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 Post subject: new ice buff
PostPosted: Tue May 01, 2007 9:59 pm 
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am i the only one who thinks this will make pure int overpowered? i hope there is a patch to weaken its effect (make it last for a very short amount of time)

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PostPosted: Tue May 01, 2007 10:46 pm 
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heh im deleving heauksal to get ice and wait for the new skills..

i dunno if it will make me without 1k heauksal weaker at the 80 cap.. but im lvl 35 and i wont hit cap ne time soon since i play barely an hour a day (if i feel so.. cuz sumtimes grind is kinda boring or i got stuff to do) and zero on fridays n saturdays...

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PostPosted: Wed May 02, 2007 12:38 am 
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Lol pure int won't be overpowered because we'll have to sacrifice either a wep tree or fire to take ice....

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PostPosted: Wed May 02, 2007 1:27 am 
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IguanaRampage wrote:
Lol pure int won't be overpowered because we'll have to sacrifice either a wep tree or fire to take ice....


true to that, or they can pretty much split it. say 50/50 each ? :)

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 Post subject:
PostPosted: Wed May 02, 2007 1:43 am 
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It would be a lot weaker than just picking one imo, but we'll see. Fire low lvl you would basically be sacrificing the imbue and nukes. Fireshield will probably be almost insignificant with the amount of people taking ice after the update (and fire-shield is supposedly switching to a solid unit), and the magical defense will be laughable. The bicheon/heuskal moves really don't do much until you get to 6x masteries, and even then with the new skills those will probably be considered somewhat weak, though going 50/50 would definitely save sp lol :D
80-90 masteries will take a lot of farming...

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 Post subject:
PostPosted: Wed May 02, 2007 6:00 am 
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the new ice buff lasts 120 seconds (every book)

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 Post subject:
PostPosted: Wed May 02, 2007 8:50 am 
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dropping fire or not is a hard decision. If i'll be around when the cap comes out, I will try 90 bich/heuk (can't decide) 90 light, 90 ice, 30 fire.

This is not a classical build by any means, but it will grind very fast due to snake dance/mars + new ice AoE nuke + new lightning nukes etc.

But most people will prolly go with the traditional approach:
90 bich/heuk, 90 fire, 90 light.

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 Post subject:
PostPosted: Wed May 02, 2007 8:52 am 
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sorry for disturbing the round of nukers but could anyone tell me what's the meaning of that?? new ice buff.. what kind of buff should that be? a complete new skill? a fixed buff?? what buff is this.. sorry for asking those questions but i haven't had the chance to play sro in the last few days..

kind regards


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 Post subject:
PostPosted: Wed May 02, 2007 8:58 am 
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As far as I know it does the following:
it transfers the damage you recieve to the mana. Which means, for a period of time, pure/hybrid INT's can tank almost as much as STR's and still deal the same great damage.

however, I'm not 100% sure that this is what happens, so don't quote me on this.

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 Post subject:
PostPosted: Wed May 02, 2007 9:15 am 
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ok sounds like a manashield.. however one question is still open^^
is this a fix to an exist skill or a new one?

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 Post subject:
PostPosted: Wed May 02, 2007 9:25 am 
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It's a new skill row.

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 Post subject:
PostPosted: Wed May 02, 2007 10:43 am 
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well know i know all i want to know.. fine.. kind regards to the explains


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 Post subject:
PostPosted: Wed May 02, 2007 10:46 am 
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HOLY CRAP, If that would be true, I would give up fire right away. Just go lightning and cold...

Where do you guys get this idea from?


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 Post subject: Re: new ice buff
PostPosted: Wed May 02, 2007 1:54 pm 
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Disconn3cted wrote:
am i the only one who thinks this will make pure int overpowered? i hope there is a patch to weaken its effect (make it last for a very short amount of time)


Nah pure int wont be overpowered cause a pure str can also use that skill.


