Shujaa wrote:
Nice. Any chance you could add skill damage/bonus values per level too?

I know it would be a hard job, unless the data's already out there somewhere. It kind of sucks that in-game you can't know what the increase will be to the next level until you fulfill all its pre-requisites (Mastery level and skillpoint availability).
By the way, you've mis-labelled the Flame Power series as protecting from status effects, it's actually the physical damage buff.
Thanks for the input as well as teh mis-labelled, I'll take that into consideration.
Im in the process of doing the 2nd phase of the project once i finish 0.5, next i need to printout and compare notes with the korean ones...things r done manually for me, so i have to be extra careful in translating and punching in these numbers.