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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 09, 2008 11:14 pm 
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i cant get it, why we dont use just combat raze and courage raze? these does all but why ? :D

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 09, 2008 11:23 pm 
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What do you mean? If you mean why don't they have AOE Combat and Courage Raze, there coming in the 90Cap

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 09, 2008 11:55 pm 
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sorry i didnt speak clear, i mean all raze series do same thing lowers phy,mag, defence and lowers phy,mag. attack then why shouldn't i use just combat,courage raze?

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Mon Mar 10, 2008 1:15 am 
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True, they all pretty much act in the same way, but physical and magical ravage HELP debuff more. They help a lot more, just like the other two.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Fri Mar 14, 2008 2:58 pm 
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wow, like your guide style, where did you get those cool brushes you put at every (sub)-title? :oops:

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sat Mar 15, 2008 4:59 am 
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Just tossing a question out there about Shadow Armor / Dusk Armor. Just wondering how effective would you say the skill is for PvE? I'm sure most people probably take it for abuse in PvP but i'm not really big on that ^^; I like to fight the monsters. But if it isn't all that great outside of PvP I thought maybe I should skip it.


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sat Mar 15, 2008 3:58 pm 
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Hello dudes! I got motivation from this guide to make Warlock/cleric, and have to say it owns alot.

So thank to you for great guide witch surely helps many ppls out and decide to make walock :)

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 16, 2008 5:41 am 
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Im sorry but i still dont know how you guys are looking at this guide the pics never pop up for me.


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 16, 2008 6:40 pm 
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Shadow and Dusk Armor... sadly I never found it too useful. I really tried to make it work in both PvM and PvP. But in PvM you will simply kill the monster with 2x DoT and a quick nuke. Anything with more HP than a champion monster is still easily killed with debuffs and Sleep + Bloody Trap. Shadow Armor takes a ton of MP to use and someone has to be really close to you before getting dealt damage. Sometimes, it's hard to remember to even cast it. Even then it still does the same amount as a DoT skill without adding any status effects. Warlocks can get along without it pretty well.

EDIT: The only real use I found for it was when I was powerleveling my friends at Ongs.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Mon Mar 17, 2008 5:19 am 
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first of all EST GUIDE IVE EVER SEEN !
very nice..


second loving your signature really cool :D

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 Post subject: Re:
PostPosted: Wed Mar 19, 2008 12:51 am 
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Well it's simple ..

just stun >> cures & bloody trap >> sleep >> use debuffs >> use bloody flower

and with bloody trap there is no intturept by using debuffs or bloody flower after that

This can be use with giants also i use it when v.s 2-3 giant

I'm warlock/wiz i choose wiz to kill fast but what a nice Guilde , thx for it :roll:

and warlock/wiz can do this bloody trap tactic and change to wiz then nuke him and he will never wake up after putting nukes on him , only if bloody trap do dmg this what warlock/wiz do on sosun set :P

Bloody trap :love:


Last edited by Del Piero on Wed Mar 19, 2008 6:58 am, edited 4 times in total.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Wed Mar 19, 2008 2:32 am 
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Really good made guide, me likes.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Wed Mar 19, 2008 3:18 pm 
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Srry I didn't read the whole 8 pages of comments, so im not sure if this was already mentioned. Why do u only get blaze, toxin, and the AoE DoTs instead of all of the AoE and non AoE DoTs.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Wed Mar 19, 2008 3:21 pm 
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Cause Bleed and Dull statuses are a must. You need special pills for them. :wink:

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Thu Mar 20, 2008 2:50 pm 
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Yea, but u dont need the AoEs of bleed and dull to put the status on someone. I can put bleed and dull on someone with just regular decay and curse breath.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Thu Mar 20, 2008 5:41 pm 
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noobert mclagg wrote:
Yea, but u dont need the AoEs of bleed and dull to put the status on someone. I can put bleed and dull on someone with just regular decay and curse breath.


Yeah it would be nice to get both the AoE and single DoTs for Decay and Curse Breath. In fact, Blaze and Toxin are completely optional once you get Bleed and Dull. I personally deleveled Blaze to zero once I got Decay since it is a quick cast and it has an awesome status effect, and I plan to leave the AoE Blaze and Toxin skills untouched simply because they become obsolete once the other AoE skills come.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Sun Mar 23, 2008 1:04 am 
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Fug_Dup

Did you try using Drug of Typoon v.s icewall ?

