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 Post subject: Advantages of Bard as Sub?
PostPosted: Sat Sep 06, 2008 7:11 pm 
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Wrong section I know but more people will read and maybe post.

So I have a level 74 Wiz/Cleric on Sparta and I find having cleric as a sub more than useful. I started a Wiz/Bard on Gaia and to be honest I know very little about Bard. What's the advantages of bard other than Noise and Moving March?


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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sat Sep 06, 2008 7:24 pm 
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tambours are a great advantage in jobwars and pvp and the dances are always useful with another bard in pt

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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sat Sep 06, 2008 7:25 pm 
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other than noise and speed for grinding alone ~

if you get the skills of bard mastery you can fight, - preferably with another bard - then it makes really sense to play bard / have it as a sub

to my experience though - you wont find many other people who play bard

other than the party grinding - tambours / dances can be useful in wars , or when u get powerlvld :P lol

oh and u could technically grind without using a single mp pot if you play bard lolz

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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sat Sep 06, 2008 7:26 pm 
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to bad trambours and dances dont work when you unequip the harp.

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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sat Sep 06, 2008 7:31 pm 
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in my opinion its a relieve to walk through all those general mobbies with my noise on :D
i prefer not being attacked more as having more deff :) its all to you,,

(noise works on you pet and horses 2) so you wont have to kill agro mobs on a trade xD nor have to attack mobs who attack your doggie ^^ :P

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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sat Sep 06, 2008 7:32 pm 
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1)get into more parties
2) in parties u probably wont have to do anything but dance :D

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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sat Sep 06, 2008 7:34 pm 
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[TS]=Hark=[TS] wrote:
to bad trambours and dances dont work when you unequip the harp.


That would be stupid..
Imagine a bard / cleric, using tambours and dances.. then switching to cleric to buff everyone and heal, such power.

Bard is a nice sub for a wizard, makes soloing much easier and there are usually an abundance of clerics in all the servers already.


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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sat Sep 06, 2008 7:41 pm 
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you get to be kinda unqiue in your union/server cuz 90% of the wizards have cleric as their sup .full bard (has all bard skills) is hard to find .

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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sat Sep 06, 2008 8:16 pm 
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Ash wrote:
you get to be kinda unqiue in your union/server cuz 90% of the wizards have cleric as their sup .full bard (has all bard skills) is hard to find .

Well I'm farming a battle bard now and it'll (I won't call it sub) have wizard as second masterie :)


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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sat Sep 06, 2008 8:40 pm 
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Being bard is great. In parties usually there isnt much job for you unless cleric is STR. Noise and Moving march is great really helps for fast killing. Having speed scrools instead of moving march is almost same but noise isnt replace able. And bard got some funny skills like the one that make mobs fight with each other. Dances and Tambours are awesome too :)

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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sat Sep 06, 2008 9:23 pm 
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don't forget mana cycle ( or somethin like that ) recovers your mana over 16s

Its a great skill for soloing and for pt too 8)
replaces your mana pot :wink:

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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sat Sep 06, 2008 9:30 pm 
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monkey. wrote:
Being bard is great. In parties usually there isnt much job for you unless cleric is STR. Noise and Moving march is great really helps for fast killing. Having speed scrools instead of moving march is almost same but noise isnt replace able. And bard got some funny skills like the one that make mobs fight with each other. Dances and Tambours are awesome too :)

umm no

trust me higher parties want you
a pure int cleric can easily use more mp then xl pots can keep up with in tough spots, with out you they heal means that the big lure is going to kill the tank which means he dies which means every one dies

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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sat Sep 06, 2008 10:13 pm 
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I like how bards can give themselves mana cycle, so pretty much if you have a bard and a cleric in an 8 man your set.

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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sun Sep 07, 2008 2:07 am 
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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sun Sep 07, 2008 3:43 am 
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I find having bard better because you can cast noise so mobs don't aggro you and you can give yourself Mana cycle so you never run out of MP if you do it right. You don't need a cleric to heal your HP unless you're on giants or pt mobs if you have noise on (but if you fight those mobs you'll probably die anyway).

The only advantage of having cleric is to be able to heal yourself whenever you want. Wizard weapons are two-handed so its also annoying you have to put the rod AND the shield on if you switch to cleric.

