42 am 
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alright man thanx

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 Post subject: Re: wiz/cleric question
PostPosted: Wed Jun 18, 2008 1:26 pm 
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the build that guy is using is a cleric/wiz
you are wiz/cleric...

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 Post subject: Re: wiz/cleric question
PostPosted: Wed Jun 18, 2008 1:44 pm 
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2boss4u wrote:
the build that guy is using is a cleric/wiz
you are wiz/cleric...


There is diffrence?

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 Post subject: Re: wiz/cleric question
PostPosted: Wed Jun 18, 2008 4:57 pm 
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Well its just that it seems you use cleric more as just a 'sub'.

You got 3 res skills, all attack and healing skills.

If you dont plan to play much as a cleric, i would only get 1 res skill, healing cycle + orbit, bless, recov division, holy spell and phy/mag def. buffs.

As optional you can get Str/Int buffs and 1 extra healing skills (dont remember the name, but it is the one at the right of Recovery Division).


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 Post subject: Re: wiz/cleric question
PostPosted: Wed Jun 18, 2008 5:03 pm 
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You_Dead_Yet wrote:
As optional you can get Str/Int buffs and 1 extra healing skills (dont remember the name, but it is the one at the right of Recovery Division).

umm think it is called recovery >.>
Nitro wrote:
This one is what I'm taking...
Attachment:
untitled.JPG

Those are a must in my opinion (well not all of them) ...

thats really helpful except for the first lighning nuke i dont think it is worth th sp and the first earth nuke either

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 Post subject: Re: wiz/cleric question
PostPosted: Wed Jun 18, 2008 5:46 pm 
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not sure why your not taking the 2 most powerful nukes and best nukes of the wiz. firebolt and meteor imo are integral parts to any wizards arsenal


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 Post subject: Re: wiz/cleric question
PostPosted: Wed Jun 18, 2008 7:02 pm 
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dannoob wrote:
not sure why your not taking the 2 most powerful nukes and best nukes of the wiz. firebolt and meteor imo are integral parts to any wizards arsenal


Hehe ... I have them ... but when I took screenshot they were beeing casted ... so it looks I like I didnt take them
(notice little number in lower right part of skill , its on lv.3 (meteor))

EDIT: I'll take fear + bind + mana drain at lv.76 for sure!
I deleveled lower levels of fear/bind/mana drain because they aint AoE ...

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 Post subject: Re: wiz/cleric question
PostPosted: Wed Jun 18, 2008 10:47 pm 
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ya those skills are awesome. i love mana drought though, so fun against snowshield, especially in ctf. as well as the land mines. they phantom and end up dead and go wtf hackx!!!


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 Post subject: Re: wiz/cleric question
PostPosted: Thu Jun 19, 2008 2:11 am 
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Nitro wrote:
2boss4u wrote:
the build that guy is using is a cleric/wiz
you are wiz/cleric...


There is diffrence?

yeap there is

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