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 Post subject: Where to put last 30 masteries?
PostPosted: Sun Jul 08, 2007 9:44 am 
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Hey, I'm pure int s/s and I'm planning for 90 ice, 90 light, and 90 bicheon. Where should I put my last 30 masteries?

I was thinking of doing 10 heuksal, 10 force, and 10 pacheon. Because it's a good, diverse effect that is light on sp.

Anybody have a different suggestion?

30 fire seems to be what alot of people like, but it's basicly just for fire shield and alittle extra magical defence. When do pure ints use weapon skills at 90 cap? Not much, but you still will knockdown when you get low on hp and mp, hence me taking bicheon and not fire.

So, tell me your thoughts, and hopefully I will be able to choose :)


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PostPosted: Sun Jul 08, 2007 9:52 am 
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its also for physical upgrade

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PostPosted: Sun Jul 08, 2007 2:29 pm 
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30 fire for fire shield.

that fire shield should be enough to get you ice immune easily.

or you can try 80 bich, 80 fire, 80 light, 60 ice with 40% mana shield.

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PostPosted: Sun Jul 08, 2007 3:26 pm 
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I'd say 30 fire too, just for that shield. Simply because its possible to get ice immune, and 10 heuksal = 100 HP = suckage, 10 pacheon = attack rating = not important, and 10 force = MP increase? WHY?! Pure int lol.

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PostPosted: Sun Jul 08, 2007 3:43 pm 
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if Joymax does not change the fire shield then add to fire
or else get that bit of heuksal passive :)


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PostPosted: Sun Jul 08, 2007 4:02 pm 
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Many are saying fire, I don't think I need it though. Because who at the 90 cap is going to use ice imbue anyways? I think everyone doesn't like its damage and they all assume everyone is ice immune.

Also, at that other guy, 100 hp is alot for a pure int. 100 mp is because I'm going to be using mana shield, so I'll need all the mp I can get. And pure ints have a naturally low attack rating, thus that extra 9 or 18 is very useful.


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PostPosted: Sun Jul 08, 2007 4:08 pm 
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100 HP, reli aint that much. If someone can get u down to within 100hp, your already gone.

100MP, i can see where your coming from. But again, no skills are less than 100MP, and no attack will be less than 100 lol.

So again, its just too insignificant.

The attack rating i suppose can help more. So if i were you, i'd get 30 pacheon!

Either 30 pacheon or 30 heuksal. 10 in each is too insignificant.

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PostPosted: Sun Jul 08, 2007 4:17 pm 
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[SD]Rainigul wrote:
Many are saying fire, I don't think I need it though. Because who at the 90 cap is going to use ice imbue anyways? I think everyone doesn't like its damage and they all assume everyone is ice immune.

Also, at that other guy, 100 hp is alot for a pure int. 100 mp is because I'm going to be using mana shield, so I'll need all the mp I can get. And pure ints have a naturally low attack rating, thus that extra 9 or 18 is very useful.


lol seriously? im switching from fire to ice for 90 cap.

ive read around the forums that some arent minding ice immunity cuz the damage between fire and ice imbue for STR is so little its not even worth passing up on the ice side effect (catching those that arent ice immune off guard)

i know fire archers on one hand have no reason to stick with fire and "try to do the highest damage possible" because we're gettin stun and KB now, highest damage isnt a complete must anymore.

and ive seen ice bladers coming back roaming around because even with fire they can't kill, so why not go ice.

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PostPosted: Mon Jul 09, 2007 4:50 am 
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[SD]Rainigul wrote:
Many are saying fire, I don't think I need it though. Because who at the 90 cap is going to use ice imbue anyways? I think everyone doesn't like its damage and they all assume everyone is ice immune.

Also, at that other guy, 100 hp is alot for a pure int. 100 mp is because I'm going to be using mana shield, so I'll need all the mp I can get. And pure ints have a naturally low attack rating, thus that extra 9 or 18 is very useful.

Ice archers (the new most over-used build since only rogue and warrior will have ice immunity, out of euro chars obviously).

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