the focus on magical damage is an attempt to make my hybrid's overall def more efficient than that of a str to compensate lose of hp. (like "normal dmg higher" stuff cept in defense)
my 1:1 protector has higher magdef and lower phy def than pure str garm(more gain than loss last time i checked). in non-crit hits in theory i would take less damage, crit damage only comes every so often and is relative - I will live with that drawback.
the point of my question was to make sure I dont invest too much mag defense to a point that some goes to waste cuz theres no more magic damage to defend agaisnt(if int garm still takes magical damage then my hybrid is just a question of how much hp i want and how much min phy def i want to weaken crits, if int garm does
not take any more magical damage, then the number i seek is indeed between str garm and int garm mag defenses ^^;
Quote:
...hence u use armor coz armos has high phy reins to compensate....
by that compensation your total def actually goes down significantly. if u want to fight a str and have mag def wasted then i agree whole heartedly use prot or armor, but if your fighting my hybrid bow, i still deal significant magical damage to a heavy int hybrid shield garm(he had lots of int in gear tho so his balance was like pure int without int gear~), so it seems counter productive to lower total defense & lose bonuses~
...before someone says "because magic is always higher", well try comparing together a lvl 67 pure str in npc armors with that of lvl 67 pure str in npc garments, unless i made an accident in my calc the armor actually has higher
total def

it was like 100+ over, and this is still with some of ur gear lagging 5 lvls behind cuz npc wont sell you latest available to lvl 67 for some parts so i assume it would be even higher otherwise
hope that wasnt too long to read ^^; its a bad habit of mine