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rck shx pike
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Post subject: int s/s build Posted: Sun Aug 17, 2008 10:34 am |
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Joined: Jun 2008 Posts: 278 Location:
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im trying to figure out my build ive got 12bich and 12 fire atm would 90bich/90fire/90ice/30light work? coz i want the fire nukes
_________________ Heaven's net is wide, but its mesh is fine. ~Lao Tsu~
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Stress
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Post subject: Re: int s/s build Posted: Sun Aug 17, 2008 10:51 am |
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Joined: Oct 2006 Posts: 4599 Location: Studying Computer Science, Vienna
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rck shx pike wrote: im trying to figure out my build ive got 12bich and 12 fire atm would 90bich/90fire/90ice/30light work? coz i want the fire nukes Fire nukes are cool indeed, but IMO, a pure INT build needs light more than ice. If you really want the fire nukes, you could consider building 90 fire/90 light/90 ice and using S&S and Spear alternatively. This is one of the most widely spread INT builds on kSRO. On the other hand, there's the classical 90 light / 90 cold / 90 bich alternative.
_________________ Carry your cross, and I'll carry mine.
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rck shx pike
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Post subject: Re: int s/s build Posted: Tue Aug 19, 2008 6:29 am |
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Joined: Jun 2008 Posts: 278 Location:
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i was thinking about 90 fire/light/ice and using s/s and spear but would i be any good without weapon mastery?
_________________ Heaven's net is wide, but its mesh is fine. ~Lao Tsu~
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streetrobban
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Post subject: Re: int s/s build Posted: Tue Aug 19, 2008 6:43 am |
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Joined: Dec 2006 Posts: 543 Location:
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Actually Im dealing with the same problem! I have also started a thread about it.
I also really want the Fire nukes. Lightning and Cold seems like a must have. So either discart Fire or Bicheon. It seems like Bicheon is kind of necessary, because KD is a very needed life line. But also KD is the only thing thats worth having Biechon for? So I think Fire has more to offer really.
Maybe Ill have a spear in my inventory and swap while nuking for better damage.
_________________ Aege Level: 73 | Build: Pure STR [Fire/Light/Cold/Heuksal] Level: 63 | Build: Pure INT [Wizard/Cleric] (FF to 90)
Athens (inactive) Level: 46 | Build: Pure INT [Fire/Light/Cold/Bicheon] (farming) Level: 27 | Build: Pure STR [Rouge/Cleric]
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rck shx pike
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Post subject: Re: int s/s build Posted: Tue Aug 19, 2008 9:17 am |
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Joined: Jun 2008 Posts: 278 Location:
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streetrobban wrote: Actually Im dealing with the same problem! I have also started a thread about it.
I also really want the Fire nukes. Lightning and Cold seems like a must have. So either discart Fire or Bicheon. It seems like Bicheon is kind of necessary, because KD is a very needed life line. But also KD is the only thing thats worth having Biechon for? So I think Fire has more to offer really.
Maybe Ill have a spear in my inventory and swap while nuking for better damage. Only negative thing about 90fire/light/ice is that you need to spend more money for a spear or s/s. Once you get to 30 you dont really need bich skills in PvM. Ice skills can freeze people when in PvP i guess then you can nuke the hell outta them. 
_________________ Heaven's net is wide, but its mesh is fine. ~Lao Tsu~
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YoMama
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Post subject: Re: int s/s build Posted: Tue Aug 19, 2008 2:52 pm |
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Joined: May 2008 Posts: 212 Location:
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pure nukers are ok in group { gang bang pvp } but 90sword/90light/90ice/30fire is better at 1v1 and also excel at group pvps
_________________ <<banned from SRF for proof of botting. -SG>>
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rck shx pike
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Post subject: Re: int s/s build Posted: Wed Aug 20, 2008 5:47 am |
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Joined: Jun 2008 Posts: 278 Location:
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so hard to choose oh well, ill decide when i reach lvl 30 
_________________ Heaven's net is wide, but its mesh is fine. ~Lao Tsu~
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Macsnow
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Post subject: Re: int s/s build Posted: Thu Aug 21, 2008 2:39 pm |
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Joined: Feb 2008 Posts: 1243 Location: Chair.
