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ciko1984
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Post subject: wizard/warlock build? Posted: Fri Feb 29, 2008 1:16 am |
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Joined: Oct 2007 Posts: 318 Location:
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Hello i have a wizard/cleric in sparta and now i made 275k/300k farming now can any1 tell me what skillz should i take from warlock (add trap i love it  ) i will be grateful if you answer me thanks fellas 
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bluetoN
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Post subject: Re: wizard/warlock build? Posted: Fri Feb 29, 2008 7:00 am |
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Joined: Feb 2008 Posts: 88 Location:
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Mind Control Line - Max it Dark Mentalist - i would Recommend Toxin & Cursed Breath (max it) Raze - Medical Raze,Combat Raze,Courage, & Magical Raze (max it) Bloody Swarm - Red Flower (Optional) & Trap Booster (Optional) Blood - Bloody Trap (Optional) the rest is useless.. baby nukes Soul Pressure - Daze & Illusion (MAX IT) Evil Swell - MAx IT!! Cruel Spell - Reflect VampireKiss/Touch (MAX IT) Dim Haze - Slumber & Wheel BIND ( MAX IT!!) My Experience? lvl 57 Warlock/Wizard in Neptune Server Holla Back 
_________________ <<banned from SRF for bot admission. -SG>>
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ciko1984
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Post subject: Re: wizard/warlock build? Posted: Fri Feb 29, 2008 11:53 am |
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Joined: Oct 2007 Posts: 318 Location:
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hmm thank you for your answer i will use these 
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CLOT
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Post subject: Re: wizard/warlock build? Posted: Fri Feb 29, 2008 2:13 pm |
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Joined: Nov 2007 Posts: 825 Location:
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Quote: Dark Mentalist - i would Recommend Toxin & Cursed Breath (max it) juz DOT nukes, u got much better wiz nukes, skip it Quote: Bloody Swarm - Red Flower (Optional) & Trap Booster (Optional) red flower - juz norm nuke no special status, skip it, wiz nuke pwns it totally
_________________ found some aim in life, something more important waiting for me
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ciko1984
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Post subject: Re: wizard/warlock build? Posted: Fri Feb 29, 2008 3:18 pm |
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Joined: Oct 2007 Posts: 318 Location:
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damn i need cursed hearth  thx for correcting 
_________________ <<banned from SRF for remaking a banned account. -SG>>
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borat2
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Post subject: Re: wizard/warlock build? Posted: Fri Feb 29, 2008 5:23 pm |
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Joined: Jan 2007 Posts: 2547 Location: The Netherlands
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wizard/warlock is a great combination for both 1on1 and group pvp
you get 100k+ sp from your level to 80 with gap 0 think you can afford maxing all skills in both mastery
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Malicious
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Post subject: Re: wizard/warlock build? Posted: Fri Feb 29, 2008 6:21 pm |
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Joined: Dec 2007 Posts: 717 Location:
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borat2 wrote: wizard/warlock is a great combination for both 1on1 and group pvp
you get 100k+ sp from your level to 80 with gap 0 think you can afford maxing all skills in both mastery Well since he farmed 275k and is going for 300k. Im pretty sure he can. Yeah do the tripple stun and then switch to wizard and do AOE nukes to kill three opponents is awesome. Yet you lack TONS of defense.
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Venus » 1x Cleric - Marce » [BlackHand]
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ciko1984
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Post subject: Re: wizard/warlock build? Posted: Fri Feb 29, 2008 6:55 pm |
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Joined: Oct 2007 Posts: 318 Location:
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ok i made a list 'to be opened' pls write a comment if you find sth. not useful or sth missing. thx Raze===> max Bloody Swarm===>Trap Booster Blood===> Bloody Trap Soul Pressure===>Daze, Illusion, Wrath Daze, Shade Illusion Evil Swell===> max Cruel Spell===> Vampire Touch, Scream Mask, Scream Mask, Vampire Kiss, Advanced Reflect Dim Haze===> Slumber, Wheel Bind, Mirage, Deep Slumber, Phantasma Required SP: 154,756 Required SP: 217,596 (Wizard skills) Total SP : 372,352
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bluetoN
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Post subject: Re: wizard/warlock build? Posted: Fri Feb 29, 2008 6:56 pm |
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Joined: Feb 2008 Posts: 88 Location:
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CLOT wrote: Quote: Dark Mentalist - i would Recommend Toxin & Cursed Breath (max it) juz DOT nukes, u got much better wiz nukes, skip it Quote: Bloody Swarm - Red Flower (Optional) & Trap Booster (Optional) Quote: red flower - juz norm nuke no special status, skip it, wiz nuke pwns it totally DoT's r Useful if put in the right hands they do massive damage over time useful if you cant 1 hit em. Red Flower isnt a nuke its Passive to increase magic attck, which is used for Bloody Trap which is very useful in PvP, but isnt necessary as i put Optional.
