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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0
PostPosted: Tue Jan 22, 2008 6:02 pm 
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Mirage works nice, if you want to concentrate mob on your wolf or other person(it uses to change its target if mob is aggro), maybe you need sos weapon for best effect :)

BTW Warlock 40 lvl can kill 64+ lvl nuker/wizard with reflect :P


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PostPosted: Wed Jan 23, 2008 2:13 am 
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man...i love ur guide...so detailed and well explained ^^

btw...i have a request...rmb how the previous version u post ur personal skill bar for an example of how to organize the skills...i wonder if u mind posting that back on or sent the image to me...that really helpful and i kinda lost in organizing my skill bar...if u wish to want to sent me the image...my e-mail is firyicy@hotmail.com

once again...thx for the guide...it's awesome =P

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0
PostPosted: Wed Jan 23, 2008 3:34 am 
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love how the guide looked and how it was organized


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0
PostPosted: Wed Jan 23, 2008 3:17 pm 
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Hello! First i want to say that this is very interesting and beautiful guide. I followed this guide and now im lvl 32 warlock/cleric. But i become sad lately, beacuse i read from here that warlock debuffs is not working when cleric uses his holy word. If warlock debuffs is not useful then why i must play as warlock, when example wizard can use his skills without any penalty. I think that this is just unfair and im worried about my warlock class. I very like my warlock but maybe wizard (or any class) with cleric subclass is stronger?

Can anybody explain to me if im wrong or not?

PS. English is not my best skill and sorry for mistakes.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0
PostPosted: Wed Jan 23, 2008 3:50 pm 
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Advancechao wrote:
Well I was messing around at penons without any buffs on. I used mirage and it did that crazy black aura around four monsters, but some out-of-range monsters came running to me. @_@

o.o That's weird lol. Maybe Mirage doesn't like you!! (jk, it loves you) But maybe it was the aggro Penons that attacked you?

Dark-Ness wrote:
Mirage works nice, if you want to concentrate mob on your wolf or other person(it uses to change its target if mob is aggro), maybe you need sos weapon for best effect :)

BTW Warlock 40 lvl can kill 64+ lvl nuker/wizard with reflect :P

Well, doesn't matter what kind of Warlock weapon you use for Mirage since Mirage doesn't even need a weapon for it to work. xD

And yeah, gotta love Reflect. <3 And Advanced Reflect is even better. XD


like.no.other wrote:
man...i love ur guide...so detailed and well explained ^^

btw...i have a request...rmb how the previous version u post ur personal skill bar for an example of how to organize the skills...i wonder if u mind posting that back on or sent the image to me...that really helpful and i kinda lost in organizing my skill bar...if u wish to want to sent me the image...my e-mail is firyicy@hotmail.com

once again...thx for the guide...it's awesome =P

I PM'ed it to you. :)

And I'm glad you like my guide. ^_^

Gemini wrote:
love how the guide looked and how it was organized

Thanks! :D
Crazy_Gamer wrote:
Hello! First i want to say that this is very interesting and beautiful guide. I followed this guide and now im lvl 32 warlock/cleric. But i become sad lately, beacuse i read from here that warlock debuffs is not working when cleric uses his holy word. If warlock debuffs is not useful then why i must play as warlock, when example wizard can use his skills without any penalty. I think that this is just unfair and im worried about my warlock class. I very like my warlock but maybe wizard (or any class) with cleric subclass is stronger?

Can anybody explain to me if im wrong or not?

PS. English is not my best skill and sorry for mistakes.

