Varan wrote:
Questions:
-What does hitting ratio actually mean? It is provided by the hawk but does it mean i hit more often or I deal more damage? Is it worth it anyway?
-What would be good second magic tree: fire or ice? And what skills?
-Up till now, every lvl I distribute the pts like this: 2 str, 1 int. Is it alright for this build or not? Should I change it?
-I wear protector. I do think it is ok but maybe I would deal more with armor or garment?
I would be grateful for some answers and advices. If I made any mistakes according to skill names, sorry.
Stop lvling force.
1. Hit ratio = hit at the higher end of your dmg scale more often. All bows get it. Its a staple skill.
2. Fire, alot of people will come cry ice, but fire imbue = most dmg, fire provides mag def, something str needs, and fire shield, and phys dmg buff and passive.
3. If you will be serious about the game, take a good day or so and start over, only putting points into str. It wont make a huge difference, but you may notice it. It will be okay if you dont care about being perfect, but from now on, only str points.
4. Wear garms, less mp + faster move speed. You already have all the phys def you need.
Don't make hybrid bow, glaive, or blade. STR hybrids are a joke.