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 Post subject: Pure STR Blader : Bich/Force/Light!
PostPosted: Tue Jul 01, 2008 4:15 am 
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I have read alot everywhere, every thread i could find, every guide i could read :)

And finally decided to go with this build: 90bich/90light/90Force

Light : Speed/Increase in Parry ratio (lower damage taken)/Decrease in opponents parry ratio(which is important to deal more damage)/ and increase in Magical Attack due to light.

Force : You know why ^^

The reason I chose Light over Fire is : the mag attack increase in Light buff + imbue parry ratio is not very low as fire imbue would give, it makes up for the extra damage. I can be immune with the shield buff, but there are pills for the same, at higher lvls I can always have the accessory blues ^^. Blader is already slow and the Speed is always great for such build to kill faster + I have the Transfers by Light Imbue, which are also helpful :)

Maybe its hard to lvl at lower lvls, but who cares coz im just powerlvling it to 60-64 with my friends help (Wizard), Higher lvls : Force Debuffs + Light Imbue > Fire Imbue in terms of damage, sure maybe Fire/Force/Bich must be good, but heck slower :)

This build can be a pawnage tanker as well as a very good pvper imho.

Give your opinions, refrain from flaming :)

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 Post subject: Re: Pure STR Blader : Bich/Force/Light!
PostPosted: Tue Jul 01, 2008 4:24 am 
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the mag attack increase in Light buff + imbue parry ratio is not very low as fire imbue would give, it makes up for the extra damage


actually weap/force/light shld b the correct build of any force melee builds
cuz if u cast all the vital spots on ur enemy, u will cry if u enemy simply runs away and u couldnt catch up wif ur ghost walk to kill them off

but light imbue is really lower than fire, fire has 18% phy attack increase, light has mag attack increase (but blader is pure str)

and the imbue electric shock thing, its only good against mob, at high lvl pvp every 1 will juz pill it off or immune to it (chinese fire shield + acc blues, euro holyspell)

the real reason why light over fire is because ghost walk + speed > the 18% phy attack in fire
this is because force vital spot already gives 2x -2.5x dmg, u dun really need that 18% more fr fire

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 Post subject: Re: Pure STR Blader : Bich/Force/Light!
PostPosted: Tue Jul 01, 2008 4:26 am 
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CLOT wrote:
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the mag attack increase in Light buff + imbue parry ratio is not very low as fire imbue would give, it makes up for the extra damage


actually weap/force/light shld b the correct build of any force melee builds
cuz if u cast all the vital spots on ur enemy, u will cry if u enemy simply runs away and u couldnt catch up wif ur ghost walk to kill them off

but light imbue is really lower than fire, fire has 18% phy attack increase, light has mag attack increase (but blader is pure str)

and the imbue electric shock thing, its only good against mob, at high lvl pvp every 1 will juz pill it off or immune to it (chinese fire shield + acc blues, euro holyspell)

the real reason why light over fire is because ghost walk + speed > the 18% phy attack in fire
this is because force vital spot already gives 2x -2.5x dmg, u dun really need that 18% more fr fire


Yup, i just didnt compare that, but thats what i want to say, light > fire for me xD

and yes

PvE : Light imbue transfers
PvP : Got speed and debuffs, what else u want :D

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 Post subject: Re: Pure STR Blader : Bich/Force/Light!
PostPosted: Tue Jul 01, 2008 4:33 am 
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juz remember dun pvp wif any euro sub cleric

or any groups that has cleric in fw/jobwar/GW or group pvp

:P

thats the downside

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 Post subject: Re: Pure STR Blader : Bich/Force/Light!
PostPosted: Tue Jul 01, 2008 4:35 am 
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eh....
bladers already have bleed/division/impotent, all you really add is weaken and decay.
Gimping a pure str's phys attack any more than you have to is kind of unnecessary imo.
18% phys damage + magical defense + immunity + firewall > weaken/decay.
IMO garment 90 fire light bich 30 cold works much better but at the same time

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 Post subject: Re: Pure STR Blader : Bich/Force/Light!
PostPosted: Tue Jul 01, 2008 4:40 am 
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^ thats too common ^^

I'ld rather be one of its kind, and still be uber pawnage, + dont forget, in group wars ic an always be a healing hand, job runs = better with force and i can still not totally suck at solo, imho this is better then the regular fire/light/bich :S

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 Post subject: Re: Pure STR Blader : Bich/Force/Light!
PostPosted: Tue Jul 01, 2008 6:16 am 
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kthnxbai wrote:
^ thats too common ^^

I'ld rather be one of its kind, and still be uber pawnage, + dont forget, in group wars ic an always be a healing hand, job runs = better with force and i can still not totally suck at solo, imho this is better then the regular fire/light/bich :S


Untill you get 2 skilled from just a chinese s/s nuker because you have no extra magical defense. This build is gimped in an area where it can't be gimped.

