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Yani
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Wed Aug 19, 2009 4:42 pm |
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Joined: Aug 2009 Posts: 110 Location: Georgia
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Strwarrior
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Wed Aug 19, 2009 5:00 pm |
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Joined: Oct 2008 Posts: 3799 Location: ....
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Yani wrote: Quote: ye, untill u prove it  But i am lol *cry* prove it then, btw epvp have 0% faith in this server, some1 called babo is in Ngsro team or leading it i dunno anyways, but they said he was in epvp, and when they knew he is doing that, they knew its fake :S
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HUUU MADE THIS SIG?? Amarisa
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Yani
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Wed Aug 19, 2009 5:41 pm |
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Joined: Aug 2009 Posts: 110 Location: Georgia
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Strwarrior wrote: Yani wrote: Quote: ye, untill u prove it  But i am lol *cry* prove it then, btw epvp have 0% faith in this server, some1 called babo is in Ngsro team or leading it i dunno anyways, but they said he was in epvp, and when they knew he is doing that, they knew its fake :S If you remember or know the past venice team. The real Babo quitted emulation for silkroad online completely and left the position to a nother person.She left due to studying and school. Now she's returned to see what occurs.This babo that im talking about has not shown her face on actual sro servers or any forums. How i know this ? because i have her msn.And its the one in ngsro
_________________ -Any Comments are welcome & suggestion.
My First 3D Model: http://www.silkroadforums.com/viewtopic.php?f=12&t=121103 My Latest 3D Model: http://www.silkroadforums.com/viewtopic.php?f=11&t=121365
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Strwarrior
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Wed Aug 19, 2009 5:50 pm |
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Veteran Member |
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Joined: Oct 2008 Posts: 3799 Location: ....
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Yani wrote: Strwarrior wrote: Yani wrote: But i am lol *cry*
prove it then, btw epvp have 0% faith in this server, some1 called babo is in Ngsro team or leading it i dunno anyways, but they said he was in epvp, and when they knew he is doing that, they knew its fake :S If you remember or know the past venice team. The real Babo quitted emulation for silkroad online completely and left the position to a nother person.He left due to studying and school. Now he's returned to see what occurs.This babo that im talking about has not shown his face on actual sro servers or any forums. How i know this ? because i have his msn.And its the one in ngsro oke but me no noz ho ez dis babo .. :S , i dont know anything
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HUUU MADE THIS SIG?? Amarisa
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Yani
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Wed Aug 19, 2009 5:52 pm |
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Joined: Aug 2009 Posts: 110 Location: Georgia
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ltsune
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Wed Aug 19, 2009 8:22 pm |
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Elite Member |
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Joined: Mar 2008 Posts: 5751 Location:
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Jorisshh and Babo is the leading coders, that's true.
I don't know much about Babo's past actually. He just replied to me that his bro worked with evpvp once.
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Mizuki1992
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Wed Aug 19, 2009 8:56 pm |
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Hi, I'm New Here |
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Joined: Aug 2009 Posts: 21 Location: Next Generation Silkroad Online
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Yani wrote: ltsune wrote: Squirt wrote: All rumors until posted on the official site Would it be a rumor if i say , im one of the coders ? If you are one of our coders interfering in ltsune's and MY PR job you are going to recieve a scolding over MSN that you have NEVER in your life experienced. Are you ready for that? Do you dare to call yourself by the name of Jorisshh or Babo from our coding team? 
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Yani
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Thu Aug 20, 2009 3:04 am |
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Joined: Aug 2009 Posts: 110 Location: Georgia
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olympis
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Thu Aug 20, 2009 3:19 am |
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Joined: Mar 2009 Posts: 249 Location: ecsro and life
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any updates?
_________________ started playing sro again after a year... zszc:firebolt69
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ltsune
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Thu Aug 20, 2009 6:23 am |
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Joined: Mar 2008 Posts: 5751 Location:
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Yani wrote: ofy1993 wrote: Yani wrote: Would it be a rumor if i say , im one of the coders ?
Would it be weird if i said, were you the one who posted the fake video lololo  What fake video ? i havent even gone to ngsro forums lol @muziki , i am lol If you really know Babo then please write to him and tell him to write to me on MSN. And please don't come here and give fake rumors about ngsro.
