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Drunk Wex
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Post subject: Critique my nuker build Posted: Mon Aug 14, 2006 8:45 pm |
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Joined: Aug 2006 Posts: 67 Location:
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Name: Wex
Server: Olympus
Build Type: Int/Spear
Current Level: 19
Current SP: 1600'ish
Constant Gap: 5 Levels ('til 70)
Wolf Level: 16
That's about it. Onto the build. I'm gearing it towards PvE, but keeping it viable for group battles. I'm not planning on winning a lot of fights 1v1. Since I'm basically maxing most things it might be a bit cookie cutter, but I haven't seen this exact build yet. Also I've left room enough to take it to 60/60/90/90 if the level cap does indeed get raised to 90. If not, then the build is still decent at 70.
If you'd change or add anything what would it be and why?
Required SP: 174,722
Heuskal - 60
Soul Departs - Max All
Ghost Spear - Max All
Cheolsam Force - Max
-- Stun, a fast attack and an extra 1078hp
Cold - 60
Frost Guard - Max All
Snow Storm - Max 2nd Book (just to "F" with people in wars)
Cold Armor - Max
-- Extra 84 phys defense to protect my garment covered ass
Lightning - 70
Piercing Force - Max All
Wind Walk - Max All
Lion Shout - Max All
Thunderbolt Force - Max 2nd Book
-- More magic damage, fast run, teleport, insta damage and highest damage nuke
Fire - 70
Fire Force - Max All
Flame Shield - Max All
Fire Protection - Max All
Flame Wave - Max 2nd Book
-- Highest damage imbue, status reduction, magic defense and high damage nuke
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kitary
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Post subject: Posted: Mon Aug 14, 2006 9:32 pm |
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Joined: Apr 2006 Posts: 1222 Location:
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Quote: my garment covered ass
I would advice armor or atleast protector for pvp stuff Garms are pretty oke for an int to pve in ,aslong as he/she dusnt get mobbed by to much phy damaging mobs other than that it all looks pretty good . defence increase , nukes , some spear skills . no bisheon but hey not every int has to have bisheon you can always just equip a ss with out besheon skills and nuke+ lionshout alot looks like a pretty solid char to me
If I would to change something to it it would be book 3 fire nuke instead of ice nuke book 2, you have more fire mastery so you can max this one out more than the ice nuke , you would have a higher damaging aoe nuke to use . atho it dusnt freeze/frostbite stuff but its basicaly personal preferance
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I quit sro ,
Last edited by kitary on Mon Aug 14, 2006 9:34 pm, edited 2 times in total.
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Silkroad
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Post subject: Posted: Mon Aug 14, 2006 9:33 pm |
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Joined: Aug 2006 Posts: 995 Location: Gone
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well...ur just gonna need a lot of sp...and lvling with a 5 lvl gap is kinda boring ...
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Drunk Wex
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Post subject: Posted: Mon Aug 14, 2006 9:50 pm |
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Joined: Aug 2006 Posts: 67 Location:
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I may go with book 3 fire nuke. The frostbite/freeze of the ice is just to piss off crowds in wars...it's not a big damaging spell, but not everyone is immune to ice effects.
Having a 5 gap will be boring, but that's why I'm doing it on a nuker. On a tanker I'd definitely farm a lot of SP. My reasoning is that the nuker can kill a lot faster so it should help some downtime some. Plus this is my first character I've taken past 13 and the slower leveling should help make some extra money. Also I've been using autopot a lot so I never have to sit. As potions become more and more expensive I'm not sure this can always be done. If the money drain for potions becomes too heavy I'll have to start resting again and that will definitely slow down my leveling...
Thanks for the input. I'll keep on this path for now. The ice nuke books are far away so I've got plenty of time to research it and change my mind.
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Devotia
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Post subject: Posted: Mon Aug 14, 2006 11:15 pm |
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Joined: Jan 2006 Posts: 822 Location:
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If you plan on staying pure int, you might as well just take 1 point in the books you want of spear mastery. The damage difference done by it, after taking your balance into account will not be all that great, and you can save quite a bit of sp.
And I agree about the cold nuke 2. You need to max both books of cold, and book 2 won't be maxed. Put in fire 3 instead and you have yourself 2 good AoE attacks, and one awesome 1 target nuke.
Also, look into throwing some points into fire wall. It's awesome if you don't plan on moving a lot (caping, giants, jobbing, etc)
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