Uhh... There is a level 70 cap, not 72. There will not be moon or sun weapons of the final tier, only sos. Maybe there arent as many people around who remember the old caps I guess?
Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
Balderdash wrote:
Uhh... There is a level 70 cap, not 72. There will not be moon or sun weapons of the final tier, only sos. Maybe there arent as many people around who remember the old caps I guess?
i started with 80 cap so no, i did not know. but if sun and moon are still lvl 64 to be used why would they not be in the game? i am sure they did not change the drop tables to exclude them.
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Joined: Feb 2011 Posts: 32 Location: League of Legends
[TS]=Hark=[TS] wrote:
Balderdash wrote:
Uhh... There is a level 70 cap, not 72. There will not be moon or sun weapons of the final tier, only sos. Maybe there arent as many people around who remember the old caps I guess?
i started with 80 cap so no, i did not know. but if sun and moon are still lvl 64 to be used why would they not be in the game? i am sure they did not change the drop tables to exclude them.
from what I can tell that's exactly what they did.
Joined: Apr 2006 Posts: 17293 Location: Ghosting around
If it's like iSRO's 70 cap then there are indeed no Moon/Sun weapons. If vSRO was different then they will have to change it o.O 80 cap brought Sun weapons, what a glorious cap *cough cough*
Euros need more room because of parties so they arent altered. The only other change is the jangan caves are gone, the portal goes straight to Medusa. There is too much area, so people get isolated and lost, the caves at jangan are dumb and oversized.
We just think there is too much space. If mobs spawns are low and spread out over a large area, people are isolated and even though there may be a healthy population, they never rub together. Finding other people, getting to know them, seeing them where they train is how we meet new people and get to know them. That makes a community. We are trying to reduce duplicated and outsized areas and dramatically increasing the spawns in the ones we keep.
We want people to PLAY. Capping is not really the goal of gaming, being around other people is. Making strong guilds, forming rivalries, winning wars and trade goods... THAT is the reason we played back when everyone still actually played by hand. We are working to bring that old feeling back and the seemingly odd changes we are enacting are strategies to keep the added content we like but eliminate the roadblocks to good gaming that some of that content caused.
We just think there is too much space. If mobs spawns are low and spread out over a large area, people are isolated and even though there may be a healthy population, they never rub together. Finding other people, getting to know them, seeing them where they train is how we meet new people and get to know them. That makes a community. We are trying to reduce duplicated and outsized areas and dramatically increasing the spawns in the ones we keep.
We want people to PLAY. Capping is not really the goal of gaming, being around other people is. Making strong guilds, forming rivalries, winning wars and trade goods... THAT is the reason we played back when everyone still actually played by hand. We are working to bring that old feeling back and the seemingly odd changes we are enacting are strategies to keep the added content we like but eliminate the roadblocks to good gaming that some of that content caused.
So, I was wondering, is it possible for you guys to bring back the PvP capes? I just don't like those silly swords above my head as much as I enjoyed my capes.
Joined: Mar 2008 Posts: 2084 Location: somewhere around here
Natsuyo wrote:
So, I was wondering, is it possible for you guys to bring back the PvP capes? I just don't like those silly swords above my head as much as I enjoyed my capes.
True and Cool story bro. And no suns mates, suns & moons were only introduced at cap 80. The glorious cap where I quitted after euros were introduced
_________________ Locar @ ecsro/fembria lvl 90/70 (got bored of sro, letting my chars rest for a long long long time)
question regarding bower , i read someware about books being changed in skills etc to be like higher cap but dmg being inline with 70 cap , how many kb books will bower hv at 70 cap on here?
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question regarding bower , i read someware about books being changed in skills etc to be like higher cap but dmg being inline with 70 cap , how many kb books will bower hv at 70 cap on here?
That is the kind of technical stuff I am not so knowledgeable about. You should post on http://silkroadsalvation.com and ask Fly directly. He is the one who is altering the skills, so he could tell you exactly what he is doing.
That's a link to the changelog. So far thats what has been implemented. Question about the jangan tomb though, will there still be the other uniques? The tiger, turtle, bird, and whatnot? And the other snake biatch. lol. And the fire spear guy?
Roc mountain is also gone, which was the worst place ever anyways. It sucked, and was useless.
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