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Eckoro
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 3:23 pm |
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Joined: Dec 2008 Posts: 294
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sup guys. just thought i would express my opinion and show you a few things to get things straight. As you know developing an emulator for a game like this takes a LONG time with the amount of things required. --sniffing the packets (basically every single action performed ingame) --parsing the packets (some of these are long and require injecting to) --finding formulas, there is all the formulas for stuff like EXP, SP, JOB EXP, HP + MP Sitting, HP + MP standing, attack formulas. --coding the source takes just as long as sniffing and parsing. these guys appeared not to long ago (never been heard of before) and suddenly have all this stuff which i think is very unlikely unless they hacked for the server files or stole sources perhaps c# emulator source or sremu source and added these few things like horse spawn and npc spawn, which are not to hard AS I KNOW. but from what you have seen from these guys so far is a site which is asking you to pay credits before release, releasing videos which have been copied from lyzerks project (proove) and posting images. I like to say any of these images is easily possible to create via SREmu or even in an official version if you know what your doing. packet injecting is the way. from this image you can see i have simply injected the fortess owners spawn packet and edited guild name as you can see. anything you can think is possible with packets ^^. thus the reason why these fake servers wont show videos because you will see them injecting... 
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Neema13
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 4:20 pm |
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Hi, I'm New Here |
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Joined: Jul 2009 Posts: 10 Location: Netherlands
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Forum down???
Give me this error
The server encountered an unexpected condition which prevented it from fulfilling the request. The script had an error or it did not produce any output. If there was an error, you should be able to see it in the error log.
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Squirt
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 4:22 pm |
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Forum God |
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Joined: Jan 2008 Posts: 8186 Location:
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same here.
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woutR wrote: Squirt, you're a genius when it comes to raping women.
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Yani
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 5:56 pm |
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Squirt
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 6:02 pm |
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Eckoro wrote: sup guys. just thought i would express my opinion and show you a few things to get things straight. As you know developing an emulator for a game like this takes a LONG time with the amount of things required. --sniffing the packets (basically every single action performed ingame) --parsing the packets (some of these are long and require injecting to) --finding formulas, there is all the formulas for stuff like EXP, SP, JOB EXP, HP + MP Sitting, HP + MP standing, attack formulas. --coding the source takes just as long as sniffing and parsing. these guys appeared not to long ago (never been heard of before) and suddenly have all this stuff which i think is very unlikely unless they hacked for the server files or stole sources perhaps c# emulator source or sremu source and added these few things like horse spawn and npc spawn, which are not to hard AS I KNOW. but from what you have seen from these guys so far is a site which is asking you to pay credits before release, releasing videos which have been copied from lyzerks project (proove) and posting images. I like to say any of these images is easily possible to create via SREmu or even in an official version if you know what your doing. packet injecting is the way. from this image you can see i have simply injected the fortess owners spawn packet and edited guild name as you can see. anything you can think is possible with packets ^^. thus the reason why these fake servers wont show videos because you will see them injecting...  Learn how to read. The server has been developing for a while now. They never once forced us to buy Credits. The even offered to refund the first person that donated..
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woutR wrote: Squirt, you're a genius when it comes to raping women.
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Eckoro
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 6:53 pm |
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Joined: Dec 2008 Posts: 294
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Yani wrote: @Eckoro you missed to understand. This team / emulator was being developed way before you even started on your own. So stay quiet. so they like to say as part of the story perhaps. well all i can see thats added or shown is Quote: NPCs Spawned NPC Buy Spawn Horse.
thats what the images show (that sremu dont have). The version seems the one if I remember SREmu was last working on... I dont see anything out of the ordinary which would be even close to a release like party... guild... skills... mobs... attack... With those few things they added is very simple, NPCs spawning is just simple multispawn packet reading from npcpos.txt which has id + co-ords. buying and horse pretty simple to. there source seems to be outdated to (or sremu should i say) so they will not be able to add any more functionality in till they update all the packet opcodes from isro update. As they wont be able to sniff old opcodes to work with their source. Quote: They never once forced us to buy Credits. The even offered to refund the first person that donated..
so they say. but the option of buying credits is still there, do you see in lyzerks project or esro's project us selling credits before release, no.. we just ask you to support us. and all fake servers i have seen sell stuff before release very recent example being insro. all of there work is copied the site is basic template with jsro artwork. login screen image (first one) was photoshopped, there video was stolen from someone elses project. would you trust them after these incidents have occured?
