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 Post subject: Re: Silkroad Salvation (Updated with Client download)
PostPosted: Fri Oct 14, 2011 12:58 pm 
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hey, I wanted to ask:
since grinding gear will be roc set, which is originally 10dgr. does that mean that grinding gear will have a disadvantage to PvP gear which is 11dgr? Although the stats are same, you can get more int/str/HP from blues of items which are 11dgr.


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 Post subject: Re: Silkroad Salvation (Updated with Client download)
PostPosted: Fri Oct 14, 2011 1:01 pm 
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WakingLife wrote:
hey, I wanted to ask:
since grinding gear will be roc set, which is originally 10dgr. does that mean that grinding gear will have a disadvantage to PvP gear which is 11dgr? Although the stats are same, you can get more int/str/HP from blues of items which are 11dgr.

To get that question answered, you will have to post in the Q&A Thread on http://www.silkroadsalvation.com

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 Post subject: Re: Silkroad Salvation (Updated with Client download)
PostPosted: Fri Oct 14, 2011 2:28 pm 
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question , never did this battle arena thing is it for group pvp or can a solo player do it?

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 Post subject: Re: Silkroad Salvation (Updated with Client download)
PostPosted: Fri Oct 14, 2011 3:32 pm 
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you can register for random arena. then you can reg there alone but this thing is a group war. mostly you get 7ppl with you agaisnt other 8. also if alot players registered there can be 16v16 matches.
if you dont want random teammates is ugest party arena mode then you fill your party like you wish and regsiter it.
if you like guildwars you can register up to 16 of your guildmembers to participate against another guild.


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 Post subject: Re: Silkroad Salvation (Updated with Client download)
PostPosted: Fri Oct 14, 2011 4:05 pm 
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thanks for info

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 Post subject: Re: Silkroad Salvation (Updated with Client download)
PostPosted: Fri Oct 14, 2011 4:11 pm 
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I found the registration page Salvation Register


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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Fri Oct 14, 2011 7:43 pm 
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WakingLife wrote:
hey, I wanted to ask:
since grinding gear will be roc set, which is originally 10dgr. does that mean that grinding gear will have a disadvantage to PvP gear which is 11dgr? Although the stats are same, you can get more int/str/HP from blues of items which are 11dgr.

They'll have the exact same stats/blues/whatever. Only difference is how you get them.


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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Fri Oct 14, 2011 11:09 pm 
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Tasdik wrote:
WakingLife wrote:
hey, I wanted to ask:
since grinding gear will be roc set, which is originally 10dgr. does that mean that grinding gear will have a disadvantage to PvP gear which is 11dgr? Although the stats are same, you can get more int/str/HP from blues of items which are 11dgr.

They'll have the exact same stats/blues/whatever. Only difference is how you get them.


so which way would be quickest/slowest?

i dont plan to play as much as i did in past pservers but still want to try build something strong gear wise, will the casual gamer still get all his special items late game?

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SwSro next possibly? quit
another attemp at Iris.. quit lvl 60..


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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Fri Oct 14, 2011 11:28 pm 
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on salvation website it says roc will be next update. battle arena gear will be quicker for the time being and is based on participation while Roc gear drops so is luck/dps race.


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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 1:18 am 
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how many coins is it normally to enter? / win / lose / etc?

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 1:49 am 
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1 for lose 5 for win in random and party ba
3 for lose 7 for win in guild and job ba


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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 8:15 am 
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Pl0x add more cooldown on DareDevil and reduce kd/kb probabilities on warriors.

kthxbai.

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 12:13 pm 
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House wrote:
Pl0x add more cooldown on DareDevil and reduce kd/kb probabilities on warriors.

kthxbai.


or just remove euro....

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 12:40 pm 
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[TS]=Hark=[TS] wrote:
or just remove euro....

+1
But they wouldn't, it's Avalon after all.

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Last edited by omier on Sat Oct 15, 2011 2:18 pm, edited 1 time in total.

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 12:45 pm 
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House wrote:
Pl0x add more cooldown on DareDevil and reduce kd/kb probabilities on warriors.

kthxbai.


Oh why don't you just take away all our skills :wink:

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 1:35 pm 
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Tsume wrote:
House wrote:
Pl0x add more cooldown on DareDevil and reduce kd/kb probabilities on warriors.

kthxbai.


Oh why don't you just take away all our skills :wink:

Sounds like a brilliant plan to me? :sohappy:

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 1:40 pm 
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Man this server sounds reaaaaally nice. im going to check it out right now. whos in with me? =D


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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 2:02 pm 
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Starting in 23 hours from now. Too bad I cant be as hardcore as before. Have fun guys!

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 2:14 pm 
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Tsume wrote:
Oh why don't you just take away all our skills :wink:

They wait till you have chosen your build and then delete all you skills. :sohappy:

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 3:29 pm 
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Tsume wrote:
House wrote:
Pl0x add more cooldown on DareDevil and reduce kd/kb probabilities on warriors.

kthxbai.


Oh why don't you just take away all our skills :wink:


Cause they scared of us mang :)

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 5:56 pm 
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I just think warriors are broken :C

Tank like a blader, hit like a rogue and their strongest skill has like no cooldown. Me no lieks.
But sigh, you know what they say, cant beat them join them. Might end up making a warrior lol.

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 6:52 pm 
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Launch is tomorrow! *squeeeeee*

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 7:01 pm 
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rates are too low tho :( only 5x how long would cap take :/?

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 7:11 pm 
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Um, on regular isro i can hit 70 in 3 weeks easy grinding. on here who cares if it still takes three weeks, its not all about capping..:p

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 7:24 pm 
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Yeah, since the cap is 70, it's not all about being at cap. There's a lot to do all the time and being at cap gives even more content, only takes away the grind. :)

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 7:24 pm 
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deathtoall wrote:
Um, on regular isro i can hit 70 in 3 weeks easy grinding. on here who cares if it still takes three weeks, its not all about capping..:p

It should be 5 times faster than 3 weeks, so basically 4-5 days to 70 here on your scale.

:roll:

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 7:33 pm 
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The Invisible wrote:
deathtoall wrote:
Um, on regular isro i can hit 70 in 3 weeks easy grinding. on here who cares if it still takes three weeks, its not all about capping..:p

It should be 5 times faster than 3 weeks, so basically 4-5 days to 70 here on your scale.

:roll:

Exp rates are 2x for party and 4x for solo.
Sp rates are 5x

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 7:47 pm 
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Deadfear wrote:
The Invisible wrote:
deathtoall wrote:
Um, on regular isro i can hit 70 in 3 weeks easy grinding. on here who cares if it still takes three weeks, its not all about capping..:p

It should be 5 times faster than 3 weeks, so basically 4-5 days to 70 here on your scale.

:roll:

Exp rates are 2x for party and 4x for solo.
Sp rates are 5x


Does that mean little to no farming? :sohappy:

I cant wait for the server to open, i got everything downloaded and ready. :dope:


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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 7:51 pm 
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FumpyBump wrote:
Does that mean little to no farming? :sohappy:

I cant wait for the server to open, i got everything downloaded and ready. :dope:

No. The difference between SP and EXP rate has to be bigger to eliminate farming.
The best way to do that is to reduce the sp requirements.
But a little farm is fun. :)

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 Post subject: Re: Silkroad Salvation (Updated with Registration Page)
PostPosted: Sat Oct 15, 2011 9:22 pm 
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15 hours to opening. we should do a server wide trade run!


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