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Balderdash
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 3:14 pm |
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Joined: Apr 2009 Posts: 266 Location: Avalon Guild
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Yes, the other uniques will be spread around the map. The fireguy and those uniques are part of the Medusa area and will stay there, you just teleport directly to medusa when you teleport into the Jangan caves.
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_Equal_
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 3:14 pm |
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Joined: Oct 2008 Posts: 1771 Location: Completely in flux
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AkillerNXC wrote: http://silkroadsalvation.com/showthread.php?38-Silkroad-Salvation-Changelog
That's a link to the changelog. So far thats what has been implemented. Question about the jangan tomb though, will there still be the other uniques? The tiger, turtle, bird, and whatnot? And the other snake biatch. lol. And the fire spear guy?
Roc mountain is also gone, which was the worst place ever anyways. It sucked, and was useless. If you liked running from point A to point B across the map then point C then back to point A to do quests, it was VERY useful lol -Pots stack in 250 stacksThis makes me come.
_________________

iSRO - AsparTame 8x - retired Salvation - Aspar 70
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Tasdik
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 3:20 pm |
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Forum God |
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Joined: Jan 2007 Posts: 13206 Location: Life
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Braka wrote: question regarding bower , i read someware about books being changed in skills etc to be like higher cap but dmg being inline with 70 cap , how many kb books will bower hv at 70 cap on here? Just one. Bowers being able to spam kb constantly was/is dumb. So now, they'll still be able to use it when needed, without abusing it.
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Fauntleroy
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 3:40 pm |
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Joined: Mar 2008 Posts: 746 Location: BotRoad
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Tasdik wrote: Just one. Bowers being able to spam kb constantly was/is dumb. So now, they'll still be able to use it when needed, without abusing it. Good. How about sleep bug?
_________________ Im hav best worior woalock ïn serwer. Sûlkroad witout turqs ys byq joke.
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Tasdik
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 3:42 pm |
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Forum God |
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Joined: Jan 2007 Posts: 13206 Location: Life
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Fauntleroy wrote: Tasdik wrote: Just one. Bowers being able to spam kb constantly was/is dumb. So now, they'll still be able to use it when needed, without abusing it. Good. How about sleep bug? The only real way to fix the sleep + trap bug is to just make sleep not last as long. Which is what we'll probably do.
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House
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 5:01 pm |
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Joined: Feb 2008 Posts: 258 Location:
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I was gonna join, but then I saw this: Oxyclean wrote: i'll be here, so yeah it will be good Good luck with your server. I keed oxy, i'll join anywaysAlso, will 8dg be the last dg? Or will you add 11dg matching 70 cap
_________________
Walkin' round some places.
Last edited by House on Thu Oct 13, 2011 5:11 pm, edited 1 time in total.
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[TS]=Hark=[TS]
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 5:04 pm |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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wow at all the changes made, just wow... was thinking about trying it out at least for a day, now I wont even bother with that.
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 ^^ mAd propps to Verfo for the sig:P thankx man!
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Balderdash
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 5:07 pm |
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Joined: Apr 2009 Posts: 266 Location: Avalon Guild
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[TS]=Hark=[TS] wrote: wow at all the changes made, just wow... was thinking about trying it out at least for a day, now I wont even bother with that. Im crushed.
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Diptera
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 5:08 pm |
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Joined: Feb 2011 Posts: 32 Location: League of Legends
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[TS]=Hark=[TS] wrote: wow at all the changes made, just wow... was thinking about trying it out at least for a day, now I wont even bother with that. so what your looking for is one of the other 25 servers. see the beauty of options? 
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[TS]=Hark=[TS]
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 5:11 pm |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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Diptera wrote: [TS]=Hark=[TS] wrote: wow at all the changes made, just wow... was thinking about trying it out at least for a day, now I wont even bother with that. so what your looking for is one of the other 25 servers. see the beauty of options?  yes I am quite happy on redster. Just needs more people, everything else there is exactly how i like it. only reason your server will do well is because anything with the names fly or nb attached to it will have 1000+ people following close like lost little puppies.
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 ^^ mAd propps to Verfo for the sig:P thankx man!
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Krevidy
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 5:22 pm |
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Joined: Mar 2007 Posts: 2631 Location: The Netherlands
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[TS]=Hark=[TS] wrote: Diptera wrote: [TS]=Hark=[TS] wrote: wow at all the changes made, just wow... was thinking about trying it out at least for a day, now I wont even bother with that. so what your looking for is one of the other 25 servers. see the beauty of options?  yes I am quite happy on redster. Just needs more people, everything else there is exactly how i like it. only reason your server will do well is because anything with the names fly or nb attached to it will have 1000+ people following close like lost little puppies. Not because of that reason, it's more likely because we have an amazing English speaking community. Had great times on Venus and Azteca.
