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Sharp324
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Post subject: Hybrid INT spear/light/force Posted: Fri May 11, 2007 1:52 pm |
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Joined: Jan 2007 Posts: 4383 Location:
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Ok well this will give some of you something to dohile you cant login on SR. Well as the topic said im working on a INT hybrid atm, and before you ask yes i want force even though some say its useless but im getting it for my guild to help with trades, and other things well a resser can come in handy. Well ive basicly decided im going light but open to suggestions. But im stuck on buffs and other skills, are there anything that would be really important in the fire class for me? Also for my heuksal atm im going to get Heuksal spear series(i think anyway, comment please), Soul depart Spear series, Ghost Spear attack series, and Flying dragon series. But yeah not sure what else to say, ask if any more info needed. But comments will be appreciated
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shadowman20875
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Post subject: Posted: Fri May 11, 2007 2:01 pm |
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int hybrid+force means leaving out fire or ice as u stated
it rly depends on what kind of hybrid u are, if ur 1:1 or 2:1 u have enuf health that u dont need ice protection but not enuf magic dmg and relies on crit to win, therefore go fire to boost ur physcial dmg
ir ur 4+:1 then go ice becuase ur main dmg is nuke and crits help, but are not kill shots and increase phys. dmg wont mean that much
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Sharp324
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Post subject: Posted: Fri May 11, 2007 2:09 pm |
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Im 2:1 but thanks for the info, so you think i should go fire instead of light?
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Mauler109
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Post subject: Posted: Fri May 11, 2007 2:27 pm |
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Light is a must for all builds because of Ghost-walk.
My int hybrid has Spear, Light, and Ice as main, have fire 2ndhand, and now it's getting messed up because I'm switching to sword.
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Sharp324
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Post subject: Posted: Fri May 11, 2007 2:39 pm |
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Mauler109 wrote: Light is a must for all builds because of Ghost-walk. My int hybrid has Spear, Light, and Ice as main, have fire 2ndhand, and now it's getting messed up because I'm switching to sword.
I meant as my main imbune (Spelling?) I know ill need the grasswalk and one of the buffs for mag attack inc but idk if i should go with fire or light as my main imbune
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Mauler109
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Post subject: Posted: Fri May 11, 2007 5:41 pm |
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I went lighting because with spear and lighting nuke it made since to keep passing the damage around.
With ghost spear and Fanning Spear(which I didn't get) your already doing damage to others and luring possible others. Same goes for lighting nuke, 3 mob jump range, they rush in, ghost spear, lion-shout, all are AOE. So i just chose the AOE imbue.
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shadowman20875
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Post subject: Posted: Fri May 11, 2007 9:08 pm |
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Sharp324 wrote: Im 2:1 but thanks for the info, so you think i should go fire instead of light?
IMO go light and fire, cold as back up, ull have enuf health to tank as a 2:1 so cold buffs are useless overall, and u get spear passive which gives u more hp
some ppl might think go ice for the 90 cap and i think u should consider it becuase ressers need to stay alive
SO:
Fire=dmg
ice=stay alive
light=must
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Sharp324
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Post subject: Posted: Sat May 12, 2007 8:16 am |
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ok but that will push my mastery to 300, well about 299 but still. Do i really want to do that?
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