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Bartic
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sat Jan 05, 2013 10:21 pm |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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And yeah, they even added new forts into the game. And their team is consisted of highly skilled people, all of them are well known in the SRO Coding scene.
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Alerion
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 12:25 am |
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Joined: Sep 2012 Posts: 368 Location: Australia
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Bartic wrote: And yeah, they even added new forts into the game. And their team is consisted of highly skilled people, all of them are well known in the SRO Coding scene. OBVIOUSLYYYYYYYYYYY Tickley. They are skilled but i wish they had better English >.>
_________________ NightLyfe/Lihua/Perf
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Bartic
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 12:29 am |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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Alerion wrote: Bartic wrote: And yeah, they even added new forts into the game. And their team is consisted of highly skilled people, all of them are well known in the SRO Coding scene. OBVIOUSLYYYYYYYYYYY Tickley. They are skilled but i wish they had better English >.> Some of them are fluent. Some of them not.
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Toast
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 1:14 am |
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Joined: Sep 2009 Posts: 574 Location:
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Wonder if I could convince them to let me proofread their stuff. Some of it is so bad it just makes me want to hit my face on a wall.
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omier
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 1:26 am |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Toast wrote: Some of it is so bad it just makes me want to hit my face on a wall. Don't, it's not worth it.
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Toast
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 2:25 am |
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Joined: Sep 2009 Posts: 574 Location:
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I would agree, but no pain no gain as they say.
I kid, I just wonder how even as a non native speaker something like "cancel the conversation with the current shop" doesn't look wrong.
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Rawr
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 5:13 am |
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Joined: Jan 2012 Posts: 384 Location: Turkroad Onlýne
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Hmm, just pvped a warlock/rogue to get an idea since I'm out of the loop...It wasn't the best experience. lol Ended 3-3 Stun, stun, sleep, kd, stun. -___- I could kill them quickly... If I could move.
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Alerion
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 5:22 am |
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Joined: Sep 2012 Posts: 368 Location: Australia
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I hate warlocks -_-
_________________ NightLyfe/Lihua/Perf
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Rawr
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 5:37 am |
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Joined: Jan 2012 Posts: 384 Location: Turkroad Onlýne
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Agreed 110%, I don't think they'll do too well here, though. Jobbing, wars, uniques, they can debuff you but they probably won't have enough time to kill you without being attacked. It should be interesting to see how this server plays out.
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Alerion
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 5:46 am |
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Joined: Sep 2012 Posts: 368 Location: Australia
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Very true. I hope wizards will be able to PvP like salvation.
_________________ NightLyfe/Lihua/Perf
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Rawr
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 6:03 am |
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Joined: Jan 2012 Posts: 384 Location: Turkroad Onlýne
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Perhaps, I haven't seen a single statement about any skill changes. I consider 100 cap to be a high-damage cap due to 98 weapons so I think any int will do well. I'm going to start out as a wizlard since uniques/titans drop coins. Go jobbing, get boofed, qo zerq,?????, enjoy your battle coins.
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Toast
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 6:05 am |
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Joined: Sep 2009 Posts: 574 Location:
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Lihua knows what plan I have for party setups, but I'm not putting it here because if we happen to use it for FW too, I just don't want people knowing what to expect bang outta the gate.
Looks like 98% of epvp is going 110 cap. I feel like were going to dominate 100 cap.
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Rawr
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 6:40 am |
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Joined: Jan 2012 Posts: 384 Location: Turkroad Onlýne
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80 - Chinese (4 votes [5.56%] 80 - Euro (3 votes [4.17%] 90 - Chinese (2 votes [2.78%] 90 - Euro (1 votes [1.39%] 100 - Chinese (12 votes [16.67%] 100 - Euro (17 votes [23.61%] 110 - Chinese (16 votes [22.22%] 110 - Euro (17 votes [23.61%] Almost 50/50 between 100 and 110. Most of the TRs will go to 110 cap I bet, they always go for the higher caps. Actually I take that back, there won't be many because they can't bot for sun. 
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Alerion
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 6:48 am |
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Joined: Sep 2012 Posts: 368 Location: Australia
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Well said Rawr, hmm yeah I said earlier ill be making a Nuker first but ill go wiz and later on we can always make alts.
Yeah Toast. I hope no Turks come to 100, unless they put up some good competition. Besides, it's not like 80-90-100 will be dead. 110 will have the most players but this is a big community so we should expect a fairly decent amount in 100. It's the second most popular cap to go at the moment
_________________ NightLyfe/Lihua/Perf
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Toast
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 7:36 am |
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Joined: Sep 2009 Posts: 574 Location:
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Oh they'll be there, I just hope they get bored after we roll over them a few times and go to a different cap or server all together.
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Alerion
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 7:50 am |
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Joined: Sep 2012 Posts: 368 Location: Australia
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But we don't want them all to leave, I'd like at least 200-300 people playing minimum.