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 Post subject: Re: new ice buff
PostPosted: Wed May 02, 2007 2:56 pm 
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Vortexx wrote:
Disconn3cted wrote:
am i the only one who thinks this will make pure int overpowered? i hope there is a patch to weaken its effect (make it last for a very short amount of time)


Nah pure int wont be overpowered cause a pure str can also use that skill.


lol? how long would his mama shield last? 1 shot... and wont be able to use skill


PURE IT WILL RULE THIS WORLD!!11ONEONE

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 Post subject:
PostPosted: Wed May 02, 2007 3:04 pm 
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Due to this new ice move.
Is it better for a pure int to take the Heuskal Build now (80 cap int spear suck at pvp):

90 Heuksal
90 Lightning
90 Ice
30 Something.

OR still go on with bicheon tree but lose HP Passive

90 Bicheon
90 Lightning
90 Ice
30 Something

I do not know which to choose, help me.


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 Post subject:
PostPosted: Wed May 02, 2007 3:40 pm 
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such a skill will have a long cooldown, & it's not like a couple shots wont deplete a pure int's mana no matter, how large int mana is, it's as much as a pure str's hp, so a couple shots will take it down :P , then kill them while cooldown


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 Post subject: Re: new ice buff
PostPosted: Wed May 02, 2007 3:50 pm 
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Fat_Smurf wrote:
Vortexx wrote:
Disconn3cted wrote:
am i the only one who thinks this will make pure int overpowered? i hope there is a patch to weaken its effect (make it last for a very short amount of time)


Nah pure int wont be overpowered cause a pure str can also use that skill.


lol? how long would his mama shield last? 1 shot... and wont be able to use skill


PURE IT WILL RULE THIS WORLD!!11ONEONE

pure int would get stunned, knockback before it could cast the silly nukes.

The pure int's shield would also last 1 shot.


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 Post subject:
PostPosted: Wed May 02, 2007 4:08 pm 
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where u guys see this skill, cause everyone is talking about it, but no one show where it is... maybe just i can't find it...

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 Post subject:
PostPosted: Wed May 02, 2007 4:12 pm 
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HBblade wrote:
such a skill will have a long cooldown, & it's not like a couple shots wont deplete a pure int's mana no matter, how large int mana is, it's as much as a pure str's hp, so a couple shots will take it down :P , then kill them while cooldown


Wrong.

For example a str char with 20k HP, your damage rate is 3k dmg/s, HP regeneration rate (from pots) is 1.5k HP/s
So it will take 10s to kill that Str.
But if u use new ice skill, 50% dmg reduce for example. Will u kill him in 20s?

The answer is NO. Because your dmg rate is now 1.5k dmg/s, but the 1.5k HP/s regeneration will make your attack harmless.

Quote:
how large int mana is, it's as much as a pure str's hp

In the case above, only 50% of dmg is comsumned to mana. Neither u can destroy his HP and MP.

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 Post subject:
PostPosted: Wed May 02, 2007 4:46 pm 
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What ice buff are yall talkin about?


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 Post subject:
PostPosted: Wed May 02, 2007 5:01 pm 
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@ nuclear silo, hmm that would make the skill less overpowered then making it a mana shield, as a mana shield they could take as much as a pure str :O

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 Post subject:
PostPosted: Wed May 02, 2007 6:00 pm 
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NuclearSilo wrote:
HBblade wrote:
such a skill will have a long cooldown, & it's not like a couple shots wont deplete a pure int's mana no matter, how large int mana is, it's as much as a pure str's hp, so a couple shots will take it down :P , then kill them while cooldown


Wrong.

For example a str char with 20k HP, your damage rate is 3k dmg/s, HP regeneration rate (from pots) is 1.5k HP/s
So it will take 10s to kill that Str.
But if u use new ice skill, 50% dmg reduce for example. Will u kill him in 20s?

The answer is NO. Because your dmg rate is now 1.5k dmg/s, but the 1.5k HP/s regeneration will make your attack harmless.

Quote:
how large int mana is, it's as much as a pure str's hp

In the case above, only 50% of dmg is comsumned to mana. Neither u can destroy his HP and MP.


lol, 10s for a pure int to kill a pure str who's potting, lmfao :roll:


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 Post subject:
PostPosted: Wed May 02, 2007 6:47 pm 
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HBblade wrote:
NuclearSilo wrote:
HBblade wrote:
such a skill will have a long cooldown, & it's not like a couple shots wont deplete a pure int's mana no matter, how large int mana is, it's as much as a pure str's hp, so a couple shots will take it down :P , then kill them while cooldown


Wrong.

