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 Post subject: int s/s build
PostPosted: Sun Aug 17, 2008 10:34 am 
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im trying to figure out my build
ive got 12bich and 12 fire atm
would 90bich/90fire/90ice/30light work?
coz i want the fire nukes

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 Post subject: Re: int s/s build
PostPosted: Sun Aug 17, 2008 10:51 am 
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rck shx pike wrote:
im trying to figure out my build
ive got 12bich and 12 fire atm
would 90bich/90fire/90ice/30light work?
coz i want the fire nukes


Fire nukes are cool indeed, but IMO, a pure INT build needs light more than ice.
If you really want the fire nukes, you could consider building 90 fire/90 light/90 ice and using S&S and Spear alternatively. This is one of the most widely spread INT builds on kSRO.

On the other hand, there's the classical 90 light / 90 cold / 90 bich alternative.

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 Post subject: Re: int s/s build
PostPosted: Tue Aug 19, 2008 6:29 am 
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i was thinking about 90 fire/light/ice and using s/s and spear
but would i be any good without weapon mastery?

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 Post subject: Re: int s/s build
PostPosted: Tue Aug 19, 2008 6:43 am 
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Actually Im dealing with the same problem! I have also started a thread about it.

I also really want the Fire nukes. Lightning and Cold seems like a must have. So either discart Fire or Bicheon. It seems like Bicheon is kind of necessary, because KD is a very needed life line. But also KD is the only thing thats worth having Biechon for? So I think Fire has more to offer really.

Maybe Ill have a spear in my inventory and swap while nuking for better damage.

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Aege
Level: 73 | Build: Pure STR [Fire/Light/Cold/Heuksal]
Level: 63 | Build: Pure INT [Wizard/Cleric] (FF to 90)

Athens (inactive)
Level: 46 | Build: Pure INT [Fire/Light/Cold/Bicheon] (farming)
Level: 27 | Build: Pure STR [Rouge/Cleric]


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 Post subject: Re: int s/s build
PostPosted: Tue Aug 19, 2008 9:17 am 
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streetrobban wrote:
Actually Im dealing with the same problem! I have also started a thread about it.

I also really want the Fire nukes. Lightning and Cold seems like a must have. So either discart Fire or Bicheon. It seems like Bicheon is kind of necessary, because KD is a very needed life line. But also KD is the only thing thats worth having Biechon for? So I think Fire has more to offer really.

Maybe Ill have a spear in my inventory and swap while nuking for better damage.


Only negative thing about 90fire/light/ice is that you need to spend more money for a spear or s/s. Once you get to 30 you dont really need bich skills in PvM. Ice skills can freeze people when in PvP i guess then you can nuke the hell outta them. :D

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 Post subject: Re: int s/s build
PostPosted: Tue Aug 19, 2008 2:52 pm 
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pure nukers are ok in group { gang bang pvp } but
90sword/90light/90ice/30fire is better at 1v1 and also excel at group pvps

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 Post subject: Re: int s/s build
PostPosted: Wed Aug 20, 2008 5:47 am 
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so hard to choose
oh well, ill decide when i reach lvl 30 :D

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 Post subject: Re: int s/s build
PostPosted: Thu Aug 21, 2008 2:39 pm 
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rck shx pike wrote:
i was thinking about 90 fire/light/ice and using s/s and spear
but would i be any good without weapon mastery?


IMO thats a rather boring build, only dealing nukes... while players can use weapon skills with KB, KD, stun, etc, and cancel your nukes.
I'd say drop the fire, take 90bich/light/ice build. Theres a reason why most people are taking this build.

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 Post subject: Re: int s/s build
PostPosted: Sat Aug 23, 2008 8:58 am 
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rck shx pike wrote:
im trying to figure out my build
ive got 12bich and 12 fire atm
would 90bich/90fire/90ice/30light work?
coz i want the fire nukes

Coookiez on Zeus has that build, its kind of like the tanker int build, if that makes any sense, it has great defense but the dmg is lacking imo, its also pretty good against other nukers due to the higher mag def.

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 Post subject: Re: int s/s build
PostPosted: Sat Aug 23, 2008 3:42 pm 
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i don't know if i'm completly correct but i'm gonna give my best shot and my future build :p

i'm gonna make a hybrid int nuker with s/s and 84% naked mag balance ...
since bicheon got new status, it would be wise to try to inflict something like bleed on ur opponent and then KD, stab and nuke causing max damage.