Well, thank you and I'm glad my guide inspired you to make your character. :)

You're right, a Warlock's de-buffing skills will not work on anyone with Holy Word IF their Holy Word level makes them immune to your de-buff level. That is why you must keep all skills maxed to your character level so you have a good chance when fihgting people your level. When fighting someone who has Holy Word or Holy Spell on them and you cannot de-buff them because of it, you will fight them with curses and Warlock nukes. Also remember that you have a Cleric sub-mastery as well. You can always use Offering on them and kill them. :D Wizards are also unable to use Fear on someone with a high enough Holy Word so it's not only Warlocks that lose some abilities to Holy Word. =]

Oh, and welcome to the forum. :D


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0
PostPosted: Wed Jan 23, 2008 7:14 pm 
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Quote:
Well, doesn't matter what kind of Warlock weapon you use for Mirage since Mirage doesn't even need a weapon for it to work. xD

But its based on magical attack of weapon you use(567% or something like that weapon mag atk reflect)

BTW Why combination "reflect + bless spell" is so great? Reflect is useful in situation when you gain a lot of damage(nukers) so it will reflect more.


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0
PostPosted: Thu Jan 24, 2008 6:26 pm 
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Dark_Ness wrote:
Quote:
Well, doesn't matter what kind of Warlock weapon you use for Mirage since Mirage doesn't even need a weapon for it to work. xD

But its based on magical attack of weapon you use(567% or something like that weapon mag atk reflect)

BTW Why combination "reflect + bless spell" is so great? Reflect is useful in situation when you gain a lot of damage(nukers) so it will reflect more.

The skill contains a base amount of Aggro % you'll reduce. If you happen to have a mag-based weapon equipped, 567% of the magical attack power of that weapon will be added to the aggro reduce. In other words, a mag weapon isn't necessary but it will increase the aggro % you reduce.

About the combination, it's pretty straightforward lol. Cast BS, then Reflect. If you have more than one opponent attacking you they'll have some damage refelcted back to them while still givign you extra high defense. :)


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Thu Jan 24, 2008 6:58 pm 
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As with everyone else, I love the layout and look. With the Cleric sub though, you list Cardinal Praise (first on the list). I'm having trouble understanding what you mean by that as it's the name of the group that numerous spells fall under. Are you:

A. Meaning "Heavenly Rage" (just using my best guess/common sense)...or

B. Implying that all spells under the group "Cardinal Praise" be maxed.

Granted, I do have a level of common sense that tells ME the obvious answer, given your description. But it did throw me off at first when I went to de-level my res/heals.

Also it would be extremely helpful, for those that are leveling a new lock/cleric, to know a sort of time line that you would recommend leveling said skills. I.E. Start digging into the cleric tree at "X" level or, Keep "X" gap during "X-X" levels and use that time to bring your cleric mastery up to par. Just a thought, and I do realize that a specific time line will be different for each person, but it would simply serve as another great guideline to an already amazing compilation of recommendations.


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Wed Jan 30, 2008 9:35 am 
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bemmy33 wrote:
As with everyone else, I love the layout and look. With the Cleric sub though, you list Cardinal Praise (first on the list). I'm having trouble understanding what you mean by that as it's the name of the group that numerous spells fall under. Are you:

A. Meaning "Heavenly Rage" (just using my best guess/common sense)...or

B. Implying that all spells under the group "Cardinal Praise" be maxed.

Granted, I do have a level of common sense that tells ME the obvious answer, given your description. But it did throw me off at first when I went to de-level my res/heals.

Also it would be extremely helpful, for those that are leveling a new lock/cleric, to know a sort of time line that you would recommend leveling said skills. I.E. Start digging into the cleric tree at "X" level or, Keep "X" gap during "X-X" levels and use that time to bring your cleric mastery up to par. Just a thought, and I do realize that a specific time line will be different for each person, but it would simply serve as another great guideline to an already amazing compilation of recommendations.

Hey, thanks for pointing that out lol :D

I actually did fix that in an earlier version but I forgot to revise the final copy. XD I'll fix that soon.

About when to level skills, as you already pointed out, it's very much a personal preference with the build. Players can decide to level Cleric skills and be a buffer first, or level Warlock skills for more offensive attacks. Also, there are already very good guides on quick leveling and farming in the Guides Section which would provide more in-depth information concerning skill point farming and other leveling questions. But thanks for the suggest! =)

I'm still going to add a few more things. I'll need to see what other information people would like added to the guide.


