Post is Long...Sry xD I want to add pictures so it'll be more fun to read...but....NAH lets do it this way :p
But anyway, all of them sound great!Ok, so i cant get a class like the one in silkroad and thats sad

so ill slap down what i think so far:
Blader : Fits 2/3 of the description.
-Survivability--Lives a great amounts of time vs several enemies(possibly forever),and can aoe a bit.
-AoE--The AoEs aren't joymaxingly (hehe crummy joke) effective but they are decent(the knockdown if you catch 3 ppl stand really close)
-Turnin Tables--Its not too effective in Tide Turning due to the low chance that you'll actually find enemies standing that close to each other.
SO
Great Tanker/Has Aoe/Low chance of Tide...turn
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Bow:Fits 2/3 of the description.
-Survivability--Their survivability is arguable since they are ranged,and if they maintain that range, they can probably be effective against some melee attackers.On top of that they can obliterate any ints that are also attacking from range.
-AoE--Has some nice AoE skills that hit up to 4 people and does good damage
-Table Turnin--Tide Turn By simply picking them off!Nice skills that crit and do 'double cheeseburger' whopper damage.
SO
Ranged,but arguable survivability,so I didn't count it/Has nice AoE that hit up to 4 enemies/Tide Turn By Sniping
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2:1 Hybrid Warlock: Sounds like it fits 2/3 of the description.
-Survivability--They Survive pretty well thanks to that drain + the shield,and with a warrior sub for the one hand lord they can avoid crits,block,and shield thrash any melee that happens to get close.However,they are an int heavy class,plus their probably the most annoying class in the game which cause ppl to turn on their 'nuker scan' so it shares an arguable lifespan with a bow user...and a mage.
-AoE--LOTS of AoE at higher lvls which seem very effective.
-Table Turnin--Thanks to those AoEs, it might be able to tide turn easily because the enemies are weakened so badly.
SO
Survivability is a bit questionable so it wasn't added/Great AoE/Tide Turn For Teh Team!
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Dual Axe Euro :Fits 2/3 of the description(hey who doesn't?)
-Survivability--Seems like they wont live THAT long due to the pot delay,but they have vital increase which increases health by a good amount,and the have iron and mana skin which can be used depending on the situation.Unfortunately you wont always be able to pull these off.
-AoE--Pretty decent!Almost all the moves that they DO have are AoE,but like all other euro warriors they share a very limited amount of skills(attack type).Like bladers, its rare that you find 3 melees hitting you upclose,but even if it did happen, unlike bladers, you wont be able to live through it unless you have on iron skin.But like i mentioned before it wont always be there for you.
-Table Turnin--Possibly good since you have an AoE stun,but you might not live long enough to pull it off.
SO
Decent Survivability/Nice AoE/Unknown Tide turning
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1 Hand Euro:Fits 2/3 of the description(yawn)
-Survivability--Vital Increase,very Hp,and a shield.Need I say more?Well yeah...theres the pot delay(of COURSE)
-AoE--Only 2 aoes...but its good.Its funny to watch enemies slide back and get stuck on a tree of something occasionally.
-Table Turnin--Aside from dulling enemies who will easily recover later,its not what i was hoping for.
SO
Nice Survivability/Fun AoEs/Not so good on Tide Turning(I kinda hate the words table/tide and turning in a sentence now >.<)
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Glaive:Fits 2/3 of the description.(really close to 3)
-Suvivability--Seems very high thanks to high hp and no pot delay.
-AoE--LOTS of AoE attacks.In Fact,Id say this one IS a warlord if only it hit more than 5 ppl at once T.T So close to being ideal.Plus alot of ppl say their skills are boring to look at which kinda cripples the fun in it.Yeah,Warlords on L2 were the same way,but being able to stun an infinite amount of ppl made up for that too easily.
-Table Turnin--Almost the same as a Bow.Simply Obliterate anyone in your path and it will turn tides and bust heads.However,getting that close kinda puts your life in danger...but hey...nothing like getting a little adrenaline from doing it anyway!
SO
Good Survivability/Awesome AoE/Tide turning is a little arguable since you might get targeted,hear some gun clicks, and blackout before you get close.Also,the fun factor is reduced alittle since there are so many ppl playing them,on top of skills that have been said to get old fast.
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Pure int s/s Cold/Light:Fits 3/3 of the description(!!!!!!)
-Survivability--Shield,blader type skill that give you extra defense/block rate,and your Naruku barrier...um....Mana Tank.Makes you have goodish survivabilty.Have a few concerns tho.Seeing low hp kinda irritates me,and the simple fact that your a nuker will cause everyone to target you.
-AoE-- Choices,choices.Decent amount of AoE nukes to whoop you enemies with.Not to mention when the cap rises you'll have some of the best looking skills in the game.
-Tide Turning--Like a bow user.Point,Click,and Fire.Simply snapping them like twigs will bring the enemies morale to its knees.
SO
Arguable Survivability,However due to having a shield, some blader defense skills,and mana for yet another shield...It Theoretically makes them seem to have great lifetime/AoEs look really cool which adds some fun to using them/Tide Turning is pretty decent,tho its not too high,its high enough.Fun Factor is a little on
Wait...how did this build get a 3/3? Just barely.I'm still thinking about the survival part and i just simply chose that it was decent due to all its defense capabilities.its actually quite close to the glavie.Fun Factor is a little sucky tho thanks to all the sp farming that has to be done....I think we all hate sp farming
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All this said that classes come too close for me to tell and theres only one grand ultimatum question remaining.
WHICH will be the most FUN at end game?