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 Post subject: Warlock Skills Explanation
PostPosted: Mon Feb 25, 2008 6:03 pm 
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Hi everyone, I know Im not good searching, and maybe my questions are already answered, but I cant help that. :banghead:

If someone knows link to topics that could answer my questions, please post them.

I know im noob, so, dont tell it.

I'm making a warlock (sub doesnt matter) and i found some problems interpreting what i saw in the game and in some warlock guides.

Here it goes:

:?: Which buffs (or power-ups) from warlock tree stay casted when you switch weapon?

:?: Do all the DOTs and other offensive spells stay in target when you change weapon?

:?: I don't know how these skills work, so please explain (like i was 5 years old):
:arrow: Main difference between: Blaze/Toxin from Decayed/CurseBreath
:arrow: Bloody Trap (Lurk? Absolute Dmg?)
:arrow: Fog Sight (Reduces Parry/Att Ratio or "Front range radius"?)
:arrow: Illusion (Do u select a target to transform into?)
:arrow: Scream mas and Shadow Armor (How often do they do their effect?)

Thanks for reading, answering and posting. Good Luck All.


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 Post subject: Re: Warlock Skills Explanation
PostPosted: Mon Feb 25, 2008 9:40 pm 
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jccb890821 wrote:
Hi everyone, I know Im not good searching, and maybe my questions are already answered, but I cant help that. :banghead:

If someone knows link to topics that could answer my questions, please post them.

I know im noob, so, dont tell it.

I'm making a warlock (sub doesnt matter) and i found some problems interpreting what i saw in the game and in some warlock guides.

Here it goes:

:?: Which buffs (or power-ups) from warlock tree stay casted when you switch weapon?

:?: Do all the DOTs and other offensive spells stay in target when you change weapon?

:?: I don't know how these skills work, so please explain (like i was 5 years old):
:arrow: Main difference between: Blaze/Toxin from Decayed/CurseBreath
:arrow: Bloody Trap (Lurk? Absolute Dmg?)
:arrow: Fog Sight (Reduces Parry/Att Ratio or "Front range radius"?)
:arrow: Illusion (Do u select a target to transform into?)
:arrow: Scream mas and Shadow Armor (How often do they do their effect?)

Thanks for reading, answering and posting. Good Luck All.

1 - Advanced reflect
2 - Yes
3 - Blaze/toxin inflict burn/poison damage but most people pill those away. Decayed and curse breath inflict bleed and dull which is harder to cure and adds extra damage (with bleed) and slower movement (dull).
4 - Absolute damage
5 - Reduces ones range, they must move up close to you in order to attack with a ranged skill (like xbow or archer skills)
6 - Random transformation of whatever max level illusion is. Level 1 = random transform maximum of level 50. Everyone sees it different on their screens.
7 - Scream mask is a 35% chance of stunning and shadow armor is like every 2 seconds (whenever the one orb makes its rotation) or so to inflict its absolute damage up to 5 people at once.

I hope that helps.

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 Post subject: Re: Warlock Skills Explanation
PostPosted: Tue Feb 26, 2008 5:07 am 
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Berto wrote:
1 - Advanced reflect
2 - Yes
3 - Blaze/toxin inflict burn/poison damage but most people pill those away. Decayed and curse breath inflict bleed and dull which is harder to cure and adds extra damage (with bleed) and slower movement (dull).
4 - Absolute damage
5 - Reduces ones range, they must move up close to you in order to attack with a ranged skill (like xbow or archer skills)
6 - Random transformation of whatever max level illusion is. Level 1 = random transform maximum of level 50. Everyone sees it different on their screens.
7 - Scream mask is a 35% chance of stunning and shadow armor is like every 2 seconds (whenever the one orb makes its rotation) or so to inflict its absolute damage up to 5 people at once.

I hope that helps.


+1

I also want to add that Scream Mask is a 35% chance both ways. If someone casted scream mask on you, you have a 35% chance of stunning an opponent with your attacks, but there is a chance they can stun themselves simply by hitting you, also a 35% chance. That's why it is a very potent buff to give to someone and will greatly increase their chances of survival. In a group, it is best casted on either the tanker of a party (if they are having trouble with massive numbers of monsters attacking them, it can lighten the attacks by stunning), Clerics, or Wizards for protection.

And it is very annoying. If there are two people that you hate and they are both pvping each other, just run up to them and cast scream mask on both of them. They will get extremely pissed off because they can double-stun each other and stand there doing nothing!

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Quit since Jan. 2009


Last edited by Advancechao on Tue Feb 26, 2008 4:19 pm, edited 1 time in total.

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 Post subject: Re: Warlock Skills Explanation
PostPosted: Tue Feb 26, 2008 10:05 am 
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Hi, thanks for the answers.

:arrow: Only advanced reflect? :(
:arrow: Sceam mask will stay in someone by the weapon change?

8)


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 Post subject: Re: Warlock Skills Explanation
PostPosted: Tue Feb 26, 2008 3:52 pm 
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No, Advanced Reflect is the only one that stays. But that makes sense since it is a full-party buff. The regular Reflect and Scream Mask both disappear after a weapon switch.

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Adv4nc3chao: Level 89 Hybrid Warlock/Cleric
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 Post subject: Re: Warlock Skills Explanation
PostPosted: Tue Feb 26, 2008 5:39 pm 
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Advancechao wrote:
And it is very annoying. If there are two people that you hate and they are both pvping each other, just run up to them and cast scream mask on both of them. They will get extremely pissed off because they can double-stun each other and stand there doing nothing!


Dude I love doing this!! And you can do it with no cape on, though I have been murdered by lvl 80 suns for doing this, but its fun as hell. xP

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 Post subject: Re: Warlock Skills Explanation
PostPosted: Wed Feb 27, 2008 4:40 pm 
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I think I understood, but... i want to see it ^^

Could someone post a video?

Thanks all "posters". 8)


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