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 Post subject: should i use weapon skills with pure int?
PostPosted: Tue Dec 11, 2007 7:00 am 
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i'm plaing pure int s/s and after level 30 when i got m nukes i started deleveling biechon skills then i'm use all forces
i'm planing to be
cold 80
fire 80
light 80
force 60
so what's ur opinion in this build

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 Post subject:
PostPosted: Tue Dec 11, 2007 7:51 am 
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lack of bicheon passive will be painful, also a lifesaver for S/S build is kd/stab
but i'm biased as i am a kd/stab build

if i were you, i'd keep bicheon instead of wasting sp on force, euro cleric is much better as a support character


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 Post subject:
PostPosted: Tue Dec 11, 2007 7:58 am 
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WFCxCrazyTink wrote:
lack of bicheon passive will be painful, also a lifesaver for S/S build is kd/stab
but i'm biased as i am a kd/stab build

if i were you, i'd keep bicheon instead of wasting sp on force, euro cleric is much better as a support character

but i can't alwas get a cleric with me
and my healing skill gives more hp than cleric
and cleric can't make therapy
and force have debuffs too
anway i shouldn't raise an of them scince i need much sp for m nukes and buffs
... now i'm working on light and fire only

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 Post subject:
PostPosted: Tue Dec 11, 2007 8:04 am 
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Hmm, unless you plan to max out your force skill tree, dont bother taking it up to only 60 :/. You dont need weapon skills when pve, but weapon skills do make a difference for a pure int s/s for pvp. Thinking about force, at 70 you get weaken (which is nice for a nuker), and at 72 you get resurrection for lvl 80.

The only upside of you taking force up to 60 is if you go party leveling with other chars that includes a euro char with no cleric. But again, it isnt worth taking force unless you max it out.

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 Post subject:
PostPosted: Tue Dec 11, 2007 8:07 am 
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Sylhana wrote:
Hmm, unless you plan to max out your force skill tree, dont bother taking it up to only 60 :/. You dont need weapon skills when pve, but weapon skills do make a difference for a pure int s/s for pvp. Thinking about force, at 70 you get weaken (which is nice for a nuker), and at 72 you get resurrection for lvl 80.

The only upside of you taking force up to 60 is if you go party leveling with other chars that includes a euro char with no cleric. But again, it isnt worth taking force unless you max it out.

Sylhana is right. This time the cookiecutter build is the best choice. Skip force.

(If you ask me; replace force with fire and replace fire with sword/spear.)


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 Post subject:
PostPosted: Tue Dec 11, 2007 8:11 am 
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Sylhana wrote:
But again, it isnt worth taking force unless you max it out.


As a former force user, I have to agree with this. Unless you plan on taking force all the way (also take the 90 cap into account, whenever it may come), don't bother with it. The low level vital spots will be useless at your level, and if you can't res the people dying around you (while a cleric 20 levels below yours can), then you'll never be using your force skills. If you do insist on keeping force, consider a lightning 90, force 90, cold 60, fire 60 or a lightning 90 force 90, cold 90, fire 30 build for the 90 cap.

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[88] Vivace
Pure INT Bard/Cleric, Bard 88, Cleric 88

[83] Pinokkio
Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60

[81] Sybian
Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60


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 Post subject:
PostPosted: Tue Dec 11, 2007 8:23 am 
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if i maxed force?
what master should be 60?
cold???? i need the nukes and snowshield and the cold buff which is best for nuker
umm
dunno what to do :banghead:
i have cursed hearts so what am gonna delevel
and if i used biechon should i raise KD/Stab and the passive only?
or......

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 Post subject:
PostPosted: Tue Dec 11, 2007 8:42 am 
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K a R e E m wrote:
if i maxed force?
what master should be 60?
cold???? i need the nukes and snowshield and the cold buff which is best for nuker
umm
dunno what to do :banghead:
i have cursed hearts so what am gonna delevel
and if i used biechon should i raise KD/Stab and the passive only?
or......


Before you consider maxing force, if you enjoy being a healer you might consider lvling up a cleric euro as a possibility. That said, a chi force user has its upsides as well.

So, if your heart is set on making a pure int chi force user, then either ice or fire could go to 60 mastery, while maxing out bicheon at this level if you so wish to do so. At higher caps, you'll probably be looking on maxing force and lightning, but this depends on how the skills will turn out (I do not have information at higher caps regarding the skills effects at higher levels, and it is too early to predict if JM will make any changes should they finally decide to introduce to us in isro).

If you max out bicheon (and since you have force maxed), while on a tight sp plan, I would try to max out passive and kd. If you have the extra sp, you could invest in maxing out stab. (You are pure int, so maxing out a phy based weapon attacks would only marginally increase your overall damage. Maxing out imbue would probably be more beneficial for you :) ). Since you have access to vital spots, you wont need flying stone smash or lightning chain (although they would stack), but I recommend getting them if you can farm for them.

I think its worth getting weapon skills, and trying to squeeze in the other masteries at our current cap, even to 90 cap. Going something like 90 light, 90 force, 73 bicheon the rest in ice etc, would be a great build, though at higher caps it will be difficult (but thats something we wont need to worry about in a long time).

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 Post subject:
PostPosted: Tue Dec 11, 2007 3:05 pm 
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I´m not totally sure, but there are people who say that weapon mastery level DO affect nukes damage, can someone (who's sure about this) confirm anything?
If it does, then an build based only on forces will totally suck in damage.

EDIT: look at this : Click here


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 Post subject:
PostPosted: Wed Dec 12, 2007 5:47 am 
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Your weapon masteries dont effect your nuke damage. You can do a simple test, if your main weapon masteries are bicheon, then use a spear and compare your nuke damage (with your sword). Nuke damage is calculated based on the weapon magical damage stats, your int stat total, your nuke mastery, and the nuke skill that you use.

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 Post subject:
PostPosted: Wed Dec 12, 2007 3:57 pm 
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oh thanks Sylhana, i was looking for this answer for some time ^^
really thanks for ur answer, it helped a damn lot xD


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