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 Post subject: Warlock, utility of DoT's
PostPosted: Wed Jan 20, 2010 4:28 am 
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Hello, recently i've been playing on a Warlock character and i've been wondering, are the DoT attacks from the Dark Mentalist series that useful? I know that two of them inflict Bleed and Dull status, and i'll probably end up taking these two. But what about Blaze and Toxin, the ones that inflict Burn and Poison? Are they useful in any way or should i skip them?
Also, are the AoE DoT's (Toxin Invasion, Dark Blaze) useful, or should i level the 1 target ones only?


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 Post subject: Re: Warlock, utility of DoT's
PostPosted: Thu Jan 21, 2010 12:23 am 
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Burn and Poison leave them don't need them
and the AoE dots well depends if you party grind allot take all of em if you don't pt grind that much just take the bleed and dull AoE dots

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 Post subject: Re: Warlock, utility of DoT's
PostPosted: Thu Jan 21, 2010 1:44 am 
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take them all... you'll run out of dots if you only have 2 single and 2 aoe dots if you use them to grind with

for pvp, you probably wont use more than the bleed/dull singles though since you'll solo most often, or use the aoe ones in group pvp. but getting other dots will help too since you can stack a lot of them

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 Post subject: Re: Warlock, utility of DoT's
PostPosted: Fri Jan 22, 2010 6:53 am 
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Well first of all, get all of the AOE ones...if you party a lot. They will be very useful to use on big lures ;D

Also i suggest getting the last 2 single target ones: bleed and dull. Max these two

But i also think you should get the blaze/toxin to lvl 5 or so so that you can use them now...at low lvls seeing how the bleed/dull ones are at lvl 20/40?

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 Post subject: Re: Warlock, utility of DoT's
PostPosted: Sat Feb 13, 2010 5:00 am 
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Coming from a lv 63 Warlock, Decayed and Toxin are your most frequent used curses when you're grinding.

lemme explain to you

These 2 curses are SHIELD SPELLS. They are the fastest casting curses (DoT, in other words) in the whole Dark Mentalist tree. Curse Breath will also be frequently used as it gives DULL. But i only use it for giants or champions, or anthing that i'm scared of, since Curse Breath and Blaze are both ROD SPELLS, meaning they have longer cast time than Shield Spells.

you might have realise that all your DEBUFFS are shield spells. that makes it easier for the warlocks as we usually dont have much time before stun or trap+sleep ends. every second counts.

Dont listen to anyone that tells you that some curses or debuffs are useless. they are ALL USEFUL.

Bleed status is inflicted by DECAYED, minusing small amount of HP along with DECAYED status. It also lowers enemy's PHYSICAL AND MAGICAL DEFENCE. (Most impt curse in ur tree, and a shield spell too!)

Posioned status is inflicted by TOXIN, minusing small amount of HP along with TOXIN status. (Shield spell, but it will be blcoked by holy spell/word)

Dull and Burn are obvious.

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 Post subject: Re: Warlock, utility of DoT's
PostPosted: Sat Feb 13, 2010 10:31 am 
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Decayed and Curse breath - dull+bleed.
all the other dont give any good debuff or help - for 1v1

for mobs i have no idea what better to use.

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 Post subject: Re: Warlock, utility of DoT's
PostPosted: Sun Feb 14, 2010 7:44 pm 
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MeNii wrote:
Decayed and Curse breath - dull+bleed.
all the other dont give any good debuff or help - for 1v1

for mobs i have no idea what better to use.


add poison to that and its fine

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 Post subject: Re: Warlock, utility of DoT's
PostPosted: Sun Feb 14, 2010 10:04 pm 
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I've been wondering about this myself since I'm trying to play a warlock so, the general consensus for PvE is Toxin (Poison - damage over time), Decay (Bleeding - reduced magic / physical defense), and Curse Breath (Dull - slows movement / attack speed)?

I've always wondered about this myself for grinding / parties. The only one I've heard not so good things about is Blaze since it apparently has a fairly brief duration in comparison to others.


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 Post subject: Re: Warlock, utility of DoT's
PostPosted: Sun Feb 14, 2010 11:07 pm 
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Spellbinder wrote:
I've been wondering about this myself since I'm trying to play a warlock so, the general consensus for PvE is Toxin (Poison - damage over time), Decay (Bleeding - reduced magic / physical defense), and Curse Breath (Dull - slows movement / attack speed)?

I've always wondered about this myself for grinding / parties. The only one I've heard not so good things about is Blaze since it apparently has a fairly brief duration in comparison to others.


doesnt cast as quickly as the others either and it is always kind of weaker than poison at the same lvl

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 Post subject: Re: Warlock, utility of DoT's
PostPosted: Mon Feb 15, 2010 6:33 am 
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Blaze is only useful when u're grinding in a party. usually you wont really get to use more than 6 curses (seeing 1 curse can be used on 2 mob). when grinding in a group you wont really notice what buttons you're pushing so just line your curses next to each other and jam keys. but be sure to take note what curses are already on the mob, otherwise you'll be wasting your time.

and always have 2 warlock rods with similar stats in your inventory. 1 for training, 1 for backup. cos us warlocks use dura very fast in party grinding.

though it'll be hard to get 2 SOS rods in high level, try for a SOS and the 3rd level weapon in your degree and add +3 to it. Good blues to add for rods are dura and block ratio and critical parry. life saver in many situations :)

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