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rck shx pike wrote: i was thinking about 90 fire/light/ice and using s/s and spear but would i be any good without weapon mastery? IMO thats a rather boring build, only dealing nukes... while players can use weapon skills with KB, KD, stun, etc, and cancel your nukes. I'd say drop the fire, take 90bich/light/ice build. Theres a reason why most people are taking this build.
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[PornFlakes*DemonHunter]Macsnow 
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JKMB
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Post subject: Re: int s/s build Posted: Sat Aug 23, 2008 8:58 am |
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Joined: Apr 2008 Posts: 822 Location:
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rck shx pike wrote: im trying to figure out my build ive got 12bich and 12 fire atm would 90bich/90fire/90ice/30light work? coz i want the fire nukes Coookiez on Zeus has that build, its kind of like the tanker int build, if that makes any sense, it has great defense but the dmg is lacking imo, its also pretty good against other nukers due to the higher mag def.
_________________ * Zeus: JKMD - lvl 77 INT S/S - PvP / inactive Guild: UnitedLegion * Zeus: Soul_Stealer - lvl 82 STR Warlock/Rogue - N/A / retired Guild: N/A * Venus: JKMB - lvl 27 INT S/S - Grinding / inactive Guild: PureEntity * Venus: JKME - lvl 51 STR Warrior/Cleric - Ress'd / active Guild: PureEntity
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arxie
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Post subject: Re: int s/s build Posted: Sat Aug 23, 2008 3:42 pm |
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Joined: Mar 2007 Posts: 205 Location:
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i don't know if i'm completly correct but i'm gonna give my best shot and my future build :p
i'm gonna make a hybrid int nuker with s/s and 84% naked mag balance ... since bicheon got new status, it would be wise to try to inflict something like bleed on ur opponent and then KD, stab and nuke causing max damage.
Cause ur a hybrid and you're gonna use weapon skills, you need max 2 strong nukes in pvp before you can cast them again ... horse thunderbolt maxed and crane's thunderbolt lvl 1 would be perfect.
imo lightning nukes aren't much weaker then fire nukes, especially if you have the other buffs from the lightning tree...
so my advice would be go bich, light and cold 90 and then fire 30...
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Phix
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Post subject: Re: int s/s build Posted: Sun Aug 24, 2008 12:28 pm |
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Joined: Mar 2008 Posts: 716 Location: Ephesus
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yesterday i saw 2 botters pvp in my server Olympus
Oilime level 90 Pure Str Glavie NOT FULLFARMED VS tr_emeson_te 90 Pure Int S/S Nuker FullFarmed
emeson didnt even need to do 1 nuke to kill oilime, not sure what build emeson has exactly like what masteries but it seems that bicheon is basically a must have in 1v1 pvp
_________________ Server: Ephesus [Active] Name: Luniz Lvl 48 - 0 gap Pure Int S/S
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rck shx pike
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Post subject: Re: int s/s build Posted: Mon Aug 25, 2008 5:48 am |
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Joined: Jun 2008 Posts: 278 Location:
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so from what ive read and your suggestions and ideas i guess ill go 90bicheon/light/ice and 30fire because lightning nukes do the same amount of damage of fire nukes because light bufss help it. thanks 
_________________ Heaven's net is wide, but its mesh is fine. ~Lao Tsu~
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Phix
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Post subject: Re: int s/s build Posted: Mon Aug 25, 2008 6:21 am |
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Joined: Mar 2008 Posts: 716 Location: Ephesus
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rck shx pike wrote: so from what ive read and your suggestions and ideas i guess ill go 90bicheon/light/ice and 30fire because lightning nukes do the same amount of damage of fire nukes because light bufss help it. thanks  hehe join the club, ooh and youll need a total of 1036779 sp to be fullfarmed at level 90 ^^
_________________ Server: Ephesus [Active] Name: Luniz Lvl 48 - 0 gap Pure Int S/S
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rck shx pike
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Post subject: Re: int s/s build Posted: Mon Aug 25, 2008 11:18 am |
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Joined: Jun 2008 Posts: 278 Location:
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Phix wrote: rck shx pike wrote: so from what ive read and your suggestions and ideas i guess ill go 90bicheon/light/ice and 30fire because lightning nukes do the same amount of damage of fire nukes because light bufss help it. thanks  hehe join the club, ooh and youll need a total of 1036779 sp to be fullfarmed at level 90 ^^ thanks, that really makes me feel good to farm all that sp 
_________________ Heaven's net is wide, but its mesh is fine. ~Lao Tsu~
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jyushinshuu
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Post subject: Re: int s/s build Posted: Mon Aug 25, 2008 2:36 pm |
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Joined: May 2008 Posts: 1235 Location:
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if u really are pure int i suggest go for fire/light/cold maxed. cuz 90% of the nukers of kSRO and cSRO at 100cap is using this build and its very effective in all aspect, especially 1on1.