For example a str char with 20k HP, your damage rate is 3k dmg/s, HP regeneration rate (from pots) is 1.5k HP/s
So it will take 10s to kill that Str.
But if u use new ice skill, 50% dmg reduce for example. Will u kill him in 20s?

The answer is NO. Because your dmg rate is now 1.5k dmg/s, but the 1.5k HP/s regeneration will make your attack harmless.

Quote:
how large int mana is, it's as much as a pure str's hp

In the case above, only 50% of dmg is comsumned to mana. Neither u can destroy his HP and MP.


lol, 10s for a pure int to kill a pure str who's potting, lmfao :roll:

I said an example

Just go to DW south gate and ask someone with 10k dmg nuke to a str 20k HP. Then ask another person with 5k dmg nuke. U'll understand that 5k nuke will take forever to kill that str.

Time to kill = HP / (dmg rate + HP regen rate).

Now divide dmg rate per 2 and see if time to kill is multiple by 2? Dont be so dumb

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 Post subject:
PostPosted: Wed May 02, 2007 8:17 pm 
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NuclearSilo wrote:
HBblade wrote:
such a skill will have a long cooldown, & it's not like a couple shots wont deplete a pure int's mana no matter, how large int mana is, it's as much as a pure str's hp, so a couple shots will take it down :P , then kill them while cooldown


Wrong.

For example a str char with 20k HP, your damage rate is 3k dmg/s, HP regeneration rate (from pots) is 1.5k HP/s
So it will take 10s to kill that Str.
But if u use new ice skill, 50% dmg reduce for example. Will u kill him in 20s?

The answer is NO. Because your dmg rate is now 1.5k dmg/s, but the 1.5k HP/s regeneration will make your attack harmless.

Quote:
how large int mana is, it's as much as a pure str's hp

In the case above, only 50% of dmg is comsumned to mana. Neither u can destroy his HP and MP.


Mana shield this

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 Post subject:
PostPosted: Wed May 02, 2007 10:02 pm 
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BaronSengir wrote:
NuclearSilo wrote:
HBblade wrote:
such a skill will have a long cooldown, & it's not like a couple shots wont deplete a pure int's mana no matter, how large int mana is, it's as much as a pure str's hp, so a couple shots will take it down :P , then kill them while cooldown


Wrong.

For example a str char with 20k HP, your damage rate is 3k dmg/s, HP regeneration rate (from pots) is 1.5k HP/s
So it will take 10s to kill that Str.
But if u use new ice skill, 50% dmg reduce for example. Will u kill him in 20s?

The answer is NO. Because your dmg rate is now 1.5k dmg/s, but the 1.5k HP/s regeneration will make your attack harmless.

Quote:
how large int mana is, it's as much as a pure str's hp

In the case above, only 50% of dmg is comsumned to mana. Neither u can destroy his HP and MP.


Mana shield this

Image
Image

What did u want to say? :?

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 Post subject:
PostPosted: Wed May 02, 2007 10:26 pm 
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Lol.. since I never use wep skills that much... I plan on using 90fire/90lite/90cold/and 30bicheon. The blocking rate will decrease but I will get High Dmg and High Def.

-Grim

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 Post subject:
PostPosted: Wed May 02, 2007 10:38 pm 
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Sure. But u missed 5% of BR and a lot of good skill from bicheon. What do u plan to use to buy time? Shield technique is usefull though.

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 Post subject:
PostPosted: Wed May 02, 2007 10:58 pm 
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A lil tip that I use is frost wall.. make one before you put on cape for PvP..then once It breaks..you should have about a decent 3-4nukes on them...Then the ice buff is my second defence while im finishing my 5th nuke finisher..

-Grim

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 Post subject:
PostPosted: Wed May 02, 2007 11:07 pm 
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Grim wrote:
A lil tip that I use is frost wall.. make one before you put on cape for PvP..then once It breaks..you should have about a decent 3-4nukes on them...Then the ice buff is my second defence while im finishing my 5th nuke finisher..

-Grim

And after 5th nuke, what will u do? With firewall and fan storm, i could break your strategy of fighting easily :wink:

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