Or did you find another way to deal with icewall ?

I'm gona try it soon just need another farm and plz answer me :P


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Tue Mar 25, 2008 6:04 am 
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Del Piero wrote:
Fug_Dup

Did you try using Drug of Typoon v.s icewall ?

Or did you find another way to deal with icewall ?

I'm gona try it soon just need another farm and plz answer me :P

Ice Wall isn't a huge issue. Just keep your distance from the opponent till they leave their little ice house. :)


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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Wed Mar 26, 2008 8:48 am 
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Fug_Dup wrote:
Del Piero wrote:
Fug_Dup

Did you try using Drug of Typoon v.s icewall ?

Or did you find another way to deal with icewall ?

I'm gona try it soon just need another farm and plz answer me :P

Ice Wall isn't a huge issue. Just keep your distance from the opponent till they leave their little ice house. :)


+1, I do that all the time and it pisses people off.

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 Post subject: Re: [GUIDE] HUGE Warlock Sub-Cleric Guide! v. 3.0 [56k Warning]
PostPosted: Thu Mar 27, 2008 12:56 pm 
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Warlock wrote:
Fug_Dup wrote:
Del Piero wrote:
Fug_Dup

Did you try using Drug of Typoon v.s icewall ?

Or did you find another way to deal with icewall ?

I'm gona try it soon just need another farm and plz answer me :P

Ice Wall isn't a huge issue. Just keep your distance from the opponent till they leave their little ice house. :)


+1, I do that all the time and it pisses people off.


What i mean with out staying away , and facing him

using Drug of typoon , cures him and run with 100% fast then back to him and do it again elc..

unless he cancel it or it destroyed or you kill him

What i went to know did you try this ? , i did'nt ( but gona soon ) it's only come to my mind

:D


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Apr 09, 2008 12:47 am 
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Guide updated again, w00t! :>

Let me know if anything is missing! :D :love:


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Apr 09, 2008 4:59 am 
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Fug_Dup wrote:
Guide updated again, w00t! :>

Let me know if anything is missing! :D :love:


O_O it's amazing

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Apr 09, 2008 5:23 pm 
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NO_SILK_4_ME wrote:
Fug_Dup wrote:
Guide updated again, w00t! :>

Let me know if anything is missing! :D :love:


O_O it's amazing

Thanks, glad you like it. =)


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Apr 10, 2008 8:17 am 
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Love, love, LOVE the new updated color and info ;D

:love: :love: :love:

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Apr 10, 2008 9:40 am 
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Good job i :love: warlock (and making a warlock/wizard) (yes i am crazy :P )

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sun Apr 13, 2008 5:09 am 
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Wow, i know i'm late but that graphic guide is just awesome.

Good job! that kind of guide inspires anyone to try the build :P


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Apr 15, 2008 12:28 am 
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very nice guide. i :love: it. but i have a question for you..it might have been answered already but yea....

in the guide you said that if i cast death trap on someone and follow it with curses debuffs and sleep. that the curses will still attack them without canceling sleep?

also you said that the sleep wont be removed until deathtrap finishes...and so this allows for normal nukes...is this true? i really really wasn't aware of this before.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue Apr 15, 2008 4:06 am 
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salmissra wrote:
very nice guide. i :love: it. but i have a question for you..it might have been answered already but yea....

in the guide you said that if i cast death trap on someone and follow it with curses debuffs and sleep. that the curses will still attack them without canceling sleep?

also you said that the sleep wont be removed until deathtrap finishes...and so this allows for normal nukes...is this true? i really really wasn't aware of this before.

That's correct =) It seems to be a bug or something, but if you cast curses then do the Bloody Trap/Slumber (in that order) combo, the opponent won't wake until the trap has exploded. This also allows nukes to be casted without waking the opponent either.

@HyorunmarouZ

Thanks, glad its inspiring! XD

@ciko1984

Thanks and good luck with the build =D It's also a very build but required a lot of practice. :]


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Apr 23, 2008 4:16 am 
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Nice, loving the new latest look. The whole thing loads quickly and looks brilliant. That ice wall is a huge pain in the ass ain't it. I saw a warlock that pretty much figured his way around the wall by casting bleed/dull (to weaken and slow the enemy) while he dived in and casted a pure offering at the right time. The person died on the spot right through the wall. Now to figure out the most appropriate time... :P

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Apr 24, 2008 12:17 am 
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Love it, Ill be following this from now on so i can be awesome :twisted:

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