and why are ppl always say that kSRO and cSRO ppl are so n00b for getting this build? you will see the true power of a nuker at lv90+ with a very strong nukes of fire lv83 and lv98.
you must see to believe, and i already saw it. pure int are meant for nuking not using useless weapon skills.
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ln
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Post subject: Re: int s/s build Posted: Mon Aug 25, 2008 2:54 pm |
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Joined: May 2007 Posts: 374 Location:
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how do those nukers you said survive KDs and stuns? firewall and crystal wall?
_________________ Casual Lvl 57 Light-Spear - STOPPED CareFree Lvl 67 Light-Glaive - STOPPED BaggyPants Lvl 68 Ice-Ice-Baby - Training Confused Lvl 13 xbow - STOPPED
 Premium Gold Ticket for instant login to hell?
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Hideoki
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Post subject: Re: int s/s build Posted: Mon Aug 25, 2008 3:00 pm |
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Joined: Dec 2007 Posts: 1304 Location:
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and if you plan to play sro for a few more years, people will eventually drop bicheon for the force mastery, which enables you to cause stun!
My build is 90 fire/light/cold and all that wep nukers have are crits + bleed, be it dangerous i dont have many probs with these tbh.
go Pure force, then eventually drop fire for force! My build is made to be light/force as my main two and then cold for backup phy def. But for current caps, having the maxed fire and light nukes and also max cold is pretty awesome.
And kd isnt deadly....lmao, its annoying not a killer! Hasnt been for me anyway
_________________ Server: Sparta - Inactive IGN: Hideoki Level: 9x Build 120% Pure Int S/S + Pure Force and 100% sun whore lol
PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
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jyushinshuu
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Post subject: Re: int s/s build Posted: Mon Aug 25, 2008 3:12 pm |
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Joined: May 2008 Posts: 1235 Location:
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ln wrote: how do those nukers you said survive KDs and stuns? firewall and crystal wall? lol, how do they survive?? think about it. might guard of ice and cold armor(passive) is maxed having 132+132 phy def increase, its like having 2 lv85+0 shield equip.(lv90cap) imagine the def(magical, physical, and parry ratio maxed.) you only need 2~4 fire nukes to own. u can even own without snow shield on.
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Hideoki
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Post subject: Re: int s/s build Posted: Mon Aug 25, 2008 3:21 pm |
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Joined: Dec 2007 Posts: 1304 Location:
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also, if you can afford it, this build having max snow shield+ max fire bufs (meaning even higher mag def, if you're pure int this is very high) allows you to use garments vs builds like wizards and other int builds (spear nukers who only nuke). You can easily tank wizards power nukes, i do anyway. Obv you need a good protector set for most pvp's though.
_________________ Server: Sparta - Inactive IGN: Hideoki Level: 9x Build 120% Pure Int S/S + Pure Force and 100% sun whore lol
PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
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PuffZMagicDragon!
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Post subject: Re: int s/s build Posted: Wed Aug 27, 2008 2:17 pm |
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Banned User |
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Joined: Aug 2008 Posts: 95 Location:
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Phix wrote: rck shx pike wrote: so from what ive read and your suggestions and ideas i guess ill go 90bicheon/light/ice and 30fire because lightning nukes do the same amount of damage of fire nukes because light bufss help it. thanks  hehe join the club, ooh and youll need a total of 1036779 sp to be fullfarmed at level 90 ^^ 1mil? You've got to be kidding... my Int S/S needs 800k..
