2h is basically:
healing cycle with cleric, change to 2h
sprint assault-> dare devil
if it doesn't end there
turn rising-> triple swing
and repeat if the opponent is not dead yet
there's not much more to it than to keep your hp in check while waiting for a crit.
(but 1hitting full str people is amusing)
with
1h you can deal many consecutive stabs - a few of which might crit in the process-
without having to worry much about dying (except for int chinese opponents),
shield trash easily gets you the needed moment to heal yourself to carry on.
axes are just there to amplify the damage with bleed or stun
Break wrote:
though, the knockdown seems nice, which 1H doesn't have.
1h has knockback and blocking
Axes have stun and knockback
2h has stun,kd and knockback
you can see why most people take 2h
Break wrote:
Fuuck... I also like being unique and make everyone have the "wtf is he?" reaction though (1H + dual axe combos).
1h with damage multipliers is harder to beat than 2h because of high offense and defence,
but you need multipliers to begin with
i've seen a few full axe cleric guys, a few 1h who switched to 2h later...
but i haven't seen many get past lvl 90 and stay unique..
sort of unique like these fellows
http://www.rev6.com/player/Mercury/Kimbo_Slice.htmlhttp://www.rev6.com/player/Mercury/kunichyua.htmland a guy called AtmaWeapon
who are warrior/bards lol
relying on warrior skins, stun, kb, kd is all they need
at least 2 weapons as well of course(except for kunichyua, he's crazy)
but yes, in a guild/fort war they are too unique to be of much use

Break wrote:
Fuuck it, i'm asking for too much, 2H warrior it is. Only because I don't need to find myself an extra dual axe and level extra skills lol, time to switch my playing style when I switch =(
get yourself enough people to kill and 2h will never become boring lol
it is always satisfying to look back at a group of corpses at about your level and be able to say: "my bad"
