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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Apr 24, 2008 9:36 am 
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Really awesome guide. I have this build too, currently Level 70 and i really like it :D

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Apr 25, 2008 4:17 am 
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Hi.

1.) Great guide! Looks awesome and is very helpful :)

2.) Warlock/Cleric - Robe or Light Armor?
I had a Warlock/Bard on Rome, but now i'm on Venus. My Warlock/Cleric is almost lvl 40 :D Some parties need me as a Cleric (got only 3 heal spells, but thats enough^^), so i think about switching from Robe to Light Armor.

Pro: Better phy. defence + some passives when i'm a Cleric
Contra: Yeah, i don't know...

So, should i wear Light Armor or Robe?

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Apr 25, 2008 8:13 am 
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moenchone wrote:
Hi.

1.) Great guide! Looks awesome and is very helpful :)

2.) Warlock/Cleric - Robe or Light Armor?
I had a Warlock/Bard on Rome, but now i'm on Venus. My Warlock/Cleric is almost lvl 40 :D Some parties need me as a Cleric (got only 3 heal spells, but thats enough^^), so i think about switching from Robe to Light Armor.

Pro: Better phy. defence + some passives when i'm a Cleric
Contra: Yeah, i don't know...

So, should i wear Light Armor or Robe?


Every question you asked is explained in detail in the guide lol :) look again carefully

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 Post subject: Re:
PostPosted: Sat Apr 26, 2008 6:53 am 
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OMG

Very nice updating

+++++++++++++++++++++++++++++1

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sat May 03, 2008 11:41 am 
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Great guide, thumbs up..

I've noticed something funny about absolute damage tho. The damage from absolute damage actually seems to depend on levels. I messed around with Over Healing in pvp... It seems to do the written amount of damage to everyone around your level or below it. But. When I used it on players that are much higher level than me, the damage is only a fraction of what it's "supposed" to be. It's always the same damage on a certain level character.
When I'm level 28, I hit a lvl 66 player with over healing for 62 damage (for example) and this is the case with every level 66 player I hit. The higher the target's level is the less damage is done..
Of course I might be wrong but it seems to me that absolute damage is not really that absolute.

What is great about warlocks is that they gain zerk illegally fast. I took time with a watch when I was soloing some mobs. I could spend more time in zerk than non-zerk. 1 minute zerk and 45 seconds to fill it up again. What's annoying is that the rod loses durability damn fast.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Mon May 05, 2008 12:55 am 
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when I'm grinding I only use 1 Dot, so that way your rod will last 2x longer, 2 Dots will strip your dura very fast. However, the first thing I add to my rod after I lvl is dura, so that helps in bringing up the grind duration

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Mon May 05, 2008 3:38 am 
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I didn't use 1 weapon elixir on the rods till 72 rod. I was just buying premade +3 rods, pimp them with max durability and nothing more.
Now I made a sweet 72+5 rod mag att & reinf. +60% full blue +100% all and i got 2nd rod as a backup for a long grind session.

When we grind hardcore @ generals I spam as much curses as I can, spam the shadow armor too, and I get zerk every minute. When the zerk is finished I get 3 balls from the next zerk immediately. (not always)

Warlocks should always go in 8men parties for maximum effect of their skills.

And spam those keys, cause warlocks have instant casts, so most of them are slacking. We are the most agile ints in this game.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue May 06, 2008 11:01 pm 
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Great guide :D

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu May 08, 2008 11:43 am 
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I have a problem with my Warlock :?

I can kill higher than me 15 lvl if i'm very lucky But if pvp with someone in my lvl And stun or Sleep fail

I'm almost die , did'nt matter i debuff him or not

when sleep did'nt work i can Deal with it since i can use stun again but when stun fail i die before doing something :(

and i don't know how you said wait for wiz to get off his invisibl because when he get off and i'm not putting the bless he 1 shot me only

Get away from me to take time for stunning him

the problem here when stun or sleep fail i get 1 shot some time xD

MAYBE Because i don't have blues or + with the set

Hp = 3444 , Mp = 10192 , lvl 65 :D

I use lightarmor for now because of helping my guild with cleric and most of the mobs is phy..

