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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Mon Dec 12, 2011 8:26 am 
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.curve wrote:
I joined, made a Euro. Wiz/Bard is my plan. Dunno how it will do but we'll see.

Vu is my ign. I like it so far. Joined some random academy and the leader actually talked.

I demand you join my guild.

That is all.


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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Mon Dec 12, 2011 11:59 am 
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VeniVidiVici wrote:
Blackhand union took the Hotan fortress yesterday. FW will be fun next week while defending it :)


SD better enjoy the 1 week they have with it, next FW is war

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Mon Dec 12, 2011 2:52 pm 
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SD taking the fort really mixed things up. I cant wait for next week!


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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Mon Dec 12, 2011 4:51 pm 
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Ya, my pro guild master registered for defending jg fort.

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Mon Dec 12, 2011 4:59 pm 
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OH MY

GOTTA PLAY SILKROAD AGAIN

n00p incomming.
Maybe i will make a warlock/cleric cause i was too lazy on ESRO1 to farm! But here ill make a pewpew warlock :)¨

i remember fauntleroy nubb warrior from esro1 pornfiakes and orion

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Mon Dec 12, 2011 10:27 pm 
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Tasdik wrote:
.curve wrote:
I joined, made a Euro. Wiz/Bard is my plan. Dunno how it will do but we'll see.

Vu is my ign. I like it so far. Joined some random academy and the leader actually talked.

I demand you join my guild.

That is all.


I agree. I'll probably be on often as WoW has slowly become more and more stale to me. Also may bring a couple friends with me just for funsies.

The rates are amazing and I'm loving this SOS each degree. Makes the game enjoyable.

Funny moment:
>I got to level 8 and was like...8? well fck, where do I go now?
>....Yeohas!
>Start blindly casting at first Yeoha I see
>realize I'm doing shit for damage
>realize it's level 25 now
>run

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Mon Dec 12, 2011 11:12 pm 
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Haha, yeah. I really like the 1-40 mobs in jg now.

PM me either in game on Audacity, or here on srf if I'm not online on Audacity cause I'm off alt-whoring, and I'll add you.


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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 1:08 am 
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Glaives are really nice in 1vs1, totally int killers. unless you went with 70 light, then you deserve to lose.

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 1:25 am 
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UnbeatableDevil wrote:
Glaives are really nice in 1vs1, totally int killers. unless you went with 70 light, then you deserve to lose.


ints rape everyone(s/s china).

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 2:36 am 
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Thats true. but imo glaivers can be totally own s/s (unless ofc they have light which is useless in 1v1). If they have ice they can use atleast 20% (maybe even 30%) snow shield+the imbue since ints aren't immune, if they have force then yea, game over vs. a chinese lol.

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 3:38 am 
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I'm fire/huek/50light/20cold. Still get raped.

But yeah, if I had gone force it'd have been much better.


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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 3:40 am 
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This is why my bow/ice/force will rape =]

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 3:44 am 
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cbkilla wrote:
This is why my bow/ice/force will rape =]


thought i saw you runnin around town the other day!

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 3:58 am 
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cbkilla wrote:
This is why my bow/ice/force will rape =]

Just so long as you don't pull a Qyn and go dual wield/ice pure int. So much fail. lol


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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 5:52 am 
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Dual int does decent at 110 cap with a good set but i have no idea how it would work here.

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 8:38 am 
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Well, ints are more OP here then usual. So maybe they'd rape face?


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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 9:02 am 
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Tasdik is a forum god, all worship him nao

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 9:29 am 
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Tasdik wrote:
Well, ints are more OP here then usual. So maybe they'd rape face?

Nope.

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 5:24 pm 
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Tasdik wrote:
Well, ints are more OP here then usual. So maybe they'd rape face?


Lightning would make it stronger, no cold would make it dead-er. I dun tink so man?

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 6:33 pm 
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After getting capped and FF'ed, the only thing left to do is BA, i just login in BA time then log out after, first I was trading, now that the profit got decreased and no X-large trans pots, it's harder and less profitable so it's not interesting for me anymore, need more activities for capped players.

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 7:41 pm 
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the profits got increased again. I'd trade more but the ice thieves pisses me off hard. also a hell lot more thieves now.

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 7:54 pm 
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UnbeatableDevil wrote:
the profits got increased again. I'd trade more but the ice thieves pisses me off hard. also a hell lot more thieves now.

5* arent suppose to do alone.

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 8:21 pm 
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All I want to know is how to get a Wolf pet. Is the Item Mall the only way or can I buy one in game?

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 9:49 pm 
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Double post for rage:

>Envy?
>shit looks funny
>2 of them
>run across the world to smack me
>die
>Run a different route
>Envies run across the world to smack me again
>Rage
>Quit

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 9:59 pm 
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Lmao. Totally called this.


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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Tue Dec 13, 2011 11:48 pm 
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.curve wrote:
All I want to know is how to get a Wolf pet. Is the Item Mall the only way or can I buy one in game?


Arena Manager in Hotan, 7 BA coins and i think 1 mil

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Wed Dec 14, 2011 12:34 am 
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Fauntleroy wrote:
UnbeatableDevil wrote:
the profits got increased again. I'd trade more but the ice thieves pisses me off hard. also a hell lot more thieves now.

5* arent suppose to do alone.

yeah, whatever.
Hunters should be there for extra protection from actual player thieves (and yea you need protection since theres a hell loads of thieves now), not to kill frigging npc thieves.
.curve wrote:
All I want to know is how to get a Wolf pet. Is the Item Mall the only way or can I buy one in game?

Its in the hotan Arena item manager. not sure how much they cost/if you need to pay with coins or not though.

They should just remove envies cause we dont even use them. at all. for any purpose.

Also getting pissed off at full-geared people just quitting/logging off after seeing their team losing by 100 points (which is not much). which is what happens when you base a whole server on a crappy system.

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Wed Dec 14, 2011 5:02 am 
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Since i remember Jobbing, doing any sort of multistar without a Nuker (pre-Euro) or a Wiz to AoE was insanity. Because you couldnt clear thieves fast enough otherwise and youd get screwed. And an old tactic of thieving was waiting for a spawn because hunters needed to help out and clear spawns, compared to lately where the hunters stand around going :sohappy: :sohappy: :sohappy: :sohappy: :sohappy: till a thief comes up to fight. thieves wouldnt even spawn if they werent meant to cause you trouble and make it more difficult. Not saying they shouldnt be toned down to where they are now from what people say, but It makes sense to me to have them more of a threat then they have been. I would hunt for about 15* worth of goods, and without heals i could easily move around and hunt. That is dumb.

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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Wed Dec 14, 2011 5:17 am 
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Definitely just did a run from takla -> Bandit. Had two *glavie* hunters, for three traders. All 5*'s, on bargin goods so like double the spawns, and we did just fine.

Shits not hard if the hunters are smart.


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 Post subject: Re: Silkroad Salvation (Legend 2)
PostPosted: Thu Dec 15, 2011 2:15 am 
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So many traders quit the Trading guild or the game directly, funny how trying to improve it just made it worse (at least by what I've seen, much less activity on the traders behalf).

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