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 Post subject: Hyb Int Nuker 1:5
PostPosted: Thu Feb 19, 2009 2:20 am 
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So im planning on making a 1:5 int hyb nuker.

Phys balance will be 59 and int 85

Anyways im planning on 90 bicheon 90 fire 80 light 20 ice.
Any thoughts on how well it will do? pve and pvp?


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 Post subject: Re: Hyb Int Nuker 1:5
PostPosted: Thu Feb 19, 2009 2:25 am 
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idk, im a pure kinda guy, specially with nukers, all that potential power, hybrids just seem to lack in places were pures suceed, but pve and pvp wise, im sure youll be a threat to your own lvl, and good gear wins pvp.


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 Post subject: Re: Hyb Int Nuker 1:5
PostPosted: Thu Feb 19, 2009 4:42 pm 
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dannoob wrote:
Anyways im planning on 90 bicheon 90 fire 80 light 20 ice.
Any thoughts on how well it will do? pve and pvp?

Why 90/90/80/20? For 100 cap? I think you'll need a higher snow shield than 20 cold can offer. A pure STR can easily survive under 20% snow shield, but you as a 1:5 hybrid int can not. You have to either work on your masteries or change your build. About PvE, any build is good at it, and the more lightning and INT you have, the better, so it'll be a good PvE character.

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 Post subject: Re: Hyb Int Nuker 1:5
PostPosted: Thu Feb 19, 2009 5:54 pm 
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raphaell666 wrote:
dannoob wrote:
Anyways im planning on 90 bicheon 90 fire 80 light 20 ice.
Any thoughts on how well it will do? pve and pvp?

Why 90/90/80/20? For 100 cap? I think you'll need a higher snow shield than 20 cold can offer. A pure STR can easily survive under 20% snow shield, but you as a 1:5 hybrid int can not.

Amen.


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 Post subject: Re: Hyb Int Nuker 1:5
PostPosted: Thu Feb 19, 2009 10:45 pm 
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Uhhh... Ice is a must for nukers XD Go with this 90 Bich/Fire/Ice 30 Fire. For 100 cap, Go 100 Bich/Fire/Ice. If you want more mobility, you can always switch the fire for ice, but as a 1:5 nuker, I think you'd be better off with more DMG.

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 Post subject: Re: Hyb Int Nuker 1:5
PostPosted: Fri Feb 20, 2009 9:49 am 
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DrFantasy wrote:
Uhhh... Ice is a must for nukers XD Go with this 90 Bich/Fire/Ice 30 Fire. For 100 cap, Go 100 Bich/Fire/Ice. If you want more mobility, you can always switch the fire for ice, but as a 1:5 nuker, I think you'd be better off with more DMG.


I don't get it lol.

But what he said for 100 cap was a good choice, at the current cap u can probably go for a 72Cold/48Light sorta thing, but maxing cold will give u better defence and less delvling

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 Post subject: Re: Hyb Int Nuker 1:5
PostPosted: Fri Feb 20, 2009 9:50 am 
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for a 1:5 nuker with the current cap go 90 heuk and fire with 60 cold and light, perfect balance on offense and defense. with full blue gear at cap you'll have a balance of around 72~105, so you'll need to complement both your phy as mag damage for you're a hybrid based char using spear.

- 40% snow
- highest damage imbue & nukes
- +18% phy and +15% mag damage increase
- +84 phy def, being 1:5 means you already have added phy def


for the 100 cap simply go 100 heuksal and fire, with 60 cold and 40 lightning. people tend to hype lightning too much for int based chars, the damage multipliers on the fire nukes are higher and the damage range is better as well. with these masteries for both level caps you'll still have snowshield to have an edge and pack quite the punch for both pve and pvp

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 Post subject: Re: Hyb Int Nuker 1:5
PostPosted: Fri Feb 20, 2009 10:01 am 
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vanHohenheim wrote:
for a 1:5 nuker with the current cap go 90 heuk and fire with 60 cold and light, perfect balance on offense and defense. with full blue gear at cap you'll have a balance of around 72~105, so you'll need to complement both your phy as mag damage for you're a hybrid based char using spear.

- 40% snow
- highest damage imbue & nukes
- +18% phy and +15% mag damage increase
- +84 phy def, being 1:5 means you already have added phy def


for the 100 cap simply go 100 heuksal and fire, with 60 cold and 40 lightning. people tend to hype lightning too much for int based chars, the damage multipliers on the fire nukes are higher and the damage range is better as well. with these masteries for both level caps you'll still have snowshield to have an edge and pack quite the punch for both pve and pvp


I'd rather max ice for 100cap. The speed at 40 lightning isn't tht great anyway. Loss of ghost walk made me feel so slow, but thts something i'd give up for the xtra snow shield and physical defence.