Last edited by Eckoro on Sat Aug 22, 2009 6:57 pm, edited 1 time in total.
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Jaapii
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 6:57 pm |
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Joined: Jan 2008 Posts: 1542 Location: Belgium
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keep this competition between esro & ngsro work fast get ur server up before the other one does make me happy 
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ltsune
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 7:03 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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We didn't steal any files. This version of Silkroad and the emulator has been under development for several months. Also, the forum is down due to us trying to add some new stuff. We will get it up as fast as possible. The coder who works with the forum just got home so hopefully he will fix this as soon as he gets time 
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
Last edited by ltsune on Sat Aug 22, 2009 7:16 pm, edited 1 time in total.
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Eckoro
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 7:07 pm |
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Joined: Dec 2008 Posts: 294
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ltsune wrote: We didn't steal any files. This shit has been under development for several months. Also, the forum is down due to us trying to add some new stuff. We will get it up as fast as possible. The coder who works with the forum just got home so hopefully he will fix this as soon as he gets time  well you are a coder no? well personally from your pictures all i can see is like 4 things that have been added that sremu dont have. yet your team is making a beta, with nothing in game of any worth testing. xd
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ltsune
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 7:18 pm |
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Eckoro wrote: ltsune wrote: We didn't steal any files. This shit has been under development for several months. Also, the forum is down due to us trying to add some new stuff. We will get it up as fast as possible. The coder who works with the forum just got home so hopefully he will fix this as soon as he gets time  well you are a coder no? well personally from your pictures all i can see is like 4 things that have been added that sremu dont have. yet your team is making a beta, with nothing in game of any worth testing. xd The beta version is not out yet. There is still a lot to do AND add before we are ready for a beta testing. And no i am not a coder.
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Eckoro
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 7:25 pm |
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Joined: Dec 2008 Posts: 294
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ltsune wrote: Eckoro wrote: ltsune wrote: We didn't steal any files. This shit has been under development for several months. Also, the forum is down due to us trying to add some new stuff. We will get it up as fast as possible. The coder who works with the forum just got home so hopefully he will fix this as soon as he gets time  well you are a coder no? well personally from your pictures all i can see is like 4 things that have been added that sremu dont have. yet your team is making a beta, with nothing in game of any worth testing. xd The beta version is not out yet. There is still a lot to do AND add before we are ready for a beta testing. And no i am not a coder. well your team have posted very unclear messages as a lot of people think it is coming on a full release and it has such and such, when really its just a started project. so I am presuming to on your forum that post on how far things are complete is a lie? as we do not see them in the images and you say ALOT to add. With stupid %'s like yarkan 57.45% added. like wha?? how should he have a percent LOL! he is just a simple mob spawn but at a few different co-ords with a unique notice... like that .45% (example) is made out to be a big thing. really you show like tiger girl 100% (example) all that needs changing is the monster model, the monster model to the unique notice and about 5 co-ords which your server should read from npcpos.txt anyway if all NPCs spawned. so those %'s seem like garbage to me
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clldk123456u
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 7:34 pm |
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Joined: Aug 2009 Posts: 11 Location: Denmark
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Loui: Yeah Sune is a Great friend =) 
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ltsune
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 7:39 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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All which is said on the forum is true. As its from our coders. The percents on the forum is the correct ones.
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Alfred
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 8:20 pm |
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Joined: Mar 2006 Posts: 1545 Location: .se
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@Eckoro and ltsune.
Have any of these two seperated projects knowledge about the damage formula?
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:cheers: 6x
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Strwarrior
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 8:26 pm |
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Joined: Oct 2008 Posts: 3799 Location: ....
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Eckoro , ur server is NOT real till it get released, thats also for Ngsro... no point of arguing here, go finish ur sever and come and say " i win " , then no1 can even talk till they release their server.. thats all.
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HUUU MADE THIS SIG?? Amarisa
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Eckoro
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 9:01 pm |
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Joined: Dec 2008 Posts: 294
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Alfred wrote: @Eckoro and ltsune.
