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 Post subject: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 12:18 am 
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with this update...sro should let pacheon have status effets...how pwnage would bowmen be if they had bleed, division and impotent along with their stun and knockback! bowmen alrdy ownZoR every1, but with those status effects...they could take anyone down in a heartbeat, with no troubles



sro wont even consider this, and i know it sounds dumb but it would be sweet!

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 12:21 am 
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Relax... at cap 100 bowmen will get new skills.

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 12:23 am 
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NobleHunter wrote:
Relax... at cap 100 bowmen will get new skills.


rofl, never status effects tho..only in dreamz haha

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 12:36 am 
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Darkness status to explosion arrow series, nothing else as far as I know.

And lol with division power would be like rogues.

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Last edited by AWM on Wed May 07, 2008 12:39 am, edited 1 time in total.

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 12:37 am 
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AWM wrote:
Darkness status to explosion arrow series, nothing else as far as I know.


what exactly does DARKNESS status do?? lol

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 12:40 am 
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Archers don't need bleed, division and impotent. That would just be over rape (If thats a word). That would easily make them the strongest pure str. Currently the three pure str are fairly equal. Doing that would be like Wizards were pure str.
Bad analogy but it still gets the point across.

@subzero
It does practiacally nothing. Its something you can get from Meek Gun Powders. However I haven't seen its use yet.

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 12:41 am 
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Reduces opponents hit ratio, dunno how effective. :shock:

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 4:39 am 
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And maybe euros should have 1 sec pot delay and 10k hp bonus to all builds !!

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 5:04 am 
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cuz knock back stun n the range is not enough?
its fine the way it is


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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 7:31 am 
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I'm a bow user i think we don't need any of that

But just this 1 skill is good enuf for me
the skill that allow bower to attack when the target is knock down :D
(same as Xbow)
We kind of just stand there watching our target been stab by a blader :?
when i zerk and the blader ks me and do a double kd i just stand there let him owned the kill that really cook me up :x
feel like turn my bow to his face :D


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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 9:03 am 
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kilo99 wrote:
I'm a bow user i think we don't need any of that

But just this 1 skill is good enuf for me
the skill that allow bower to attack when the target is knock down :D
(same as Xbow)
We kind of just stand there watching our target been stab by a blader :?
when i zerk and the blader ks me and do a double kd i just stand there let him owned the kill that really cook me up :x
feel like turn my bow to his face :D


+1, yeah thats very dumb cant shoot while target down. Another thing is that rogues have longer range with xbow :banghead:

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 11:21 am 
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Our skills will do darkness and BURN -.-, we get what an imbue does >.>, it would be awesome if we had some kinda weakening skill to lower def or atk though, something that can't be pilled that actually makes a diff, other then darkness and burn >.>.

Joymax is slow with these status effects/skills though, maybe we will, took forever to get stun and knock back.

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 11:59 am 
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Yeah, and bladers should have stun, knockback, bless, hp bonus, mp bonus, crit bonus, sacrifice... :roll:

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 12:43 pm 
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already with 5hit KB and 100 cap 6hit KB
stun
uber crit increase with 2 series of skills

still not enough? =.=

dun be greedy, its called balance in a game

or do a force bow then, u can hv all the status u want :roll:

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 1:01 pm 
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Agreed: with the new skills bow users have little left to complain about. I think the next group to deserve a decent update might be heuksal (considering the 100 cap brings the 2nd effect dealing chain to bicheon).

What I would like to see though is a general change of knockdown position. It would be nice if people could just hit knockdowned opponents, and just give the special skills extra damage (as they already do for bicheon, 2H sword, etc.). It's weird that one would not be able to target a knocked down opponent with a nuke, especially since the splash of that same nuke can hit the knocked down opponent without trouble.

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 2:29 pm 
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AWM wrote:
Reduces opponents hit ratio, dunno how effective. :shock:




i think thats shock


i think darkness halves the effectiveness of pots


so say if a pot normally does 4k healing, it would only do 2k


i think but im not sure

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 3:42 pm 
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piXie_niXie wrote:
AWM wrote:
Reduces opponents hit ratio, dunno how effective. :shock:




i think thats shock


i think darkness halves the effectiveness of pots


so say if a pot normally does 4k healing, it would only do 2k


i think but im not sure


darkness lowers the enemy attack rating, its true
shock is result fr light imbue, it lowers enemy parry ratio

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 7:06 pm 
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Darkness practically stops pots from working.
No hp/mp/unipill works at that time, only at 1/8-1/10 ratio as i saw.
:s

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 8:50 pm 
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So I find it strange with the introduction of the European race that everyone wants impotency, doesn't anyone find that just a bit comical?

