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GodlyDivine
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Post subject: 2H/Cleric[skill help] Posted: Fri Dec 28, 2007 1:50 am |
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Joined: Dec 2007 Posts: 5
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I'm planning to be a 2 handed warrior with cleric to be my sub class. I'm just wondering what kind of skills to get in order for me to be strong. Please need help fast! Thank you afterwards
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TheInstinct
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Post subject: Posted: Fri Dec 28, 2007 1:54 am |
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| Regular Member |
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Joined: Dec 2007 Posts: 200
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The skills that stay after you switch back into 2h, which are:
Holy Word
Bless Spell
Healing Cycle(Optional)
Recovery Division
Holy Spell
Healing Orbit(Optional)
I would get the non-optional ones, and the optional if there is SP to spare.
All credits for that go to Fug_Dup, in the Warlock guide topic.
http://www.silkroadforums.com/viewtopic.php?t=62280
_________________ SIash Lv1x [1H/2H Sword/Cleric] Uranus
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BigBang
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Post subject: Posted: Fri Dec 28, 2007 5:54 am |
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Joined: Dec 2007 Posts: 10 Location: Eating your cookies from the cookie jar.
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Healing Cycle/Orbit owns..
Get them! at 7x-8x it's 5k hp healed per sec.
_________________ IGN: Fahrenheit
Guild: BigBang
Grant Name: SuperJunior
Level: Level 80 Pure Int Nuker
-80 Cold
-80 Light
-80 Heuksal
Baby baby baby.
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Zing
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Post subject: Posted: Fri Dec 28, 2007 6:02 am |
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Joined: Dec 2006 Posts: 568 Location:
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If you want for support play, you can get Body blessing, Soul Blessing, and Body Deity to give your teammates buff in defense. They stay even after switching weapons, just you can't use it on yourself, as they disappear when you switch weapons.
Also, Heaven Flash and Heaven Glare should help you out in speed, as you can trap fast Chinese or people with Moving March buff. It has a 80% chance of trapping, so that means almost always; also it has 10 seconds of entrapment for you to get over and destroy your enemy.
All these skills are all optional, but should improve your play.
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TheInstinct
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Post subject: Posted: Fri Dec 28, 2007 7:40 am |
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Joined: Dec 2007 Posts: 200
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BigBang wrote: Healing Cycle/Orbit owns.. Get them! at 7x-8x it's 5k hp healed per sec.
Yes, they're awesome, but they're not as necessary as Recovery Division because they only last 16 seconds(I think). You'd have to re-cast tons of Warrior buffs that stay with the weapons.
_________________ SIash Lv1x [1H/2H Sword/Cleric] Uranus
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Zing
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Post subject: Posted: Fri Dec 28, 2007 8:18 am |
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Joined: Dec 2006 Posts: 568 Location:
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16 seconds is a long time in crucial battles for victory; not to mention its extremely fast cast time. If you want to be a champ, get Healing Cycle and Orbit.
Sacrificing your warrior self-buff, which is only warcry for 2-Hand, is really worth it when you need that HP immediately. You can always rebuff right after if you want, they don't take too long; or even rebuff warcry when you toss on bless shield or skins.
If they're party buffs, then no biggy at all. When the cleric isn't doing his job, or you don't have a cleric at all, it's better to stay alive and face the consequences of rebuffing (which isn't long at all!), than losing 2% of exp.
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Nitro
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Post subject: Posted: Fri Dec 28, 2007 3:37 pm |
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Joined: Sep 2007 Posts: 4769 Location:
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Zing wrote: 16 seconds is a long time in crucial battles for victory; not to mention its extremely fast cast time. If you want to be a champ, get Healing Cycle and Orbit.
Sacrificing your warrior self-buff, which is only warcry for 2-Hand, is really worth it when you need that HP immediately. You can always rebuff right after if you want, they don't take too long; or even rebuff warcry when you toss on bless shield or skins.
If they're party buffs, then no biggy at all. When the cleric isn't doing his job, or you don't have a cleric at all, it's better to stay alive and face the consequences of rebuffing (which isn't long at all!), than losing 2% of exp.
+1
_________________  Thanks Noobs_Slayer for signature.
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