Have any of these two seperated projects knowledge about the damage formula? well we have come up with a few from help sometimes it can be accurate sometimes its far out. This is one of the hardest formulas to calculate, EXP took me about a good 4 hours to collect enough data of different gaps and mob levels. but we got it. Quote: Eckoro , ur server is NOT real till it get released, thats also for Ngsro... no point of arguing here, go finish ur sever and come and say " i win " , then no1 can even talk till they release their server.. thats all.
well all i do in a community is "debunk" fake projects which people are gullible to believe and donate and get hacked from.
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Strwarrior
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 9:14 pm |
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Joined: Oct 2008 Posts: 3799 Location: ....
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Eckoro wrote: Alfred wrote: @Eckoro and ltsune.
Have any of these two seperated projects knowledge about the damage formula? well we have come up with a few from help sometimes it can be accurate sometimes its far out. This is one of the hardest formulas to calculate, EXP took me about a good 4 hours to collect enough data of different gaps and mob levels. but we got it. Quote: Eckoro , ur server is NOT real till it get released, thats also for Ngsro... no point of arguing here, go finish ur sever and come and say " i win " , then no1 can even talk till they release their server.. thats all.
well all i do in a community is "debunk" fake projects which people are gullible to believe and donate and get hacked from. they didnt say "come download come reg come donate" .. u have nothing to do about this server.
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HUUU MADE THIS SIG?? Amarisa
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ltsune
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sat Aug 22, 2009 9:22 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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I am tired of hearing the same over and over again about donations. I guess its better just to delete the "donate" button then....
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Yani
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sun Aug 23, 2009 5:53 am |
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Joined: Aug 2009 Posts: 110 Location: Georgia
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Its seem's that eckoro is still not so quite intelligent. ( sorry if i misspelled something , english aint my first language and still learning it )
First of all, you have no knowledge of coding what so ever eckoro. Hex editing , Packet handeling isnt a big task either to be talking.
The percentage on ngsro forums are based upon how good the functions are working. For example the monster "yarkan" lets say it is on 54% complete. How did we come up with that ? Yeah sure is about spawning and movement and w/e it is. But for us to say its complete we like to give it a percantage. For example (again) lets say the mob spawns awsome thats 10% done. Now the mob walks, thats pretty good thats 24% done. but lets say the mob sometimes does not walk , we lower the percantage but since we know that we lowered it down that means something is wrong with it, and we shouldnt really keep on doing any other function till everything currently works at is coded. Thats how we give percent into our stuff. This doesnt go to just mobs it goes to everything.
The team behind this emulator is 10th times more well known than yours. Or my bad, than your 1 man programmer only. And no it is not Ngsro. Ngsro is the main team to use this emulator. But the team it self of coders is not know in sro but in world of warcraft. maybe you should search it up before talking.
Closed beta will occur to ppl chosen. it will start soon. As for donations , who cares we dont need that now. Is pointless. Donations we will ask after open beta is finished. If the server goes public is when we will ask for donations. And thats it.
Ps: its funny how you come and talk trash about other servers. When we have not even said 1 bad thing about esro. You see where im getting with this ? If you dont see it , than u should really quit.
_________________ -Any Comments are welcome & suggestion.
My First 3D Model: http://www.silkroadforums.com/viewtopic.php?f=12&t=121103 My Latest 3D Model: http://www.silkroadforums.com/viewtopic.php?f=11&t=121365
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PatrokloS
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Post subject: Re: NgSro The Next Generation of SilkRoad Online Posted: Sun Aug 23, 2009 6:47 am |
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Joined: May 2008 Posts: 257 Location:
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Well people have a right to be suspicious, seeing as those screenshots dont proof anything at all .... you say that the server will go closed beta soon, but all you can show are some screenshots that appear to come right out of sremu. If you really are that close to a closed beta as you claim then you should be able to show some more of the work that is done. I am not related to any project, and up to now the only good working private server is the ECSRO (as in no lag, and the game actually works). esro and ngsro are on my list of 'VERY probable to be fake' atm. Also, when the people involved in these projects are talking, they always make it seem like anything is possible when people ask for features. That alone makes me very suspicious as to how serious they are about the projects. There is no sign of the server even being released but all these wild ideas are spread around, creating even more hope for people. So, if you are really really making a pserver, with euro, then please just ... make it work. Dont post some fuzzy screenshots about so called progress. Dont make a long post with a list of stuff that is 83.44% done. Just make the server work, or you will lose credibility fast  End of rant.
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