How to deal with this plz plz tell me :? , or because my set is noob ..

and when i get lvl 76 i get another stun

ex. if i use stun and it fail can i use the other stun or must wait 9 sec

sorry for bothering

:)


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu May 08, 2008 12:03 pm 
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Del Piero wrote:
I have a problem with my Warlock :?

I can kill higher than me 15 lvl if i'm very lucky But if pvp with someone in my lvl And stun or Sleep fail

I'm almost die , did'nt matter i debuff him or not

when sleep did'nt work i can Deal with it since i can use stun again but when stun fail i die before doing something :(

and i don't know how you said wait for wiz to get off his invisibl because when he get off and i'm not putting the bless he 1 shot me only

Get away from me to take time for stunning him

the problem here when stun or sleep fail i get 1 shot some time xD

MAYBE Because i don't have blues or + with the set

Hp = 3444 , Mp = 10192 , lvl 65 :D

I use lightarmor for now because of helping my guild with cleric and most of the mobs is phy..

How to deal with this plz plz tell me :? , or because my set is noob ..

and when i get lvl 76 i get another stun

ex. if i use stun and it fail can i use the other stun or must wait 9 sec

sorry for bothering

:)

If you start doing some alchemy on your set you'll notice a big improvement in survivability in PvP. =)

As far as PvPing wizards goes, it can be a little frustrating because they always tend to use invisibility. A good skill against wizards is Reflect. If a wizard nukes you and the damage is reflected back to them, they will most likely die too. Also, at level 76 you will get another stun skill so you'll have a better chance at stunning people. Also, you can always use Bind from the Cleric tree. Once you bind the player you can start debuffing, curses, or even Offering.

But also definitely improve your set. =]


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu May 08, 2008 1:21 pm 
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OMG , you post fast very thx :shock:

I don't like alchemy it take time , i'm gona do it in 80× :)

btw does heaven flash it work in Holy world like stun ?

Depenting on Heaven flash ( sometimes) , sleep and stun is good or if i make warrior lvl 10 for the shield trash will be better than bind ?

This is my last Quetions , if you want to anwser


thx very much

:)


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu May 08, 2008 2:48 pm 
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heaven flash is not working too :(

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu May 08, 2008 2:51 pm 
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Del Piero wrote:
OMG , you post fast very thx :shock:

I don't like alchemy it take time , i'm gona do it in 80× :)

btw does heaven flash it work in Holy world like stun ?

Depenting on Heaven flash ( sometimes) , sleep and stun is good or if i make warrior lvl 10 for the shield trash will be better than bind ?

This is my last Quetions , if you want to anwser


thx very much

:)

Good luck with the alchemy in the future then. =)

No, Heaven Flash can be resisted by Holy Word/Spell of the corresponding level and it can still fail to bind sometimes. I personally liked having Shield Trash because it's useful in PvP. =)

It depends on how you want to play. You can always get rid of it in the future if you don't like it. :D


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu May 08, 2008 3:48 pm 
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Well then i'm gona think about it , since i did'nt choose to change hybird or stay full int :)

Good luck for u 2 in your builds

bye :D


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu May 08, 2008 4:03 pm 
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Level 76 now and still going strong :D

I decided to begin wearing Light Armor. Nukers, unlike what you said, do not pose much of a threat; their nukes cast slow enough that you have enough time to cast both stun and sleep before they nuke you. Even if they nuke you, your high magic defense will save you from being 1 hitted, which is more than enough time to heal or re-stun them before the next nuke. The STR builds, on the other hand, have the capacity to one-hit you and still take a lot of punishment, so they are the ones to be worried about. Most Euro INTs can't survive a knockdown and stab combo from a blader without good luck or vigors. Bowers can Strong Bow from afar and kill that way. Glaivers have the annoying Soul Spear which is just as lethal, and Ghost Spear can kill with a critical. I'm not even going to start on Rogues and Warriors. To counter this, like I said, I began wearing Light Armor for the physical defense bonuses. I don't have my full set yet and it's already helping more than robes did. I just thought it was something worth mentioning.