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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sun Sep 07, 2008 8:05 am 
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foudre wrote:
monkey. wrote:
Being bard is great. In parties usually there isnt much job for you unless cleric is STR. Noise and Moving march is great really helps for fast killing. Having speed scrools instead of moving march is almost same but noise isnt replace able. And bard got some funny skills like the one that make mobs fight with each other. Dances and Tambours are awesome too :)

umm no

trust me higher parties want you
a pure int cleric can easily use more mp then xl pots can keep up with in tough spots, with out you they heal means that the big lure is going to kill the tank which means he dies which means every one dies


Strange i guess... in kSRO everyone wants str or hybrid clerics because of the tanking possibility. Also when there are 2 bards in party i believe they can keep the str cleric's mana up. With fb stats on items mana is not so bad. By the way im talking about all levels. Mostly 70+ cuz then party starts at jangan cave..

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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sun Sep 07, 2008 8:44 am 
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Bard looks rly fun and strong in battle too btw. Search youtube for 'battle bard', too lazy to search the link :P

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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sun Sep 07, 2008 10:38 am 
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-Bard is useful for solo grinding at most. as u lvl much faster and with speed(this can be replaced with drugs),and die less with noise.
-cleric is useful in solo too , as u can have more defence and recovery division and u can kill giants.
-in party playing bard is a little useful compared with cleric as it just give speed (which is useless for chinese players in ur pt) and if u gonna do tambours and dance u won't fight(except if you lvl up all bard skills to fight with which needs huge amount of sp)
-Cleric in pt FTW, for me i'd like a cleric in my pt more than a bard....as cleric can give str,int extra points(only if you don't switch weapon) , and phy,mag def.(won't disappear when you switch weapon and can be given to infinite number of players) , and with cleric u can have 45 invincble second with your pt ,and u can res other players and ress with extra hp.mp(reverse oblation) , and recovery divison help yu and ur party members with auto healing(but it makes mobs attack you) , healing skills also gonna help ur pt members 2 survive more.
-now let's talk about PvP, bard in pvp is 90% useless , it's 10% useful cuz u can run faster with it
-but cleric in pvp very useful as it help you with bless and recovery division and OFFERING,PURE OFFERING those skills is the most damage dealers in silkroad , and the best againest more than 1 player(except if you get block
it's up to you but my openion is Cleric+Drugs for speed is your best choice :roll:

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 Post subject: Re: Advantages of Bard as Sub?
PostPosted: Sun Sep 07, 2008 5:29 pm 
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K a R e E m wrote:
-Bard is useful for solo grinding at most. as u lvl much faster and with speed(this can be replaced with drugs),and die less with noise.
-cleric is useful in solo too , as u can have more defence and recovery division and u can kill giants.
-in party playing bard is a little useful compared with cleric as it just give speed (which is useless for chinese players in ur pt) and if u gonna do tambours and dance u won't fight(except if you lvl up all bard skills to fight with which needs huge amount of sp)
-Cleric in pt FTW, for me i'd like a cleric in my pt more than a bard....as cleric can give str,int extra points(only if you don't switch weapon) , and phy,mag def.(won't disappear when you switch weapon and can be given to infinite number of players) , and with cleric u can have 45 invincble second with your pt ,and u can res other players and ress with extra hp.mp(reverse oblation) , and recovery divison help yu and ur party members with auto healing(but it makes mobs attack you) , healing skills also gonna help ur pt members 2 survive more.
-now let's talk about PvP, bard in pvp is 90% useless , it's 10% useful cuz u can run faster with it
-but cleric in pvp very useful as it help you with bless and recovery division and OFFERING,PURE OFFERING those skills is the most damage dealers in silkroad , and the best againest more than 1 player(except if you get block
it's up to you but my openion is Cleric+Drugs for speed is your best choice :roll:

Sorry, but you don't know much about euro do you? You are compairing apples with pears. What you said might be true for some lame chinese/euro mixed pt, but if you make it full euro you can't say one build is better then the other. If you take away the bards then the wizards can't nuke, the cleric can't heal and the warlock can't debuff and curse. You loose alot of defense and you loose the extra damage that the dance provides.

Bards are essential for a working party and will make sure you level faster. At 90 they get mana orbit and can concentrate more on attacking then healing the members mp. With their 3 fast nukes they will do alot more damage then a chinese nuker.

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