_________________ ~ '' Dulce et decorum est pro patria mori ''
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Balderdash
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 5:44 pm |
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Joined: Apr 2009 Posts: 266 Location: Avalon Guild
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"Fack Awalor, HHHHHH" has been broken on this thread. lol I knew it would happen eventually. Gratz Hark.
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omier
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 5:51 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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AkillerNXC wrote: Roc mountain is also gone, which was the worst place ever anyways. It sucked, and was useless. Well, it's quite obvious since Roc Mt is a part of 90 cap. And it doesn't suck imo.
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Balderdash
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 6:09 pm |
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Joined: Apr 2009 Posts: 266 Location: Avalon Guild
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Roc mountain was over sized with a low spawn rate for mobs that are good for partying. The area could be 1/4 its size with the same number of mobs and be more relevant, but in favor of other areas like Alexandria we decided not to use it at all.
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Fauntleroy
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 6:51 pm |
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Joined: Mar 2008 Posts: 746 Location: BotRoad
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Tasdik wrote: The only real way to fix the sleep + trap bug is to just make sleep not last as long. Which is what we'll probably do. Oqe bro. Dont do it
_________________ Im hav best worior woalock ïn serwer. Sûlkroad witout turqs ys byq joke.
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iztupido
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 7:07 pm |
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Advanced Member |
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Joined: Mar 2008 Posts: 2084 Location: somewhere around here
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Fauntleroy wrote: Tasdik wrote: The only real way to fix the sleep + trap bug is to just make sleep not last as long. Which is what we'll probably do. Oqe bro. Dont do it Oke bro. Do it.
_________________ Locar @ ecsro/fembria lvl 90/70 (got bored of sro, letting my chars rest for a long long long time)
I dare you to beat my brute!! http://malucodocrl.mybrute.com
Locar_ @ Azteca lvl 76 wiz (hope ur happy tasdik)
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Panu
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 7:09 pm |
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Veteran Member |
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Joined: Aug 2007 Posts: 3536 Location: Around
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For those that represent SalvationSRO, do you guys think there will be a need to implement 'zones' if your server becomes overcrowded?
Zones as in .. Party 1 is doing an 8man pt at Generals and Party 2 wants the same spot. So Party 2 would simply move to another zone instead of finding another Gens spot. So there would be, say four zones in one server and each zone carries the same map as the previous. Saying this all would come into play when SalvationSRO becomes hugely populated and would there be a need for this.
I know there was info about this on kSRO or something but I couldn't locate that thread.
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ShiningBow
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 7:16 pm |
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Joined: Sep 2007 Posts: 895 Location:
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Panu wrote: For those that represent SalvationSRO, do you guys think there will be a need to implement 'zones' if your server becomes overcrowded?
Zones as in .. Party 1 is doing an 8man pt at Generals and Party 2 wants the same spot. So Party 2 would simply move to another zone instead of finding another Gens spot. So there would be, say four zones in one server and each zone carries the same map as the previous. Saying this all would come into play when SalvationSRO becomes hugely populated and would there be a need for this.
I know there was info about this on kSRO or something but I couldn't locate that thread. So you mean same spot but like o.O different server basically? I dont think they would want to do that since they want us to "interact" you gotta fight for your spot m8 XD!!
_________________ Silkroad Online. Server:Venus IGN:KrazyStrong Level:78 Build:Warrior Guild:SuddenDeath
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Raybrig
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 7:34 pm |
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Hi, I'm New Here |
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Joined: Jan 2009 Posts: 3 Location: germany
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yup fighting for a spot is always hell of fun =) pink wars D:
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Fauntleroy
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 8:03 pm |
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Active Member |
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Joined: Mar 2008 Posts: 746 Location: BotRoad
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Raybrig wrote: yup fighting for a spot is always hell of fun =) pink wars D: Yas, best part of sro.
_________________ Im hav best worior woalock ïn serwer. Sûlkroad witout turqs ys byq joke.
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Diptera
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 8:31 pm |
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New Member |
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Joined: Feb 2011 Posts: 32 Location: League of Legends
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Panu wrote: For those that represent SalvationSRO, do you guys think there will be a need to implement 'zones' if your server becomes overcrowded?
Zones as in .. Party 1 is doing an 8man pt at Generals and Party 2 wants the same spot. So Party 2 would simply move to another zone instead of finding another Gens spot. So there would be, say four zones in one server and each zone carries the same map as the previous. Saying this all would come into play when SalvationSRO becomes hugely populated and would there be a need for this.