_________________ NightLyfe/Lihua/Perf
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Toast
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 7:51 am |
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Joined: Sep 2009 Posts: 574 Location:
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If their all 10k plyz turks, I want them all to leave. >.> Hopefully they won't be though.
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Alerion
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 8:00 am |
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Joined: Sep 2012 Posts: 368 Location: Australia
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Well. That's a different story. :3
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Spiritual
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 12:06 pm |
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Regular Member |
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Joined: Sep 2009 Posts: 274 Location: Finland
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I'm coming too but I think a full srf guild is a bad idea. I'm not pointing at anyone but there's always been a handful of people who just come to "check things out". I got no problem with that, but it's a different story when they demand a spot in the guild & get angry afterwards for the inactivity-ban. I'd love to be part of a guild that also makes progress gamewise along with being a nice place for chatting/hanging out.  Edit: After the guild is full, I'd also like to vote for leader. I've had some pretty bad experience with guilds where the master is the master just because he created the guild first. 
_________________ Vincent
Last edited by Spiritual on Sun Jan 06, 2013 12:31 pm, edited 1 time in total.
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Toast
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 12:23 pm |
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Joined: Sep 2009 Posts: 574 Location:
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They can yell at me all they want, but I'm pretty sure everyone joining knows this guild isn't just gonna be a herpderp guild.
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Bartic
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 12:40 pm |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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I decided to go wizard / cleric, mostly because of those coins. Btw, I don't think that wizards are going to be Salvation-like. On 70 cap 11dg blues meant a lot, and we'll have 10dg blues on 100 cap, which is normal.
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Alerion
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 12:58 pm |
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Joined: Sep 2012 Posts: 368 Location: Australia
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Btw. Toast will be leader, I'm sure no one has a problem with him?
Same here Tickel! You must teach me how to be pro. Jokes I was pro on salvation.
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Bartic
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 1:04 pm |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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Alerion wrote: Btw. Toast will be leader, I'm sure no one has a problem with him?
Same here Tickel! You must teach me how to be pro. Jokes I was pro on salvation. That's a joke.  Still, I don't have time to go hardcore here, only softcore playing and PvPing and such things.
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Plum
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 1:20 pm |
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Joined: Aug 2012 Posts: 20 Location: UnitedKingdom.
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ill be there.
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Toast
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 1:29 pm |
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Joined: Sep 2009 Posts: 574 Location:
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I don't think any of us have time to go hardcore, but I'm guessing most of the people we run into aren't going to be the smartest bunch, soooo.
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Alerion
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 1:52 pm |
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Joined: Sep 2012 Posts: 368 Location: Australia
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Bartic wrote: Alerion wrote: Btw. Toast will be leader, I'm sure no one has a problem with him?
Same here Tickel! You must teach me how to be pro. Jokes I was pro on salvation. That's a joke.  Still, I don't have time to go hardcore here, only softcore playing and PvPing and such things. You smart ass prick. After how I complimented you earlier. I HAD +9 I WAS OP. YOU HAD nothing. <3
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Spiritual
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 2:47 pm |
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Regular Member |
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Joined: Sep 2009 Posts: 274 Location: Finland
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Alerion wrote: Btw. Toast will be leader, I'm sure no one has a problem with him? I don't have a problem with him but I still prefer democracy, as in voting for leader. There might be people who will play a lot more than us. I believe the master should be one of the most active players in a guild, if not the most active. For example a while back in Xerxes we ran into some problems. A guy from these forums created a guild, invited everyone in and played really actively for couple days. Then after the "rush" he just disappeared and never came back, and of course, didn't pass on the leadership. We asked him to come fix it but he claimed to have no time to do so. Then finally, after a long tedious time, he came and passed the leadership to another SRF guy. Later on, it turned out that this guy is online about 2-4 hours per _week_ and didn't know much about leading. This went on for a while untill we finally got him to agree to let us vote.
_________________ Vincent
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Alerion
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 2:52 pm |
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Joined: Sep 2012 Posts: 368 Location: Australia
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Sure we can vote. But. Toast has said that even though he has his own important stuff to do with his life at the moment he'll still make time to log on at least once a day to check up on us and he's active on the forums so if he's unable to be the leader we can vote for a new leader. But I doubt that'll happen.
_________________ NightLyfe/Lihua/Perf
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Toast
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 3:31 pm |
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Joined: Sep 2009 Posts: 574 Location:
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Yep, page 2 I think, unless I have craploads of papers to write or something, I'll be on at least once a day.
Aghhhh, why did I stay up all night. Brain. Not. Functioning. Properly. >.<
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Alerion
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Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content | Posted: Sun Jan 06, 2013 3:56 pm |
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Joined: Sep 2012 Posts: 368 Location: Australia
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Almost 3am here and I just can't full asleep lol. **** my sleeping pattern.
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