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PostPosted: Tue Oct 02, 2007 8:31 am 
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+9 and above is last glow... Proven by many people.. And thats just it ;x

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 Post subject:
PostPosted: Tue Oct 02, 2007 8:36 am 
Snudge wrote:
Nice guide, but we have a separate section for these. :)

will be stickied soon.

moved

edit: stickied in guides n tuts big sticky under chapter Alchemy


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 Post subject:
PostPosted: Tue Oct 02, 2007 8:38 am 
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http://uk.youtube.com/watch?v=7fkcaVdbRFk


There .. +9 made by me .. Goes from blue/green.

Anyways video is abit .. bleh =/ I'll make a new one with a 8th degree non pk2'd +9 when I get home.

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 Post subject:
PostPosted: Tue Oct 02, 2007 8:42 am 
nice. i suggest topicstarter or someone else makes a thread with movies of
the glow of weapons to get rid of any confusion about the glows..


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 Post subject: Nice work
PostPosted: Wed Oct 03, 2007 9:50 am 
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This is by far one of the best guides on this issue I’ve seen, and this is due to the use of statistical probabilities for gaining certain levels when using lucky powder. (The percentages being 95%, 80%, 70%, 60%, and 50% respectively)
I am in the process of plussing my SOM ARMOR set to +5 and I was wondering if I could see the original data that created these percentages so that I could add my data in order to gain more precise figures. It would help a lot of people if they could calculate the probable number of elixirs needed to gain a certain level.
The numbers as stated yield probable usages for desired levels as follows
+1: 1 elixir,
+2: equal chance of 2 and 4 Elixirs,
+3: 6 elixirs
+4: 12 Elixirs
+5: 30 Elixirs
(these numbers are slightly rounded)
However it may be that we can refine these numbers in order to better calculate to real probabilities if your and my data can be combined. Please provide a link or a contact to the original data or post it here.

Also to anyone else who may be interested in this project please post your number of tries and number of successes at given levels.


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 Post subject:
PostPosted: Thu Oct 04, 2007 12:07 am 
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Pardon the the wordiness of my last post I had just finished a paper on Thucydides and I had been awake for like 30 hours, so my internet post looks unacceptably academic. :D


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 Post subject:
PostPosted: Thu Oct 04, 2007 5:33 am 
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The +11 you posted isn't the SRO... the is kSRO...

Can't reach above +9 on SRO.

Also, 30 elixirs to get +5? Sometimes it takes me 30 to get +4...

It just depends how much luck you have on the weapon.

Chances of hitting +9 without a premium ticket and stuff... just straight from +0... is 1/100,000

Takes about 600 weapon elixirs. :)

200,000
x000,600
-----------
120,000,000 gold. :O

XD

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 Post subject:
PostPosted: Thu Oct 04, 2007 8:04 pm 
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Repercussion wrote:
The +11 you posted isn't the SRO... the is kSRO...

Can't reach above +9 on SRO.


I beg to differ.

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 Post subject:
PostPosted: Fri Oct 05, 2007 1:11 am 
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Yeah those numbers seem a little low that is why I want the original figures so I will be able to determine more accurate ones.


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 Post subject:
PostPosted: Fri Oct 05, 2007 1:21 am 
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A 10% difference in the numbers would change the outome drasticly (in other words 85%, 70%, 60%, 50%, and 40% respectively) would yield that the average number of elixers needed to reach +5 is 71 and the average to get to +4 is 25 (these numbers also do not look right which is why im planning on running alot of expiriments to try and find the real percent success rate for each lvl)


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 Post subject:
PostPosted: Tue Oct 23, 2007 6:50 am 
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Nice job! very comprehensive alchemy guide! But i still have a question...


What happens if I put 3 Elixirs to the alchemy at the same time? Will I get +3 if the alchemy is successful???

Or if i put 3str stones to the alchemy at the same time, Will i get +3 strength if it is successful???

pls reply

Tnx

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 Post subject:
PostPosted: Thu Oct 25, 2007 2:56 am 
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so i just +4 for my sos 2h sword
WITHOUT any lucky powders
i kinda bought a 3rd degree instead of a 4th degree
and i wanted to do it fast and well i was rlly lucky
but i dont kno i think this weapon is rlly rlly lucky
cause before putting it to +4 i added a strength and an int

my question is
should i go for a +5
even tough i dont have any astrals or immortals
i dont rlly wana buy them
is ther another way of getting
cause i tried breaking many weapons wit imm and steady on them
and well nothing came out of them
so ya.


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 Post subject:
PostPosted: Fri Oct 26, 2007 6:27 am 
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@Morice
If you got lots of gold to buy elix/lucky powder, go without astral/immortal. But it might be hard to get it back to +4 if it fails. Good luck!

@Guide Author
I really like the 7.0 part on this guide. I also set my limit on each item that i pimp. In addition, i suggest to get a new piece if an item keeps on failing on certain +, I resell stuffs which fails 3 times on +3. It does saves me a lot.

Stickies please :D

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 Post subject:
PostPosted: Fri Oct 26, 2007 2:23 pm 
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i got it too +5 :)):))))))))
man im tellin u IM LOVIN this sword :P

funny thing is ther was this noob sellign weapon elixirs for 25k!!!!
so i bought 2 caues thats all he had left
<3 Noobs :)


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 Post subject: Questions!!!!!
PostPosted: Mon Nov 05, 2007 5:27 am 
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Wow great guide, helped me learn heaps about alchemy. But i was wondering, when should i start using it? Like... is it worth it to use degree 2 tablets?
Do degree# tablets only work on degree# weapons?
What should i do with unwanted tablets, do i sell to NPC or do i sell to players?
If i sell tablets to players, which ones do people usually buy?