Ur choice for 90cap is pretty good but for some reason i prefer getting slightly most cold. Pretty much a trade of damage and speed for defence so i guess it's up to personal preference.

One thing for sure, maxing bicheon and fire is the way to go.

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 Post subject: Re: Hyb Int Nuker 1:5
PostPosted: Fri Feb 20, 2009 12:54 pm 
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Don't think I'd consider an int Chinese build without higher Light. It's the int's tree. 20% Magical Damage increase at 100 cap is THAT good. The nukes are the strongest (yes, stronger than fire) and PR is nice too.

For end-game, I suppose we'll end up with Ice/Light nukers. Weapons will be kept for str users who do weapon/fire or weapon/force and 20 fire (for a 140 final mastery cap, if it's capped at that).

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 Post subject: Re: Hyb Int Nuker 1:5
PostPosted: Fri Feb 20, 2009 5:19 pm 
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vanHohenheim wrote:
for the 100 cap simply go 100 heuksal and fire, with 60 cold and 40 lightning

For 100 cap, 60 cold is way too little. 100 cold is approx. 424% higher than 60 cold regarding phy defense. 60 cold = 40% snow shield, 100 cold = 60% snow shield. Those 20% make a hell lot of difference.

EastWind wrote:
Don't think I'd consider an int Chinese build without higher Light. It's the int's tree. 20% Magical Damage increase at 100 cap is THAT good. The nukes are the strongest (yes, stronger than fire) and PR is nice too.

You are, to say the minimum, wrong. Where do you see that lightning nukes are stronger than fire nukes? Let me compare them for you:
  • Lightning nukes:
    • Crane's thunderbolt Mastery 98
      Mag.Att 1.254 ~ 2.330 (300%)
      Transfer 10.0m ( Simultaneous 3 )
    • Horses thunderbolt Mastery 86
      Mag.Att 876 ~ 1.627 (300%)
      Transfer 10.0m ( Simultaneous 3 )

  • Fire nukes:
    • Flame wave - Wide Mastery 90
      Mag.Att 1.060 ~ 1.766 (330%)
      Front 6.0m ( Simultaneous 5 ), Reduce 35%
      Burn Probability 25% ( Effect 200 )
    • Flame wave - Bomb Mastery 100
      Mag.Att 1.425 ~ 2.375 (263%)
    • Flame wave - Hellfire Mastery 99
      Mag.Att 1.384 ~ 2.307 (315%)
      Penetration 2.0m ( Simultaneous 3 ), Reduce 15%
      Burn Probability 25% ( Effect 218 )
    • *New nuke book, the next flame wave wide probably* Mastery 100
      Mag.Att 1.425 ~ 2.375 (330%)
      Front 7.0m ( Simultaneous 5 ), Reduce 35%
      Burn Probability 25% ( Effect 220 )

As you can see (unless you are blind), fire has more nukes, has also a fast casting nuke iirc (the 263% one), and they are stronger with a longer range. Also, fire imbue is stronger. In addition, PR changes almost (if not) nothing. If you don't know, the electric shock status caused by the lightning imbue, reduces your enemies parry ratio by HALF. Do you notice a damage difference after it? I don't.

EastWind wrote:
For end-game, I suppose we'll end up with Ice/Light nukers. Weapons will be kept for str users who do weapon/fire or weapon/force and 20 fire (for a 140 final mastery cap, if it's capped at that).

At kSRO videos, we generally see most of the time fire chinese nukes being casted around. So no, I don't think we'll end up with cold/light nukers.

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 Post subject: Re: Hyb Int Nuker 1:5
PostPosted: Fri Feb 20, 2009 8:33 pm 
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The poster above me must have a nuker and had to make the tough choice between fire or light. Correct me if I'm wrong.


The problem with the Fire build comes at the 100 cap, but of course it depends how you plan your masteries. Here are a few I've heard:

100fire/100ice/100bich: Well, you'll be doing good damage - Fire is strong! You will probably have one of the highest defense in the game (with both the fire and ice buffs). However, you will be lacking speed, that magical damage increase, and some parry ratio as well. Now I dont have much experience with the parry buff, because I haven't skilled it, but I do know some nukers who wished they had a higher parry ratio. You will also be missing the lovely light nukes that do such variable damage - sometimes even up to around 2k difference.

100fire/100bicheon/60ice/40light:So you've got the strong nukes, sword skills all up to par for the new chain that does fear, but you're missing some defense! However, THIS is the build i reccomend for the original poster. You will be a hybrid, so you will need the extra damage from fire as well as the lightning buff. At 40, it has to be somewhere around 9% or so. Not as good as 20%, but worth it none-the-less. With 60 ice, you will have 40% snow - not bad for someone with a higher HP than other nukers but less MP. You also get the most out of the physical defense buff in Ice, which is great. However, by choosing this build you forfeit the advantage of a third level 100 mastery, which could help you out in the long run.

