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 Post subject: Force After lvl100
PostPosted: Sat Nov 08, 2008 11:15 am 
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Hey all,

I'm just gonna make sure everyone understands first: I know that lvl110 won't come out for an increadibly long time. I'm just making this post because I think it could be an interesting discussion.

Ok so, I was wondering, what does everyone think will happen to force once lvl110+ cap comes out?

For example, let's say a pure str bowman goes 90 pacheon, fire and force at 90 cap. They can go 100 pacheon, fire and force at 100 cap. But after 100 cap, they're going to have to delvl one skill to lvl80. Pacheon will then become weak if it's delvled, imbue won't be so good if fire's delvled, and force will be less than impressive because it won't have the lvl90 buff.

I guess I'm saying...what would all of you do in this situation?

Personally, I think force would be more useful at this cap for a nuker, with 80 cold, 110 lightning and force.

Discuss.


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 Post subject: Re: Force After lvl100
PostPosted: Sat Nov 08, 2008 11:36 am 
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Pure STR may not need a max'd out imbue, so its may be possible to leave fire at lvl80 and just raise the rest of the skills. :)

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 Post subject: Re: Force After lvl100
PostPosted: Sat Nov 08, 2008 12:07 pm 
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You will deal more damage with a level 80 imbue and division then you will with a level 110 imbue and no division. I recommend force 110 pacheon 110, fire 80 in this situation. Just my opinion. others are welcome to point out things i may have missed.


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 Post subject: Re: Force After lvl100
PostPosted: Sat Nov 08, 2008 12:20 pm 
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force is for 1v1
fire is for stationnary group fight
light is for job war and skilled player

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 Post subject: Re: Force After lvl100
PostPosted: Sat Nov 08, 2008 12:40 pm 
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110 pach/force 80 fire ;) and in my opinion why cares about a cap wich ll come in 2 o 5 years xD most of the ppl wont play in 3 years bcoz the botters in servers will increase more than we thnk :oops:

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 Post subject: Re: Force After lvl100
PostPosted: Sat Nov 08, 2008 1:11 pm 
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IMHO, the only viable long-term force build is INT force/lightning. Anything else will get into trouble as the cap goes up.

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 Post subject: Re: Force After lvl100
PostPosted: Sat Nov 08, 2008 2:46 pm 
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If the people from ecsro are able to kill with 9th degree equipment with lv.70 imbue and skills, you shouldnt have much problems ...

My advice is 110 pacheon, 110 force, 80 fire ... or even 100 force, 90 fire.

You want to see something interesting?

Using high level imbue (lv.9 poison fire force)
Attachment:
1.JPG
1.JPG [ 188.53 KiB | Viewed 4579 times ]



Using first level imbue (lv.9 - maxed)
Attachment:
2.JPG
2.JPG [ 172.92 KiB | Viewed 4525 times ]



Overall... Str builds dont rely that much on imbue,I think all of you should notice that ...
First level imbue (50-83 dmg), Poison fire force I used (268-446)

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 Post subject: Re: Force After lvl100
PostPosted: Sat Nov 08, 2008 5:12 pm 
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Nitro wrote:
Overall... Str builds dont rely that much on imbue,I think all of you should notice that ...
First level imbue (50-83 dmg), Poison fire force I used (268-446)

That's a bad way to compare damage. U've already lost 10% of the total damage, not even counting the difference 30 masteries increased, 5% phy dmg buff and passive. In the end, you'll lose more than 20% dmg.

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 Post subject: Re: Force After lvl100
PostPosted: Sun Nov 09, 2008 2:40 am 
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NuclearSilo wrote:
Nitro wrote:
Overall... Str builds dont rely that much on imbue,I think all of you should notice that ...
First level imbue (50-83 dmg), Poison fire force I used (268-446)

That's a bad way to compare damage. U've already lost 10% of the total damage, not even counting the difference 30 masteries increased, 5% phy dmg buff and passive. In the end, you'll lose more than 20% dmg.


And additionally, as the imbue gets higher the magic dmg increases exponentially. Once you hit 100+ cap, there will be a massive dmg difference between 10 character lvls (5 imbue levels).


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