Cause ur a hybrid and you're gonna use weapon skills, you need max 2 strong nukes in pvp before you can cast them again ... horse thunderbolt maxed and crane's thunderbolt lvl 1 would be perfect.

imo lightning nukes aren't much weaker then fire nukes, especially if you have the other buffs from the lightning tree...

so my advice would be go bich, light and cold 90 and then fire 30...

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 Post subject: Re: int s/s build
PostPosted: Sun Aug 24, 2008 12:28 pm 
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yesterday i saw 2 botters pvp in my server Olympus

Oilime level 90 Pure Str Glavie NOT FULLFARMED
VS
tr_emeson_te 90 Pure Int S/S Nuker FullFarmed


emeson didnt even need to do 1 nuke to kill oilime, not sure what build emeson has exactly like what masteries but it seems that bicheon is basically a must have in 1v1 pvp

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 Post subject: Re: int s/s build
PostPosted: Mon Aug 25, 2008 5:48 am 
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so from what ive read and your suggestions and ideas i guess ill go 90bicheon/light/ice and 30fire because lightning nukes do the same amount of damage of fire nukes because light bufss help it. thanks :D

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 Post subject: Re: int s/s build
PostPosted: Mon Aug 25, 2008 6:21 am 
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rck shx pike wrote:
so from what ive read and your suggestions and ideas i guess ill go 90bicheon/light/ice and 30fire because lightning nukes do the same amount of damage of fire nukes because light bufss help it. thanks :D

hehe join the club, ooh and youll need a total of 1036779 sp to be fullfarmed at level 90 ^^

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 Post subject: Re: int s/s build
PostPosted: Mon Aug 25, 2008 11:18 am 
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Phix wrote:
rck shx pike wrote:
so from what ive read and your suggestions and ideas i guess ill go 90bicheon/light/ice and 30fire because lightning nukes do the same amount of damage of fire nukes because light bufss help it. thanks :D

hehe join the club, ooh and youll need a total of 1036779 sp to be fullfarmed at level 90 ^^


thanks, that really makes me feel good to farm all that sp :D :banghead:

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 Post subject: Re: int s/s build
PostPosted: Mon Aug 25, 2008 2:36 pm 
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if u really are pure int i suggest go for fire/light/cold maxed. cuz 90% of the nukers of kSRO and cSRO at 100cap is using this build and its very effective in all aspect, especially 1on1.

and why are ppl always say that kSRO and cSRO ppl are so n00b for getting this build? you will see the true power of a nuker at lv90+ with a very strong nukes of fire lv83 and lv98.

you must see to believe, and i already saw it. pure int are meant for nuking not using useless weapon skills.

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 Post subject: Re: int s/s build
PostPosted: Mon Aug 25, 2008 2:54 pm 
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how do those nukers you said survive KDs and stuns? firewall and crystal wall?

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 Post subject: Re: int s/s build
PostPosted: Mon Aug 25, 2008 3:00 pm 
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and if you plan to play sro for a few more years, people will eventually drop bicheon for the force mastery, which enables you to cause stun!

My build is 90 fire/light/cold and all that wep nukers have are crits + bleed, be it dangerous i dont have many probs with these tbh.

go Pure force, then eventually drop fire for force! My build is made to be light/force as my main two and then cold for backup phy def. But for current caps, having the maxed fire and light nukes and also max cold is pretty awesome.

And kd isnt deadly....lmao, its annoying not a killer! Hasnt been for me anyway

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 Post subject: Re: int s/s build
PostPosted: Mon Aug 25, 2008 3:12 pm 
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ln wrote:
how do those nukers you said survive KDs and stuns? firewall and crystal wall?


lol, how do they survive?? think about it. might guard of ice and cold armor(passive) is maxed having 132+132 phy def increase, its like having 2 lv85+0 shield equip.(lv90cap)
imagine the def(magical, physical, and parry ratio maxed.)

you only need 2~4 fire nukes to own. u can even own without snow shield on.

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 Post subject: Re: int s/s build
PostPosted: Mon Aug 25, 2008 3:21 pm 
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also, if you can afford it, this build having max snow shield+ max fire bufs (meaning even higher mag def, if you're pure int this is very high) allows you to use garments vs builds like wizards and other int builds (spear nukers who only nuke). You can easily tank wizards power nukes, i do anyway. Obv you need a good protector set for most pvp's though.