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Thu Jan 31, 2008 9:52 pm 
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when a chinese has Crystal Wall UP:

- all dots still work with the same damage as if Crystall Wall is not up; use them and keep distance until chinese will disable the CrystallWall to run away or after you.
- Offering still works with same damage
- I switched to xbow fast and I sent some bolts against player and PUFF Cyrstall Wall was down!
(you may try another phy damage weapons :for example 1 hand swords so you can still keep the shield ;
I choosed xbow for its range attack;
btw I'm full int warlock)

*Reflect Skill damages the player but doesnt distroy the crystall wall.
*Shield Trash does its low phy damage but doesnt distroy the crystall wall or knockback the player.

go go go Warlocks 8)

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sat Feb 02, 2008 10:51 pm 
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Hi guys, I made a Warlock Pvp video and here it is

http://youtube.com/watch?v=1D4ddFuIeuc
http://www.stage6.com/user/Giancarlinho ... --Silkroad

Hope you guys see it =P


Last edited by skaterx on Sun Feb 03, 2008 2:04 am, edited 1 time in total.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sat Feb 02, 2008 11:20 pm 
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VGJ, loved it.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Feb 03, 2008 8:14 am 
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skaterx wrote:
Hi guys, I made a Warlock Pvp video and here it is

http://youtube.com/watch?v=1D4ddFuIeuc
http://www.stage6.com/user/Giancarlinho ... --Silkroad

Hope you guys see it =P


Very sexy video. Best warlock PVP vid that I have seen yet xD (And probably the only really complete, high level one >.>)
10/10.

I am stopping to farm on my warlock again. Level 59 currently, my guild is powerfarming at nachals. My sig lies T_T

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Wed Feb 06, 2008 1:49 pm 
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Nice Warlocks videos! :D

And I think I need to add that Ice wall thingy to guide soon. xP


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Feb 10, 2008 6:32 am 
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Quote:
- Physical Raze and Magical Raze make changes to the opponents defense that can be seen in their stats. Physical Raze lowers the opponent's physical defense by 50 and Magical Raze lowers the opponent's magical defense by 50.

im now at lvl 52 warlock and my Physical Raze and Magical Raze are lvl6 for the Physical Raze it lowers the physical defense by 70 and Magical Raze lowers the magical defense by 120 (tested on lvl 65 nuker, 60 wizz\warlock, 51 warrior)

another thing im not sure if some said it b4 me is when u use vampire kiss or the other one it give disease witch make easy to give the bad stuts like ( bloody trap .slumber ) without geting resist :D hope i helpd with anything


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Feb 10, 2008 8:54 pm 
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Don't know if u guys noticed but the down left part of te guide is not readable (at -scream mask)
also top middle, i can see half the sentense.

Edit: down right same

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sat Feb 23, 2008 5:48 pm 
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wicked wrote:
Don't know if u guys noticed but the down left part of te guide is not readable (at -scream mask)
also top middle, i can see half the sentense.

Edit: down right same

I think that's just the images loading slow lol. xP


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Thu Feb 28, 2008 12:52 am 
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dont make a guide with pics

ur bandwith is reached so now no1 can read it

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Thu Feb 28, 2008 1:30 am 
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InsertName wrote:
dont make a guide with pics

ur bandwith is reached so now no1 can read it

It's already happened before and it can be fixed in 5 minutes or less.

But thanks for the suggestion anyway! :)


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 Post subject: Re:
PostPosted: Sat Mar 01, 2008 8:22 am 
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v.nice and thx :roll:

i have some Questions

1 - can you inturript a skill when you use a debuffers or an curses ?

2 - can some one canceled slumber by uneversal bill or any thing that you can buy it by gold ? :shock:

3 - it's wrote that the vimpire absourbing 90 hp ( in my lvl skill )

but it absourb more than 150 !!


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 02, 2008 8:35 am 
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Quote:
v.nice and thx

i have some Questions

1 - can you inturript a skill when you use a debuffers or an curses ?