EDIT: The only real problems with light armor are that it makes you run slower and use MP faster. There was no way around it, so I began adding more MP and INT to equips.

And is there an effective use for Dusk Armor? It would be useful except for the fact that you have to stand close to someone to use it. And you don't want your opponent to be right next to you. I can only think of using it in a mobby training place like Generals.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu May 08, 2008 4:57 pm 
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I'm not sure if i should wear Robe or Light Armor...
I like to grind with a party and most mobs deal phy. damage, so Light Armor would be a good choice. But my MP run out so fcking fast... Now Robes seems to be a good choice^^ I dunno...


@Advancechao: Dusk Armor is a good skill if the enemy has to come to you, like Bladers or Warriors.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu May 08, 2008 5:15 pm 
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ciko1984 wrote:
heaven flash is not working too :(


I know how you feel lol

Only the lovely stun works

:D

Dusk armour keep attacking if you are kd or stun it's good v.s bladers and glave

but putting it at the last choose after debuffing ofcorse :)


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu May 08, 2008 10:09 pm 
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moenchone wrote:
I'm not sure if i should wear Robe or Light Armor...
I like to grind with a party and most mobs deal phy. damage, so Light Armor would be a good choice. But my MP run out so fcking fast... Now Robes seems to be a good choice^^ I dunno...


@Advancechao: Dusk Armor is a good skill if the enemy has to come to you, like Bladers or Warriors.


Just as a side note, I picked light armor for the Cleric passives as well. In parties, it's nice to have defense like a full STR build.

About Dusk Armor, yes it can be useful but I see myself using it more for PvE. In PvP, the opponent is often dead from a distance if you attack first. But I can see how it's good for the extra damage; it would add up to 3k+ per second along with DoT skills.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri May 09, 2008 2:53 am 
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Well i try something with my friend he's bower but his lvl less than me 7

I hope he reach my lvl so i can try it again

I Just told him to put that noobie Icewall nad attack me

i get a very low dmg from him when i put the bless but i play with him like he's in my lvl

i just run then put bless and back and use Deyaced and Curse Breath i run again and put Body Blessing on me then back to him and the Dots keep dmgin him

i just use the cleric Absolut attack and it's over with this

and i use lightarmour and have Glory armour and favor armour , glory&favor armour + bless + body blessing + cycle healing and what you need only 3 or 2 dmg by the cleric attack and Charity passive may do something:P

but don't know in higher lvls and someone in my lvl :)

I think maybe i will not have my warrior 10 i need clerics high lvl for the icewall :D

well he told me that the absolut attack dmg him and we try it many :D

I just try on him to see this tactic and learn only

Notic : most of the bowers in my server going to make cold 30 of what i see in my server

very simple to break lvl 29 icewall , lol


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed May 14, 2008 8:06 am 
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Del Piero wrote:
Well i try something with my friend he's bower but his lvl less than me 7

I hope he reach my lvl so i can try it again

I Just told him to put that noobie Icewall nad attack me

i get a very low dmg from him when i put the bless but i play with him like he's in my lvl

i just run then put bless and back and use Deyaced and Curse Breath i run again and put Body Blessing on me then back to him and the Dots keep dmgin him

i just use the cleric Absolut attack and it's over with this

and i use lightarmour and have Glory armour and favor armour , glory&favor armour + bless + body blessing + cycle healing and what you need only 3 or 2 dmg by the cleric attack and Charity passive may do something:P

but don't know in higher lvls and someone in my lvl :)