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SaoKill
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Post subject: Re: wizard/warlock build? Posted: Fri Feb 29, 2008 11:33 pm |
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Joined: Jan 2008 Posts: 1265 Location:
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DoT's are helpful in some situations, but not in others. For example, the smart thing to do is: Vampire Touch -> Stun -> Debuff -> Sleep -> [Switch To Wizard] -> Nuke
But if you have DoT's on him, than Sleep is canceled, and Staff = no
_________________ [Server]//:Sparta
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bluetoN
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Post subject: Re: wizard/warlock build? Posted: Sat Mar 01, 2008 3:12 am |
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Joined: Feb 2008 Posts: 88 Location:
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SaoKill wrote: DoT's are helpful in some situations, but not in others. For example, the smart thing to do is: Vampire Touch -> Stun -> Debuff -> Sleep -> [Switch To Wizard] -> Nuke
But if you have DoT's on him, than Sleep is canceled, and Staff = no Bloody Trap -> Sleep -> Debuff(yes u can debuff wont wake em up) -> DoT -> 1 Hit thats just a example but theirs soo many versatility with wizard/warlocks so the combination is endless ;S
_________________ <<banned from SRF for bot admission. -SG>>
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CLOT
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Post subject: Re: wizard/warlock build? Posted: Sat Mar 01, 2008 3:28 am |
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Joined: Nov 2007 Posts: 825 Location:
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why even waste time to cast DOT when u can 1 hit wif wiz nuke aft debuffing (mag ravage)
for me, i calculated 324k sp for only necessary skills wiz/war for pvp only
_________________ found some aim in life, something more important waiting for me
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Embodiment
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Post subject: Re: wizard/warlock build? Posted: Sat Mar 01, 2008 8:16 pm |
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Joined: Mar 2007 Posts: 298 Location:
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CLOT wrote: why even waste time to cast DOT when u can 1 hit wif wiz nuke aft debuffing (mag ravage)
for me, i calculated 324k sp for only necessary skills wiz/war for pvp only Sorry but, Decayed and Curse Breath is a must for the Pure Caster!, I know you can blow them away just with "Razes" and a meteor, but sometimes that will not be enough...ONLY an idiot would try to fight a Warlock/Wizard without some kinda buff...Mana Shield//Mana Skin//Bless something this is when the Dark Mentalist line comes into play, and they are also needed to kill Holy Spell...Wheel Bind, Decayed, Curse Breath...without the Dark Mentalist skills you just lack more ways to kill people. ----------- -----------
_________________ The Noob Warlock/Wizard PvP Another Noob Warlock/Wizard PvP
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SaoKill
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Post subject: Re: wizard/warlock build? Posted: Sat Mar 01, 2008 8:31 pm |
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Joined: Jan 2008 Posts: 1265 Location:
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Embodiment wrote: CLOT wrote: why even waste time to cast DOT when u can 1 hit wif wiz nuke aft debuffing (mag ravage)
for me, i calculated 324k sp for only necessary skills wiz/war for pvp only Sorry but, Decayed and Curse Breath is a must for the Pure Caster!, I know you can blow them away just with "Razes" and a meteor, but sometimes that will not be enough...ONLY an idiot would try to fight a Warlock/Wizard without some kinda buff...Mana Shield//Mana Skin//Bless something this is when the Dark Mentalist line comes into play, and they are also needed to kill Holy Spell...Wheel Bind, Decayed, Curse Breath...without the Dark Mentalist skills you just lack more ways to kill people. ----------- ----------- Yeah.. true. Another thing to do is two DoT's, and Mana Combustion, Knockback, Kill.
_________________ [Server]//:Sparta
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ciko1984
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Post subject: Re: wizard/warlock build? Posted: Sat Mar 01, 2008 10:50 pm |
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Banned User |
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Joined: Oct 2007 Posts: 318 Location:
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dont these skills in Dark Mentalist line stay when i change to staff? if not why should i use these? or tell me a pvp with a full str warrior with mana skin, holy spell on 
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SaoKill
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Post subject: Re: wizard/warlock build? Posted: Sat Mar 01, 2008 10:54 pm |
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Joined: Jan 2008 Posts: 1265 Location:
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They do stay when you change to a staff...
