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 Post subject: Trading 10% mag balance for +hp
PostPosted: Fri Feb 23, 2007 10:45 am 
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Hi all,
i have a lvl 63 pure int char and was tinking what will happen if i add some str
i made some experiences in the java build thing and i found that if i add the last 10 lvls in str(+30 str) my mag balance will drop from 96%(naked) to 86% and i would get near to 1200 hp
with all items with +5str/int in the end i would have 11407 hp and 105% mag balance if i add the 30 strs

and if i dont add any str at all in the end i will have 9970 hp and 114% mag balance

both with +400hp in chest/head/legs and heuksal passive

so its worth to lose almost 10% mag balance to get exacly more 1437 hp?
how much damage i would lose with -10% mag balance?


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PostPosted: Fri Feb 23, 2007 12:20 pm 
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Im not very sure about your damage then but Int Hybrid's are verystrong in pvp and if you use heuksal/bicheon skills with such a high magical balance you'll do alot of damage. That's why INT hybrids are popular ATM. I was making a int hybrid 2 but I stoppped because i moved to anther server


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 Post subject:
PostPosted: Fri Feb 23, 2007 1:42 pm 
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okei, if u want add some str , try to keep 90% mag balance at naked - you will be ok then, just remember that Int nukers have 1 big advantage, magical damage. It is actually up to you, main thing is to have fun.

good luck

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 Post subject:
PostPosted: Fri Feb 23, 2007 2:21 pm 
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If I have a Pure INT lvl 63 char I would NOT add any STR :)

_________________
Aege
Level: 73 | Build: Pure STR [Fire/Light/Cold/Heuksal]
Level: 63 | Build: Pure INT [Wizard/Cleric] (FF to 90)

Athens (inactive)
Level: 46 | Build: Pure INT [Fire/Light/Cold/Bicheon] (farming)
Level: 27 | Build: Pure STR [Rouge/Cleric]


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 Post subject:
PostPosted: Sat Feb 24, 2007 2:30 am 
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more help plz?
:love:


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