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Wed May 07, 2008 8:56 pm 
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Libertarian wrote:
Yeah, and bladers should have stun, knockback, bless, hp bonus, mp bonus, crit bonus, sacrifice... :roll:


Bladers do get Stun, Crit Bonus, and a "sacrificial" buff along with an entire arsenal of other nifty status effects and "upgrades".

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Thu May 08, 2008 12:42 am 
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About darkness, a while ago I went to pick a fight with the gun powders and Ive check that Darkness status didnt affect my parry ratio nor the amount of MP that was refilling my pots (Ive chech it running, so no regeneration is involved). I still dont know what exactly it does this status but they arent any of those actually proposed.

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Thu May 08, 2008 9:50 am 
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kilo99 wrote:
I'm a bow user i think we don't need any of that

But just this 1 skill is good enuf for me
the skill that allow bower to attack when the target is knock down :D
(same as Xbow)
We kind of just stand there watching our target been stab by a blader :?
when i zerk and the blader ks me and do a double kd i just stand there let him owned the kill that really cook me up :x
feel like turn my bow to his face :D


I hate just standing there watching a pt giant lay on the ground

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Thu May 08, 2008 10:09 am 
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Cheeze wrote:
kilo99 wrote:
I'm a bow user i think we don't need any of that

But just this 1 skill is good enuf for me
the skill that allow bower to attack when the target is knock down :D
(same as Xbow)
We kind of just stand there watching our target been stab by a blader :?
when i zerk and the blader ks me and do a double kd i just stand there let him owned the kill that really cook me up :x
feel like turn my bow to his face :D


I hate just standing there watching a pt giant lay on the ground


Pisses me off lol.

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Thu May 08, 2008 12:13 pm 
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nohunta wrote:
Cheeze wrote:
kilo99 wrote:
I'm a bow user i think we don't need any of that

But just this 1 skill is good enuf for me
the skill that allow bower to attack when the target is knock down :D
(same as Xbow)
We kind of just stand there watching our target been stab by a blader :?
when i zerk and the blader ks me and do a double kd i just stand there let him owned the kill that really cook me up :x
feel like turn my bow to his face :D


I hate just standing there watching a pt giant lay on the ground


Pisses me off lol.


You know that glaive's can't do shit either then... >.>

Bowers have enough about those crits lol..more than enough.

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Thu May 08, 2008 12:32 pm 
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Lowering the opponents hit ratio is good shit.

Does the same as the force vital spot, you can tank a nuker all day with an NPC set as long as their HR is down.

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Thu May 08, 2008 1:05 pm 
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tomiotar wrote:
About darkness, a while ago I went to pick a fight with the gun powders and Ive check that Darkness status didnt affect my parry ratio nor the amount of MP that was refilling my pots (Ive chech it running, so no regeneration is involved). I still dont know what exactly it does this status but they arent any of those actually proposed.


CLOT wrote:
piXie_niXie wrote:
AWM wrote:
Reduces opponents hit ratio, dunno how effective. :shock:




i think thats shock


i think darkness halves the effectiveness of pots


so say if a pot normally does 4k healing, it would only do 2k


i think but im not sure


darkness lowers the enemy attack rating(hit ratio), its true
shock is result fr light imbue, it lowers enemy parry ratio

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Thu May 08, 2008 11:25 pm 
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dream on that Joymax will change it.

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Fri May 09, 2008 11:48 am 
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Vital Spot-Zero in force skills gives impotent....so a bowman could get impotent but you've got to have force mastery at 80 >.<


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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Fri May 09, 2008 11:59 am 
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RogueKiller wrote:
Archers don't need bleed, division and impotent. That would just be over rape (If thats a word). That would easily make them the strongest pure str. Currently the three pure str are fairly equal. Doing that would be like Wizards were pure str.
Bad analogy but it still gets the point across.

+1

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 Post subject: Re: Bowmen should have bleed, division, and impotent!!!
PostPosted: Sat May 10, 2008 9:20 pm 
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CLOT wrote:
already with 5hit KB and 100 cap 6hit KB
stun
uber crit increase with 2 series of skills

still not enough? =.=

dun be greedy, its called balance in a game

or do a force bow then, u can hv all the status u want :roll:

Glaive and blades get 15 seconds of pretty much invincibility lol, I think bows should get something to balance that out too, 15 seconds of more atk maybe ;d.

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