_________________ [Server]//:Sparta
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ciko1984
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Post subject: Re: wizard/warlock build? Posted: Sat Mar 01, 2008 11:43 pm |
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Joined: Oct 2007 Posts: 318 Location:
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then i think i should add Dark Seed,Strap,Decayed,Curse Breath,Dark Breath,Dark Decayed >.< so the sp i need is =216,183 for warlock and 217,596 for wizard so totally 433,779 i have 300k sp and 130k for 25-100 then i have to farm 3k more  (damn i cant think 90 farming :S)
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SaoKill
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Post subject: Re: wizard/warlock build? Posted: Sat Mar 01, 2008 11:50 pm |
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Joined: Jan 2008 Posts: 1265 Location:
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huh what? 25-100? and you only need the two DoT's that do Dull Status & Bleed Status...
_________________ [Server]//:Sparta
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ciko1984
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Post subject: Re: wizard/warlock build? Posted: Sat Mar 01, 2008 11:58 pm |
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Banned User |
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Joined: Oct 2007 Posts: 318 Location:
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my char is lvl 25 now  and the dots that i choose are the ones that give bleed and dull (and other 2 are aoe of them)
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SaoKill
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Post subject: Re: wizard/warlock build? Posted: Sun Mar 02, 2008 12:06 am |
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Joined: Jan 2008 Posts: 1265 Location:
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You should get one or the other. They both do the same damage, but one is AOE and the other isn't. You don't need to have ANY of the Non-AOE one [first one] to level the AOE one.
_________________ [Server]//:Sparta
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ciko1984
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Post subject: Re: wizard/warlock build? Posted: Sun Mar 02, 2008 12:14 am |
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Joined: Oct 2007 Posts: 318 Location:
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do aoe dots have 'more' casting time? if yes then i will stick with non aoes 
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Last edited by ciko1984 on Sun Mar 02, 2008 1:56 am, edited 1 time in total.
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SaoKill
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Post subject: Re: wizard/warlock build? Posted: Sun Mar 02, 2008 12:51 am |
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Joined: Jan 2008 Posts: 1265 Location:
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Both have casting times...
_________________ [Server]//:Sparta
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ciko1984
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Post subject: Re: wizard/warlock build? Posted: Sun Mar 02, 2008 1:57 am |
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Joined: Oct 2007 Posts: 318 Location:
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ups corrected my mistake 
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bluetoN
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Post subject: Re: wizard/warlock build? Posted: Sun Mar 02, 2008 6:46 am |
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Joined: Feb 2008 Posts: 88 Location:
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Like i already said in the beginning before ppl started debating about it...
Just follow my outline -.-
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ciko1984
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Post subject: Re: wizard/warlock build? Posted: Sun Mar 02, 2008 1:30 pm |
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Joined: Oct 2007 Posts: 318 Location:
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lol after all you are right  i have 308k sp  and i love 0 gap ^^
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bluetoN
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Post subject: Re: wizard/warlock build? Posted: Fri Mar 07, 2008 7:22 am |
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Joined: Feb 2008 Posts: 88 Location:
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SaoKill wrote: DoT's are helpful in some situations, but not in others. For example, the smart thing to do is: Vampire Touch -> Stun -> Debuff -> Sleep -> [Switch To Wizard] -> Nuke
But if you have DoT's on him, than Sleep is canceled, and Staff = no OOOH i noe this is a old topic but i just had to correct you on that sorry.. I Think your not that well knowledge in warlocks you can have sleep on someone while their gettin attacked and it wont cancel sleep its called Bloody Trap -> Sleep -> attck all uwant wont wake up.
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SaoKill
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Post subject: Re: wizard/warlock build? Posted: Fri Mar 07, 2008 2:34 pm |
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Yeah, but if bloody trap explodes while your holding the staff?
_________________ [Server]//:Sparta
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bluetoN
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Post subject: Re: wizard/warlock build? Posted: Fri Mar 07, 2008 5:37 pm |
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Joined: Feb 2008 Posts: 88 Location:
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by the time that happens u would of already pulled off the wizard move, if ur still holding onto the warlock rod while still cursing u should be able to use stun by then..
bloody trap says it explodes around 1-20 but from exp usually around 5-15 seconds.
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ciko1984
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Post subject: Re: wizard/warlock build? Posted: Mon Mar 10, 2008 1:45 pm |
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Joined: Oct 2007 Posts: 318 Location:
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so i will open first decayed and curse breath then delvl them and open their aoe right? (i want to ask that do aoe and nonaoe dots have same casting time?) and why shall i update illusion? isnt lvl1 enough? and why not mirage? thanks for answers 
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