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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 8:30 pm 
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Uhh... There is a level 70 cap, not 72. There will not be moon or sun weapons of the final tier, only sos. Maybe there arent as many people around who remember the old caps I guess?


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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 8:33 pm 
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Sounds kinda intresting,

Nachal farming ftw?:D

Might try it out!

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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 8:37 pm 
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Balderdash wrote:
Uhh... There is a level 70 cap, not 72. There will not be moon or sun weapons of the final tier, only sos. Maybe there arent as many people around who remember the old caps I guess?


i started with 80 cap so no, i did not know. but if sun and moon are still lvl 64 to be used why would they not be in the game? i am sure they did not change the drop tables to exclude them.

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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 8:41 pm 
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Actually yes, they did. Only sos was available at both the 60 and 70 cap.


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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 8:42 pm 
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[TS]=Hark=[TS] wrote:
Balderdash wrote:
Uhh... There is a level 70 cap, not 72. There will not be moon or sun weapons of the final tier, only sos. Maybe there arent as many people around who remember the old caps I guess?


i started with 80 cap so no, i did not know. but if sun and moon are still lvl 64 to be used why would they not be in the game? i am sure they did not change the drop tables to exclude them.

from what I can tell that's exactly what they did.


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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 8:52 pm 
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If it's like iSRO's 70 cap then there are indeed no Moon/Sun weapons. If vSRO was different then they will have to change it o.O 80 cap brought Sun weapons, what a glorious cap *cough cough*

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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 8:55 pm 
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Representing SuddenDeath on Salvation Silkroad, good to see my legit buddies from Venus/Azteca again!

Some memories:






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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 9:34 pm 
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Balderdash wrote:
Kal Online = 1 (never went public)
This is an old school Korean game, one that some members of Avalon played before Silkroad.


I used to play kal before sro, HallofFame guild :sohappy: great game back then.


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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 9:51 pm 
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VskLancer wrote:
Balderdash wrote:
Kal Online = 1 (never went public)
This is an old school Korean game, one that some members of Avalon played before Silkroad.


I used to play kal before sro, HallofFame guild :sohappy: great game back then.


An assassin is nearby! still gives me nightmares.


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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 10:12 pm 
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mkzr wrote:
Sounds kinda intresting,

Nachal farming ftw?:D

Might try it out!



No DW, although i liked the caves :(

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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 10:17 pm 
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Diptera wrote:
VskLancer wrote:
Balderdash wrote:
Kal Online = 1 (never went public)
This is an old school Korean game, one that some members of Avalon played before Silkroad.


I used to play kal before sro, HallofFame guild :sohappy: great game back then.


An assassin is nearby! still gives me nightmares.


ROFL! I know!!! I remember people hiding under the ground and killing people from below.


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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 10:27 pm 
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So China is 1-40. What about the other areas? And are there any Euro areas?

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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 10:56 pm 
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Euros need more room because of parties so they arent altered. The only other change is the jangan caves are gone, the portal goes straight to Medusa. There is too much area, so people get isolated and lost, the caves at jangan are dumb and oversized.


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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 10:59 pm 
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But what lvl mobs are there in Western China and Tarim Basin?

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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 11:03 pm 
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DW area has been deactivated entirely.

Not only is DW an ugly area, but it also spreads people out too far.


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 Post subject: Re: Silkroad Salvation
PostPosted: Wed Oct 12, 2011 11:08 pm 
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found this on the salvation site

and this:

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 Post subject: Re: Silkroad Salvation
PostPosted: Thu Oct 13, 2011 12:35 am 
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Hmm.

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 Post subject: Re: Silkroad Salvation
PostPosted: Thu Oct 13, 2011 1:06 am 
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We just think there is too much space. If mobs spawns are low and spread out over a large area, people are isolated and even though there may be a healthy population, they never rub together. Finding other people, getting to know them, seeing them where they train is how we meet new people and get to know them. That makes a community. We are trying to reduce duplicated and outsized areas and dramatically increasing the spawns in the ones we keep.

We want people to PLAY. Capping is not really the goal of gaming, being around other people is. Making strong guilds, forming rivalries, winning wars and trade goods... THAT is the reason we played back when everyone still actually played by hand. We are working to bring that old feeling back and the seemingly odd changes we are enacting are strategies to keep the added content we like but eliminate the roadblocks to good gaming that some of that content caused.