2 - can some one canceled slumber by uneversal bill or any thing that you can buy it by gold ?

3 - it's wrote that the vimpire absourbing 90 hp ( in my lvl skill )

but it absourb more than 150 !!


1) No, only Sleep and Stun can interrupt skills
2) Slumber can be canceled using the expensive pills but not the ordinary Universals
3) You forgot to take into account the passive that adds to Vampire Touch's absorbing amount

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Mon Mar 03, 2008 1:19 am 
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Advancechao wrote:
Quote:
v.nice and thx

i have some Questions

1 - can you inturript a skill when you use a debuffers or an curses ?

2 - can some one canceled slumber by uneversal bill or any thing that you can buy it by gold ?

3 - it's wrote that the vimpire absourbing 90 hp ( in my lvl skill )

but it absourb more than 150 !!


1) No, only Sleep and Stun can interrupt skills
2) Slumber can be canceled using the expensive pills but not the ordinary Universals
3) You forgot to take into account the passive that adds to Vampire Touch's absorbing amount


thx very much

but stun can be canceled too with these exp.pills ?

and these pills that have a black look and can use it every 20 sec or what ? :roll:

and how is warlock/cleric with bowman in pvp?

sorry so many Questions :D


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 09, 2008 8:14 am 
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Can someone direct me to a place where I can read this guide b/c the pics arnt coming up for me at all.


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 09, 2008 10:25 am 
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What do you think about warlock/wizard? yes i asked forums before but i want to ask you and people using cleric sub, can warlock/wizard be usefull or useless just tell me your opinion i am opening warlock skillz (except fog sight,shadow armor,aoe dots)

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 09, 2008 10:38 am 
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hellsflame wrote:
Can someone direct me to a place where I can read this guide b/c the pics arnt coming up for me at all.

I'm currently making a printer-friendly version of the guide. :) (Or planning it out anyway XD) Meanwhile, just load the page again. Sometimes it takes a little longer to load the large images.

ciko1984 wrote:
What do you think about warlock/wizard? yes i asked forums before but i want to ask you and people using cleric sub, can warlock/wizard be usefull or useless just tell me your opinion i am opening warlock skillz (except fog sight,shadow armor,aoe dots)

I have a friend here (Embodiment) who made this build, and yes, it's a very good build if you know how to play it. Unlike Warlock/Cleric, the Warlock/Wizard is a purely 'offensive' build which replaces a Cleric's extra defense with a Wizards massive damage. It all depends on your play style. Learning to weapon switch is very important for this build because fast weapon switching can mean the difference between life and death.

Even though you'll be Wizard-main, I strongly suggest you get DoT skills from the Warlock tree. Not only do these skills provide more damage, but they also give status effects, which will aid you in battle greatly. (Dull status will slow opponents down. Bleed makes them weaker, etc.- Refer to guide for more details. XD)



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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 09, 2008 11:15 am 
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hmm will be a hard build i watched video(skaterx's video) and damn :banghead: too much skilz :D

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 09, 2008 11:29 am 
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ciko1984 wrote:
hmm will be a hard build i watched video(skaterx's video) and damn :banghead: too much skilz :D

It seems a little overwhelming at first because of all the skills the Warlock tree has, but it's actually pretty simple once you get the hang of it. :)


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 09, 2008 2:30 pm 
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Can't wait to see your videos n00p :]
And yes, there is a lot of skills, but soon, you get used to it... It'll turn into a rhythm somewhat.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 09, 2008 4:29 pm 
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yes i am a noob :D but my lock/wizard is lvl44 and it has tons of skills damn :D btw should i delvl single dots after aoe dots for sp? guys? and should i delvl medical and phy. raze couse courage raze is opened and there are phy rev. and mag. rev. i am a bit confused about what shall i delvl couse most of lock skills dont require past skillz

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 09, 2008 4:34 pm 
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whichever you like more. I enjoy non-dot's more for uniques, so I don't lure mobs on me, but DoT is better for fw/gw

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