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 Post subject: pure str Rogue/Warlock?
PostPosted: Wed Dec 12, 2007 6:45 am 
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juz wondering why no 1 mention it at all?
its a totally aggressive build compared to rogue/cleric (more for def and survival)

Warlock for the bloody trap, stun, sleep, hp leech, debuffs and myabe robe
stun, put all status, stun again(or sleep if stun fails), rogue attacks
i thk aft putting on the phy raze/ravange, rogue can kill any builds within 1-2 moves...but its a v risky build, 1 hit others or be 1 hitted w/o cleric buffs

juz some thoughts and an alternative build to the ubiquitous rogue/cleric, warrior/cleric, wiz/cleric

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PostPosted: Wed Dec 12, 2007 7:07 am 
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its been discussed b4 just not a whole lot of info on it but my guide does have a sub-class section for the warlock...

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PostPosted: Wed Dec 12, 2007 7:14 am 
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i always believe that high dmg build like wiz or rogue which can 1-2 hit enemy needs disabling skills so as to stun/disable enemy 1st and get 1-2 hits in to kill off them thats why warlock is a good sub

hitting 1st is v important and thats my reasoning behind

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PostPosted: Wed Dec 12, 2007 7:19 am 
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relying on stun to disable and ensure victory it to random for my liking. I won't work if they resist or if they have pills to pot it off.

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 Post subject:
PostPosted: Wed Dec 12, 2007 8:03 am 
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Really, the reason why no1 likes it, is because it's not necessary. If you win in 1 crit and you have the longest range in game, you already guarantee the first hit. Not to mention stealth.

It's better for a full str to be able to heal than to disable, if they are already doing really high dmg.

It's a really good build, better than bard for PvP, but being able to heal fully by switching to a rod and using a heal almost instantly beats having to use a leach skill which can get canceled and you would be screwed, and takes longer so you will have to keep doing it over and over.

Stun and sleep are tempting, but they still can't compare to self healing and bless spell on top of full immunity. That's just how it is.

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