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 Post subject: Re: Silkroad Salvation
PostPosted: Thu Oct 13, 2011 1:42 am 
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i'll be here, so yeah it will be good

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 Post subject: Re: Silkroad Salvation
PostPosted: Thu Oct 13, 2011 1:58 am 
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Balderdash wrote:
We just think there is too much space. If mobs spawns are low and spread out over a large area, people are isolated and even though there may be a healthy population, they never rub together. Finding other people, getting to know them, seeing them where they train is how we meet new people and get to know them. That makes a community. We are trying to reduce duplicated and outsized areas and dramatically increasing the spawns in the ones we keep.

We want people to PLAY. Capping is not really the goal of gaming, being around other people is. Making strong guilds, forming rivalries, winning wars and trade goods... THAT is the reason we played back when everyone still actually played by hand. We are working to bring that old feeling back and the seemingly odd changes we are enacting are strategies to keep the added content we like but eliminate the roadblocks to good gaming that some of that content caused.

You sure do say "we" a lot.

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 Post subject: Re: Silkroad Salvation
PostPosted: Thu Oct 13, 2011 3:08 am 
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Deadfear wrote:
You sure do say "we" a lot.


That should tell you something.


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 Post subject: Re: Silkroad Salvation
PostPosted: Thu Oct 13, 2011 4:47 am 
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So, I was wondering, is it possible for you guys to bring back the PvP capes? :sohappy: :sohappy: :sohappy: I just don't like those silly swords above my head as much as I enjoyed my capes.


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 Post subject: Re: Silkroad Salvation
PostPosted: Thu Oct 13, 2011 9:19 am 
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Natsuyo wrote:
So, I was wondering, is it possible for you guys to bring back the PvP capes? :sohappy: :sohappy: :sohappy: I just don't like those silly swords above my head as much as I enjoyed my capes.


True and Cool story bro. And no suns mates, suns & moons were only introduced at cap 80. The glorious cap where I quitted after euros were introduced :)

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 Post subject: Re: Silkroad Salvation
PostPosted: Thu Oct 13, 2011 9:59 am 
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Count me in :) Finally Something worth playing :) i hope Server is stable and not laggy like other 10 Psro servers .

Fortress War Available ?

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 Post subject: Re: Silkroad Salvation
PostPosted: Thu Oct 13, 2011 11:26 am 
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XesoS wrote:
Count me in :) Finally Something worth playing :) i hope Server is stable and not laggy like other 10 Psro servers .

Fortress War Available ?

Fortress war will be working, and the oldskool PvP capes are also implemented.

www.silkroadsalvation.com

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 Post subject: Re: Silkroad Salvation
PostPosted: Thu Oct 13, 2011 11:30 am 
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Oxyclean wrote:
i'll be here, so yeah it will be good

Good boy, nice to troll with you.

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 Post subject: Re: Silkroad Salvation
PostPosted: Thu Oct 13, 2011 1:36 pm 
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question regarding bower , i read someware about books being changed in skills etc to be like higher cap but dmg being inline with 70 cap , how many kb books will bower hv at 70 cap on here?

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 Post subject: Re: Silkroad Salvation
PostPosted: Thu Oct 13, 2011 1:58 pm 
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Tasdik wrote:
DW area has been deactivated entirely.

Not only is DW an ugly area, but it also spreads people out too far.

Fck. :soosad: Western China is one of my favourite areas. :(

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 Post subject: Re: Silkroad Salvation
PostPosted: Thu Oct 13, 2011 2:15 pm 
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Braka wrote:
question regarding bower , i read someware about books being changed in skills etc to be like higher cap but dmg being inline with 70 cap , how many kb books will bower hv at 70 cap on here?


That is the kind of technical stuff I am not so knowledgeable about. You should post on http://silkroadsalvation.com and ask Fly directly. He is the one who is altering the skills, so he could tell you exactly what he is doing.


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 Post subject: Re: Silkroad Salvation
PostPosted: Thu Oct 13, 2011 2:54 pm 
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http://silkroadsalvation.com/showthread ... -Changelog

That's a link to the changelog. So far thats what has been implemented. Question about the jangan tomb though, will there still be the other uniques? The tiger, turtle, bird, and whatnot? And the other snake biatch. lol. And the fire spear guy?

Roc mountain is also gone, which was the worst place ever anyways. It sucked, and was useless.

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