No Fire:
You'd have virtually no immunity, so anyone with ice immune will slow you to basically a halt.
You'd have no extra magical defense; any int-based character will pull higher numbers on you.
You'd already be gimping your already low attack power by taking lightning imbue over fire
You'd lose out on the 18%+ physical damage increase

No Cold (even to Lv30):
You'd have no snow shield; it helps against euros

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Last edited by _Scarlett_ on Tue Jul 01, 2008 6:29 am, edited 1 time in total.

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 Post subject: Re: Pure STR Blader : Bich/Force/Light!
PostPosted: Tue Jul 01, 2008 6:20 am 
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as a blader, ur role is to kd the pimped up cleric or ne pimped up character so ur teammates can wipe the floor wit the rest. i dun see u disabling anybody with this build =[

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 Post subject: Re: Pure STR Blader : Bich/Force/Light!
PostPosted: Tue Jul 01, 2008 6:25 am 
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kthnxbai wrote:
^ thats too common ^^

I'ld rather be one of its kind, and still be uber pawnage, + dont forget, in group wars ic an always be a healing hand, job runs = better with force and i can still not totally suck at solo, imho this is better then the regular fire/light/bich :S


pure str bladers are already rare, at least in my server
like ard 10 lvl 85+
out of like 200 lvl 85+

lol

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 Post subject: Re: Pure STR Blader : Bich/Force/Light!
PostPosted: Tue Jul 01, 2008 6:28 am 
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:p nice ;D

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 Post subject: Re: Pure STR Blader : Bich/Force/Light!
PostPosted: Tue Jul 01, 2008 8:23 am 
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losing the % phy dmg from fire is too great. so to me ... sword with a 80% mag balance may be better to regain and maximise the mag dmg buff from light. you cant tank that well vs a pure int with snow shield. so ... it's always gonna be a tough decision ...


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 Post subject: Re: Pure STR Blader : Bich/Force/Light!
PostPosted: Tue Jul 01, 2008 8:29 am 
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alZen wrote:
losing the % phy dmg from fire is too great. so to me ... sword with a 80% mag balance may be better to regain and maximise the mag dmg buff from light. you cant tank that well vs a pure int with snow shield. so ... it's always gonna be a tough decision ...


huh? how's that too great comparing to force?
118% vs 200~250%

simple maths eh?

well fire imbue > light imbue, ok lets say fire imbue gives u 12% more dmg than light imbue (i'm sure its not that much but juz an example)

so fire gives 130% more dmg, light + force gives 200~250% more...still alot more

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 Post subject: Re: Pure STR Blader : Bich/Force/Light!
PostPosted: Tue Jul 01, 2008 9:24 am 
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CLOT wrote:
huh? how's that too great comparing to force?
118% vs 200~250%

simple maths eh?


was comparing light vs fire. not a question of with or without force. light = lower overall dmg, increased parry, speed and teleport. fire = higher overall dmg, increased mag def + immune to status effects, but need drugs for speed and no teleport.


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 Post subject: Re: Pure STR Blader : Bich/Force/Light!
PostPosted: Wed Jul 02, 2008 2:11 am 
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ya sure fire/force/bich deals the most dmg and more than light/force/bich

provided and IF ur enemy stays at the same place and fight with u w/o moving or teleporting ard




which , wouldnt happen in real battle

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 Post subject: Re: Pure STR Blader : Bich/Force/Light!
PostPosted: Wed Jul 02, 2008 6:18 am 
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well i'm thinking regardless if you had teleport or not, you still have to chase once your opponent flees. so shouldn't you be planning on dealing the maximum damage while still in contact and fighting?

it's gonna be play style that suits you best. can't have them all. it's a tough decision on which to forgo. that's what i'm sayin.


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