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 Post subject: Re: Questions!!!!!
PostPosted: Mon Nov 05, 2007 7:19 am 
eternalwinter wrote:
Wow great guide, helped me learn heaps about alchemy. But i was wondering, when should i start using it?
i normally started alchemy when i was sure i would use a certain item for
a long time. if you like.. pimp a degree1 weapon, it would not be worth it for
you will be able to handle degree2 weapons the same day. So for me, it would
be either farming gear or mid/high level grinding gear :)


Like... is it worth it to use degree 2 tablets?
imo, no. alchemying d3 items can be worth it, like when you pimp up your
level 16 farming weapon and the gear that goes with it.


Do degree# tablets only work on degree# weapons?
yes, except for elixirs. d# stones only go on d# gear

What should i do with unwanted tablets, do i sell to NPC or do i sell to players?
depends on what tablet and the degree of the tablet. i normally npc'ed most
of my low d tabs


If i sell tablets to players, which ones do people usually buy?
its mostly the farmers or the high levels that buy tabs to alchemy.


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 Post subject:
PostPosted: Mon Nov 05, 2007 7:50 am 
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Crumpets wrote:
Repercussion wrote:
The +11 you posted isn't the SRO... the is kSRO...

Can't reach above +9 on SRO.


I beg to differ.


indeed, iv'e seen +11 shield in isro

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 Post subject: Re: Questions!!!!!
PostPosted: Mon Nov 05, 2007 9:01 am 
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cin wrote:
eternalwinter wrote:
Wow great guide, helped me learn heaps about alchemy. But i was wondering, when should i start using it?
i normally started alchemy when i was sure i would use a certain item for
a long time. if you like.. pimp a degree1 weapon, it would not be worth it for
you will be able to handle degree2 weapons the same day. So for me, it would
be either farming gear or mid/high level grinding gear :)


Like... is it worth it to use degree 2 tablets?
imo, no. alchemying d3 items can be worth it, like when you pimp up your
level 16 farming weapon and the gear that goes with it.


Do degree# tablets only work on degree# weapons?
yes, except for elixirs. d# stones only go on d# gear

What should i do with unwanted tablets, do i sell to NPC or do i sell to players?
depends on what tablet and the degree of the tablet. i normally npc'ed most
of my low d tabs


If i sell tablets to players, which ones do people usually buy?
its mostly the farmers or the high levels that buy tabs to alchemy.


omg thx thx thx so much cin, lol gonna npc a lot of tablets now

But with my last question, i meant which tablets are in high demand?

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 Post subject:
PostPosted: Mon Nov 05, 2007 2:33 pm 
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AUST_ZoRrO wrote:
Image
That's the blade stat, not shield... lol

Shield don't have range -_-"

Ontopic: Great guide ^_^

Btw... alchemy is a costfull b|t<h :|

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 Post subject:
PostPosted: Thu Nov 15, 2007 11:14 am 
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hey great guide of alchemy stuff man...! detailed n easy to understand...^^...


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 Post subject:
PostPosted: Thu Nov 15, 2007 11:54 am 
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lol um i thought +4 +5 was purple

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 Post subject:
PostPosted: Sun Jan 06, 2008 6:15 pm 
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Great guide.

Not to be a dick or anything but small error

You mentioned that 30% assimilation rate is 1 in 3 chance. lol.


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 Post subject:
PostPosted: Tue Jan 08, 2008 8:16 pm 
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fReDdArZ wrote:
@Morice
If you got lots of gold to buy elix/lucky powder, go without astral/immortal. But it might be hard to get it back to +4 if it fails. Good luck!

@Guide Author
I really like the 7.0 part on this guide. I also set my limit on each item that i pimp. In addition, i suggest to get a new piece if an item keeps on failing on certain +, I resell stuffs which fails 3 times on +3. It does saves me a lot.

Stickies please :D


How much do Astral/immortals cost?

all help is wanted!!!

also....great guide! :)


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 Post subject: Re:
PostPosted: Tue Apr 08, 2008 6:59 pm 
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DS^ wrote:
XCaosX wrote:
Wiiiiiiiiiiiii nice guide:D


xbox 360 ownz


pretty dumb since your name is (nintendo) DS :banghead:

ontopic - nice guide, realy helped my out when i was a newb in this game. Now im pro with lv 80 Nuker 8). anyways, keep on rockin

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 Post subject: Re: Alchemy Tips / Guide!
PostPosted: Wed Apr 09, 2008 12:24 pm 
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Hmm, nice guide, very easy and detailed.
Though I would advice to read Ryoko's 'Learning about Alchemy" guide also http://www.silkroadforums.com/viewtopic.php?f=5&t=18488

:arrow: Each item has a certain percentage of probability of success. In others words: some items are just easier to pimp than other. This simple fact saved me a lot of money :D
If I can't make +3 on the first try, I won't even try to get +4 or +5. The same with blues: some items will never increase STR or INT, or will never get higher than let's say 50%, it's useless to spend your money on it.

:love:


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