I think maybe i will not have my warrior 10 i need clerics high lvl for the icewall :D

well he told me that the absolut attack dmg him and we try it many :D

I just try on him to see this tactic and learn only

Notic : most of the bowers in my server going to make cold 30 of what i see in my server

very simple to break lvl 29 icewall , lol

Yes, absolute damage is good, but unfortunately it isn't enough. A pure STR Chinese character has about 19-22K HP at level 80. Cleric absolute alone will not kill them. Curses can damage them more, but I do not think it's still enough to kill a pure STR player. While this strategy may work, you can also get away from the opponent's range so that he has to leave the Ice Wall in order to damage you. Once they are out, you can commence casting debuffs and stuns on them. Do not try to kill the opponent if you are in their range and you cannot interrupt their skills (stun, slumber disabled). Since you are INT-based, perhaps hybrid, you will still receive a lot of damage and you are helpless to stop their attacks because Ice Wall has disabled them. Create techniques of your own that you might be able to use in situations. It helps a lot. =]


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed May 14, 2008 10:08 am 
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Well you think if i try to crash it will be better ? , because i don't like running away from them and wait for them to cancel it :roll:

lvl 29 icewall , 1567 HP ( easy to break with 9d AXE DAUL or any warrior with skills lvl 10 )

lvl 60 IceWall , 5368 HP I think with 9d nice % axe daul and +5 or +7 Can break it fast ( putting bless but i may die , don't know )
and can with any warrior break it fast

And ofcorse with nice str in the set from alchemy

Lvl 89 IceWall , 13710 HP :/ , This is what i call it Kill them under the ice or run =P

but bows won't do ice 90 most of them 30 and some 60

Nukers no problem imo

i think if i can tank on the Icewall lvl 29 - 60 with bless and 9d but don't know about i will die or not

....

Btw i try Shield Trash it's very bothering for Warrior no matter they have holy spell or not and the bladers with Glaviers ofcorse

Your Guide really help me +1 :D


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu May 15, 2008 12:13 am 
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hmm i really like this guide. good job.

warlocks are strong players but you have to be quite skilled to play one effectively. unfortunately so far i haven't encountered any 'good' warlocks ^_^

and yea shield bash is very useful (atleast for me :D) if stun fails and they are right on me, just bash them away and then quickly cast debuffs+curses+trap and sleep.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri May 16, 2008 11:50 am 
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=)

Well now i know that lllusion if i put it no one in pvp can attack me exept who i attacked before puting it

Nice skill don't know if it works in job TOO

:D


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri May 16, 2008 3:49 pm 
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I had to delvl warrior and remove shield trash so I could zero gap and try to get to 80, god do I miss that skill ><

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sat May 17, 2008 3:52 pm 
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Glavie's Girl wrote:
I had to delvl warrior and remove shield trash so I could zero gap and try to get to 80, god do I miss that skill ><

I'm still pressing my middle mouse for shield trash, although i delvled it...
I'm so addicted to it god dam... im gonna take the trash again when I hit hi enough lvl for roc...

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sat May 24, 2008 11:49 am 
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Bandwidth exceeded on my file host and I no longer have my Photoshop files for the guide haha. =[ The image guide will be back up once the file host resets my bandwidth. :>

I will be making a new guide when I have the time, and it will probably be the last guide I make before I officially quit SRO.

Is there anything you guys would like me to add to the guide?

Also, would anyone like me to make another guide for another build or something else? =)


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Mon May 26, 2008 6:05 pm 
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Thanks for the guide and thanks for being awesome, n00p.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue May 27, 2008 10:51 am 
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PileOfMush wrote:
Thanks for the guide and thanks for being awesome, n00p.

BM! <3 Yw =D!

Guide is back up w00t!


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue May 27, 2008 2:30 pm 
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Dunno what to say... just incredible guide man. :)

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Tue May 27, 2008 5:38 pm 
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Good luck in your life =)

......


Is it true that now they are Alchemy stones for Debuffs ? :banghead:

I did'nt see one

:)


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