There is also another build but my hand is getting tired and I don't want to get into it. I gave you my opinion :P

And as a S/S nuker myself, I originally planned a 90fire/90bich/90light build, but as I soon found out, 30 cold was just NOT enough! I now have delevel-ed fire and took cold up all the way, and boy I am so happy about it! ^^

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 Post subject: Re: Hyb Int Nuker 1:5
PostPosted: Fri Feb 20, 2009 8:49 pm 
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ontaria wrote:
The poster above me must have a nuker and had to make the tough choice between fire or light. Correct me if I'm wrong.

You mean me? Well, you are kind of right and wrong. My build is not exactly a nuker, but yeah, I had to choose between fire and light, and light won for me, but not because of the nukes. And, I've already thought and debated a lot about this matter. :P


ontaria wrote:
The problem with the Fire build comes at the 100 cap, but of course it depends how you plan your masteries. Here are a few I've heard:

100fire/100ice/100bich: Well, you'll be doing good damage - Fire is strong! You will probably have one of the highest defense in the game (with both the fire and ice buffs). However, you will be lacking speed, that magical damage increase, and some parry ratio as well. Now I dont have much experience with the parry buff, because I haven't skilled it, but I do know some nukers who wished they had a higher parry ratio. You will also be missing the lovely light nukes that do such variable damage - sometimes even up to around 2k difference.

I agree.

ontaria wrote:
100fire/100bicheon/60ice/40light:So you've got the strong nukes, sword skills all up to par for the new chain that does fear, but you're missing some defense! However, THIS is the build i reccomend for the original poster. You will be a hybrid, so you will need the extra damage from fire as well as the lightning buff. At 40, it has to be somewhere around 9% or so. Not as good as 20%, but worth it none-the-less. With 60 ice, you will have 40% snow - not bad for someone with a higher HP than other nukers but less MP. You also get the most out of the physical defense buff in Ice, which is great. However, by choosing this build you forfeit the advantage of a third level 100 mastery, which could help you out in the long run.

I did forget that he was planning on going hybrid. With that in mind, 60 cold might not be that low, but still, he'd survive under snow shield, but prolly wouldn't do so good outside it. Also, another thing that came in my mind, when jobbing, even at 100 cap, you'll need to use drugs to get 100% speed, or be buffed by a bard. 40 light's phantom walk is pretty short, and I don't know if it'd be better to get that extra 10% mag atk, or get cold all the way. Probably up cold in my opinion, but then you'd also lose the 47% moving speed from 40 light when grinding. I think that that 10% light mag atk buff won't make SUCH a difference that would make it in the end better than 100 cold, but I'm not sure anyways. Another positive point about 90/90/60/40 is that it'd require pretty low farming. In the end, I don't know which one is better. It'd depend on what you prefer, I believe. As his char is a hybrid, I'd have to agree with you that probably the 100bicheon/100fire/60cold/40light would be the most recommended one (that doesn't mean it's the "best" though).

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 Post subject: Re: Hyb Int Nuker 1:5
PostPosted: Sat Feb 21, 2009 9:44 am 
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raphaell666 wrote:
I did forget that he was planning on going hybrid. With that in mind, 60 cold might not be that low, but still, he'd survive under snow shield, but prolly wouldn't do so good outside it. Also, another thing that came in my mind, when jobbing, even at 100 cap, you'll need to use drugs to get 100% speed, or be buffed by a bard. 40 light's phantom walk is pretty short, and I don't know if it'd be better to get that extra 10% mag atk, or get cold all the way. Probably up cold in my opinion, but then you'd also lose the 47% moving speed from 40 light when grinding. I think that that 10% light mag atk buff won't make SUCH a difference that would make it in the end better than 100 cold, but I'm not sure anyways. Another positive point about 90/90/60/40 is that it'd require pretty low farming. In the end, I don't know which one is better. It'd depend on what you prefer, I believe. As his char is a hybrid, I'd have to agree with you that probably the 100bicheon/100fire/60cold/40light would be the most recommended one (that doesn't mean it's the "best" though).


while parry speed and magical damage increase are essential, by having the fire imbue and nukes with using a spear the damage itself is still a power to be reckoned with. a 10% increase while having the strongest imbue and nukes will make up for that.
* if you're really into sro you can get premium plus and still buy the damage and defence scrolls and be even stronger. also consider euro buffs from warriors and clerics ;)

47% speed increase is more then enough for grinding, and during pvp sessions one can use bard buffs or get the typhoon drug to catch up with your opponents.

besides, if you aren't fully farmed for the 100 cap this is the mastery build you should go with if you don't intend to throw away your life by grinding 24/7 for months on end to gain the sp for a triple 100 build =D

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