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 Post subject: Re: int s/s build
PostPosted: Wed Aug 27, 2008 2:17 pm 
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Phix wrote:
rck shx pike wrote:
so from what ive read and your suggestions and ideas i guess ill go 90bicheon/light/ice and 30fire because lightning nukes do the same amount of damage of fire nukes because light bufss help it. thanks :D

hehe join the club, ooh and youll need a total of 1036779 sp to be fullfarmed at level 90 ^^



1mil?
You've got to be kidding... my Int S/S needs 800k..

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 Post subject: Re: int s/s build
PostPosted: Fri Aug 29, 2008 12:22 am 
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Phix wrote:
yesterday i saw 2 botters pvp in my server Olympus

Oilime level 90 Pure Str Glavie NOT FULLFARMED
VS
tr_emeson_te 90 Pure Int S/S Nuker FullFarmed


emeson didnt even need to do 1 nuke to kill oilime, not sure what build emeson has exactly like what masteries but it seems that bicheon is basically a must have in 1v1 pvp


Oili is in my guild, a good person. Emeson's build is 90-Bich/Fire/Cold 30-Light

I saw 2 guys jobbing today http://www.rev6.com/player.asp?id=18544 __Angelus__ vs http://www.rev6.com/player.asp?id=982921 Leizar

The Leizar was hitting Ange for 13-17K, he was a pure nuker 90-Fire/Ice/Light oh and he wasnt Fully Farmed either.


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 Post subject: Re: int s/s build
PostPosted: Fri Aug 29, 2008 6:13 pm 
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leave fire to 30 I am a nuker and my build is 90bich/light/cold 30 fire

Currently I am 7 gapping so my skills are at 30 but my lightning nuke owns. It hits higher, and it hits multiple monsters Fire ties with lightning at max sometimes but fire is weaker, only fire imbune is worth getting since it hits superhigh.


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 Post subject: Re: int s/s build
PostPosted: Fri Aug 29, 2008 10:09 pm 
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I Pk I wrote:
leave fire to 30 I am a nuker and my build is 90bich/light/cold 30 fire

Currently I am 7 gapping so my skills are at 30 but my lightning nuke owns. It hits higher, and it hits multiple monsters Fire ties with lightning at max sometimes but fire is weaker, only fire imbune is worth getting since it hits superhigh.


did you 0 gap to level 30 and then start gapping?

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 Post subject: Re: int s/s build
PostPosted: Fri Aug 29, 2008 11:00 pm 
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I Pk I wrote:
leave fire to 30 I am a nuker and my build is 90bich/light/cold 30 fire

Currently I am 7 gapping so my skills are at 30 but my lightning nuke owns. It hits higher, and it hits multiple monsters Fire ties with lightning at max sometimes but fire is weaker, only fire imbune is worth getting since it hits superhigh.


why u ppl always say fire is weaker??? are u even high lv?
light nukes multiplier stays at 300% whil fire is at 315%Flmae wave Hell Fire and 330% Flame wave wide at lv14.

lightning nukes do unstable dmg due to far dmg range.


fire is the strongest nuke and will always be the strongest.

i suggest about you build pure int go for fire/light/cold maxed. believe me man, you wont regret this build. its is widely used at kSRO and cSRO both at lv100cap.

don't worry about 1on1 pvp, u will still own cuz u have the absolute defense and offense.

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 Post subject: Re: int s/s build
PostPosted: Sat Aug 30, 2008 12:42 am 
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pure force nuker is a gimped build since you cant disable your opponent

and jyushinshuu ksro / csro ppl make that build to group pvp etc not 1 on 1 pure force nuker is crap at 1 on 1


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 Post subject: Re: int s/s build
PostPosted: Sat Aug 30, 2008 3:57 am 
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BaronSengir wrote:
pure force nuker is a gimped build since you cant disable your opponent

and jyushinshuu ksro / csro ppl make that build to group pvp etc not 1 on 1 pure force nuker is crap at 1 on 1


well i often see them in cape war than in job wars. its good in 1on1 fight. they owned someone at their level even with blue zerks, meaning they have done the lv100 quest. and they have a title before their character names.

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