_________________ <<banned from SRF for remaking a banned account and bot admission. -SG>>
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TeamLosi
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Post subject: Re: int s/s build Posted: Fri Aug 29, 2008 12:22 am |
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Joined: Nov 2007 Posts: 337 Location:
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Phix wrote: yesterday i saw 2 botters pvp in my server Olympus
Oilime level 90 Pure Str Glavie NOT FULLFARMED VS tr_emeson_te 90 Pure Int S/S Nuker FullFarmed
emeson didnt even need to do 1 nuke to kill oilime, not sure what build emeson has exactly like what masteries but it seems that bicheon is basically a must have in 1v1 pvp Oili is in my guild, a good person. Emeson's build is 90-Bich/Fire/Cold 30-Light I saw 2 guys jobbing today http://www.rev6.com/player.asp?id=18544 __Angelus__ vs http://www.rev6.com/player.asp?id=982921 Leizar The Leizar was hitting Ange for 13-17K, he was a pure nuker 90-Fire/Ice/Light oh and he wasnt Fully Farmed either.
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I Pk I
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Post subject: Re: int s/s build Posted: Fri Aug 29, 2008 6:13 pm |
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Joined: Jul 2008 Posts: 364 Location:
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leave fire to 30 I am a nuker and my build is 90bich/light/cold 30 fire
Currently I am 7 gapping so my skills are at 30 but my lightning nuke owns. It hits higher, and it hits multiple monsters Fire ties with lightning at max sometimes but fire is weaker, only fire imbune is worth getting since it hits superhigh.
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rck shx pike
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Post subject: Re: int s/s build Posted: Fri Aug 29, 2008 10:09 pm |
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Joined: Jun 2008 Posts: 278 Location:
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I Pk I wrote: leave fire to 30 I am a nuker and my build is 90bich/light/cold 30 fire
Currently I am 7 gapping so my skills are at 30 but my lightning nuke owns. It hits higher, and it hits multiple monsters Fire ties with lightning at max sometimes but fire is weaker, only fire imbune is worth getting since it hits superhigh. did you 0 gap to level 30 and then start gapping?
_________________ Heaven's net is wide, but its mesh is fine. ~Lao Tsu~
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jyushinshuu
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Post subject: Re: int s/s build Posted: Fri Aug 29, 2008 11:00 pm |
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I Pk I wrote: leave fire to 30 I am a nuker and my build is 90bich/light/cold 30 fire
Currently I am 7 gapping so my skills are at 30 but my lightning nuke owns. It hits higher, and it hits multiple monsters Fire ties with lightning at max sometimes but fire is weaker, only fire imbune is worth getting since it hits superhigh. why u ppl always say fire is weaker??? are u even high lv? light nukes multiplier stays at 300% whil fire is at 315%Flmae wave Hell Fire and 330% Flame wave wide at lv14. lightning nukes do unstable dmg due to far dmg range. fire is the strongest nuke and will always be the strongest. i suggest about you build pure int go for fire/light/cold maxed. believe me man, you wont regret this build. its is widely used at kSRO and cSRO both at lv100cap. don't worry about 1on1 pvp, u will still own cuz u have the absolute defense and offense.
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BaronSengir
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Post subject: Re: int s/s build Posted: Sat Aug 30, 2008 12:42 am |
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Joined: Apr 2007 Posts: 654 Location: Earth
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pure force nuker is a gimped build since you cant disable your opponent
and jyushinshuu ksro / csro ppl make that build to group pvp etc not 1 on 1 pure force nuker is crap at 1 on 1
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jyushinshuu
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Post subject: Re: int s/s build Posted: Sat Aug 30, 2008 3:57 am |
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Joined: May 2008 Posts: 1235 Location:
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BaronSengir wrote: pure force nuker is a gimped build since you cant disable your opponent
and jyushinshuu ksro / csro ppl make that build to group pvp etc not 1 on 1 pure force nuker is crap at 1 on 1 well i often see them in cape war than in job wars. its good in 1on1 fight. they owned someone at their level even with blue zerks, meaning they have done the lv100 quest. and they have a title before their character names.
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