I know there was info about this on kSRO or something but I couldn't locate that thread. in beta I tried the generals and bones. generals spawn rate is 3x and bones have about 6 new party spots. looks like yetis and penons also spawn more
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The Invisible
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Post subject: Re: Silkroad Salvation Posted: Thu Oct 13, 2011 9:40 pm |
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Joined: Jan 2011 Posts: 2626 Location: Home ._.
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Panu wrote: For those that represent SalvationSRO, do you guys think there will be a need to implement 'zones' if your server becomes overcrowded?
Zones as in .. Party 1 is doing an 8man pt at Generals and Party 2 wants the same spot. So Party 2 would simply move to another zone instead of finding another Gens spot. So there would be, say four zones in one server and each zone carries the same map as the previous. Saying this all would come into play when SalvationSRO becomes hugely populated and would there be a need for this.
I know there was info about this on kSRO or something but I couldn't locate that thread. That isn't Ksro (Jsro i think) and it was called Shard system. It seems some mobs got more spawn, So more need for party play and so be careful not to get "over-mobbed" (not sure if over-mobbed is even a word but you get what i mean) 
_________________ So in the first week in college i went with jeans and the pajama's shirt. Didn't notice what i was wearing till after i returned home.
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ShiningBow
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Post subject: Re: Silkroad Salvation (Updated with Client download) Posted: Thu Oct 13, 2011 10:21 pm |
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Joined: Sep 2007 Posts: 895 Location:
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the main party mobs (bungwangs, penons, yetis and generals off the top of my head) have increased spawn rates but do you really think people will "share" spot just because there are more mobs  ? oh and im pretty sure they got rid of the bugs in takla, and put guards their instead, or i might be wrong lol
_________________ Silkroad Online. Server:Venus IGN:KrazyStrong Level:78 Build:Warrior Guild:SuddenDeath
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Balderdash
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Post subject: Re: Silkroad Salvation (Updated with Client download) Posted: Thu Oct 13, 2011 10:23 pm |
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Joined: Apr 2009 Posts: 266 Location: Avalon Guild
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With increased spawns they wont need to share, but they will still be close enough to the other parties to know they are there.
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ShiningBow
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Post subject: Re: Silkroad Salvation (Updated with Client download) Posted: Fri Oct 14, 2011 12:37 am |
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Joined: Sep 2007 Posts: 895 Location:
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I hope so  !
_________________ Silkroad Online. Server:Venus IGN:KrazyStrong Level:78 Build:Warrior Guild:SuddenDeath
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Oxyclean
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Post subject: Re: Silkroad Salvation Posted: Fri Oct 14, 2011 1:13 am |
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Joined: Aug 2010 Posts: 714 Location:
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I was gonna join, but then i saw this House wrote: I was gonna join, but then I saw this: Oxyclean wrote: i'll be here, so yeah it will be good Good luck with your server. Also, will 8dg be the last dg? Or will you add 11dg matching 70 cap and i'm still gonna join 
_________________
Tasdik wrote: Lesson: dont leave sro. The worlds a dangerous place.
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ShiningBow
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Post subject: Re: Silkroad Salvation (Updated with Client download) Posted: Fri Oct 14, 2011 2:31 am |
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Joined: Sep 2007 Posts: 895 Location:
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House wrote: Also, will 8dg be the last dg? Or will you add 11dg matching 70 cap I am pretty sure its 8D, but at lvl 70 you are able to get egy gear from battle arena  (suited for 70 cap)
_________________ Silkroad Online. Server:Venus IGN:KrazyStrong Level:78 Build:Warrior Guild:SuddenDeath
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Raybrig
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Post subject: Re: Silkroad Salvation (Updated with Client download) Posted: Fri Oct 14, 2011 7:08 am |
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Hi, I'm New Here |
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Joined: Jan 2009 Posts: 3 Location: germany
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This egy gear is under 11d category which means you need 11d stones and blues are 11d based.(like 7 str int 1300 hp mp ... but with sos 8d stats. so its just better sos because it gives you mroe blues and a full set gives you a +2 bonus
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Gnarly
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Post subject: Re: Silkroad Salvation (Updated with Client download) Posted: Fri Oct 14, 2011 12:56 pm |
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Joined: Oct 2009 Posts: 567 Location: Nigras
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Wait what, there's no DW?
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Krevidy
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Post subject: Re: Silkroad Salvation (Updated with Client download) Posted: Fri Oct 14, 2011 12:58 pm |
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Joined: Mar 2007 Posts: 2631 Location: The Netherlands
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Gnarly wrote: Wait what, there's no DW? no.
_________________ ~ '' Dulce et decorum est pro patria mori ''
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