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PostPosted: Wed Jul 18, 2007 7:57 am 
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ok, i want to be either a wizard, warlock, cleric class and have one of the others as a sub class. what would be themost effective in higher lvls at pve and/or pvp


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PostPosted: Wed Jul 18, 2007 9:05 am 
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kukuclan wrote:
ok, i want to be either a wizard, warlock, cleric class and have one of the others as a sub class. what would be themost effective in higher lvls at pve and/or pvp


it doesnt help when you name so many builds.

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PostPosted: Wed Jul 18, 2007 9:21 am 
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just choose the one you like :D


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PostPosted: Wed Jul 18, 2007 9:57 am 
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MrFudge wrote:
yea stat points is the same as always.

one thing about keeping a gap though....

on each equipment there is a level requirement in order to wear it, but its for your MASTERY (not character level like in chinese)

so lets say you found some nice armor shoulders, it should say on it that you need lvl 18 warrior mastery in order to wear it. If your character is lvl 18, and your mastery is lvl 16 because you are 2 gapping, you CANT wear the armor :cry: .

as opposed to knowing what buffs "stack", the only one i know of right now is the marching speed buff that bards cast to raise the speed of all the party members, that buff stays even if you unequip your bard harp. The rest of the buffs is a mystery and only time will tell.

**edit**

clerics have an INT and STR raise buff that they cast on people, i know that buff DOES NOT STACK unless u use them last.

ive tried it with my cleric, i would cast that buff on people, then switch to harp to use the speed buff, and the cleric buffs would be gone.

on the other hand if i cast the harp speed buff first, then switch to cleric rod and cast the INT and STR buffs, all the buffs stay :D

its just tricky.



thats was the information that I was looking for thnxs :wink:. I want to make a pure buffer with bard as main tree and only the buffs from the cleric.

About the SP I was looking on http://nivlam.com/euro/ and the SP requirements dont allow you going with 0 gap, with the only exception of the warrior choosing just 1 weapon (a cleric need at least a 2-3 gap). For wizzard is somthing like this:

1 tree 0 gap
2 trees 1 gap
3 trees 2 gap
4 trees 3 gap

I think that no maxing all wizzard possible nukes is the most logic. If I had too choose I will pick just invisibility spells from cold and the "phantom walk" from light, but max only the earth and fire nukes (the one that had the bigger % and look cool :P ).

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PostPosted: Wed Jul 18, 2007 10:50 am 
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Thanks MrFudge, much appreciated 8)

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PostPosted: Wed Jul 18, 2007 1:24 pm 
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MrFudge wrote:
there is auto pot and auto pill just like in chinese, just that when it activates you will see a 15 second counter counting down to 0 so u can pot again.

Will the chinese have the potion and pill delay as well? Or just european characters?

btw....tysm for your helpful advice :D


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PostPosted: Wed Jul 18, 2007 8:58 pm 
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there is no chinese cooldown, the reason for the cool down is because of the unfair advantages the europeans have at higher lvls, all these changes and handicaps for euro's is because they're more powerful


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PostPosted: Wed Jul 18, 2007 10:58 pm 
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tomiotar wrote:
MrFudge wrote:
yea stat points is the same as always.

one thing about keeping a gap though....

on each equipment there is a level requirement in order to wear it, but its for your MASTERY (not character level like in chinese)

so lets say you found some nice armor shoulders, it should say on it that you need lvl 18 warrior mastery in order to wear it. If your character is lvl 18, and your mastery is lvl 16 because you are 2 gapping, you CANT wear the armor :cry: .

as opposed to knowing what buffs "stack", the only one i know of right now is the marching speed buff that bards cast to raise the speed of all the party members, that buff stays even if you unequip your bard harp. The rest of the buffs is a mystery and only time will tell.

**edit**

clerics have an INT and STR raise buff that they cast on people, i know that buff DOES NOT STACK unless u use them last.

ive tried it with my cleric, i would cast that buff on people, then switch to harp to use the speed buff, and the cleric buffs would be gone.

on the other hand if i cast the harp speed buff first, then switch to cleric rod and cast the INT and STR buffs, all the buffs stay :D

its just tricky.



thats was the information that I was looking for thnxs :wink:. I want to make a pure buffer with bard as main tree and only the buffs from the cleric.

About the SP I was looking on http://nivlam.com/euro/ and the SP requirements dont allow you going with 0 gap, with the only exception of the warrior choosing just 1 weapon (a cleric need at least a 2-3 gap). For wizzard is somthing like this:

1 tree 0 gap
2 trees 1 gap
3 trees 2 gap
4 trees 3 gap

I think that no maxing all wizzard possible nukes is the most logic. If I had too choose I will pick just invisibility spells from cold and the "phantom walk" from light, but max only the earth and fire nukes (the one that had the bigger % and look cool :P ).


if you have bard as main and cleric sub with only buffs, as soon as you unequip the cleric rod all the buffs you cast on people go away because it says in the description they must be at least 100meters within the clerics range, and if there is no cleric the buffs disappear.

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PostPosted: Sat Jul 21, 2007 4:22 am 
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I would choose fire and earth because they have the strongest nukes and aoes. Earth u get that insane rupture aoe fire u get meteors and flamethrower. but i would try to max all of them and take the best nukes out and use them. a lightning nuke has kb i believe and a ice nuke shoots like 4 ice spikes. btw warlock curse doesnt "stay forever" and help you kill the mob it lasts a few secs.

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PostPosted: Mon Jul 23, 2007 8:22 am 
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I had been wondering about this for a long time. What is preventing a cleric/bard to heal, use bard mp regen skills, nuke mobs to get mp, and then heal some more? Sounds pretty self-suffencient to me. Why would clerics need bard support in the first place, when they can bard themselves?


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PostPosted: Mon Jul 23, 2007 8:25 am 
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You think that's self-sufficient?, now think of a warlock/bard where you can steal hp with warlock and mp with bard xD

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PostPosted: Mon Jul 23, 2007 9:19 am 
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CHIPS wrote:
I had been wondering about this for a long time. What is preventing a cleric/bard to heal, use bard mp regen skills, nuke mobs to get mp, and then heal some more? Sounds pretty self-suffencient to me. Why would clerics need bard support in the first place, when they can bard themselves?


takes too Farking long and is so inefficient its not even funny.

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PostPosted: Mon Jul 23, 2007 12:05 pm 
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MrFudge wrote:
CHIPS wrote:
I had been wondering about this for a long time. What is preventing a cleric/bard to heal, use bard mp regen skills, nuke mobs to get mp, and then heal some more? Sounds pretty self-suffencient to me. Why would clerics need bard support in the first place, when they can bard themselves?


takes too Farking long and is so inefficient its not even funny.


So the mp gaining skills for Bard actually have insanely long skill recharge? Or those mp regen skills costs 430 mp and only returns 450 mp? Either way, it is horrible, as I had planned to make a Bard, with primarily energy regen for party in mind. :cry:


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PostPosted: Mon Jul 23, 2007 5:30 pm 
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This has turned into a cleric/bard topic lol....not a wizard topic anymore.

From what I could tell, bard is quite pointless and useless for wizards.
Wizards should only stick to either warlock or cleric as sub class.
Cleric cause of wizard's low hp and high mp (and healing capabilities), or warlock for more dmg and drains.


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