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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sun Jul 20, 2008 12:38 pm 
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can alvl 90 warlock ff do anything against lvl 90 cleric subbed anything?


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sun Jul 20, 2008 12:50 pm 
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madah123 wrote:
can alvl 90 warlock ff do anything against lvl 90 cleric subbed anything?


Yes. Cleric is not immune to wheel bind. Use that and they heal considerably less. Stun, DoTs and wheel bind, vampire kiss and touch and you should do ok.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sun Jul 20, 2008 1:06 pm 
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the skill fog sight what does it really do?
also it says it doesnt work for monsters but it does is that abug?


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sun Jul 20, 2008 2:20 pm 
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madah123 wrote:
the skill fog sight what does it really do?
also it says it doesnt work for monsters but it does is that abug?


Fog Sight does not do anything to monsters. It reduces the range of the attack your opponent is using. Not really useful unless you plan on running away.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Jul 23, 2008 5:37 pm 
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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Jul 23, 2008 10:31 pm 
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What do you think about dusk armor @ fw, gw, job etc.? it does 1809 damage @ lvl90 :?

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Jul 23, 2008 10:44 pm 
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Dusk armor is absoult dmg, I use it when a blader is on me, but for the most part. if anyone gets that dam close to you your dead, 1.8k of dmg isnt gonna help you jack. lol

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Jul 24, 2008 7:28 pm 
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Hey, you ran out of bandwidth, now I can't see the guide :( I wanted to start on my new warlock today...


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Jul 25, 2008 4:22 am 
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Wow this is an awesome guide. The layout and overall eye friendlyness is great. So max points to you there :)
If i could be bothered to make a new character, i would probably follow this.


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Jul 25, 2008 10:42 pm 
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so ive read this guide and im lovin it i have a question tho
how fast do warlock/clerics lvl?
cuz im tired of depending on parties to lvl (bye bye bard)

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sat Jul 26, 2008 12:51 am 
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Sovereign wrote:
Wow this is an awesome guide. The layout and overall eye friendlyness is great. So max points to you there :)
If i could be bothered to make a new character, i would probably follow this.

Thanks! =]

@ keiichiz

Overall, Euros level faster and more efficiently in a party. You learn to play your character alongside other builds and learn to use your skills more efficiently. I highly recommend you try leveling in parties. Warlocks have no issues solo'ing. Just make sure you take a speed scroll or potion or you'll be very slow. =) That's your only limitation.


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Aug 06, 2008 4:54 am 
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gah thanks for reply

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Aug 06, 2008 11:26 am 
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keiichiz wrote:
so ive read this guide and im lovin it i have a question tho
how fast do warlock/clerics lvl?
cuz im tired of depending on parties to lvl (bye bye bard)


Parties is the fastest way to level, no doubt. Warlocks can also solo surprising good though, but I would only solo if there was a lack of a party.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Aug 07, 2008 5:15 pm 
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why no res skills?

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Aug 08, 2008 12:33 am 
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I think he just forgot to include them in guide :P

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Aug 08, 2008 6:16 am 
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I didn't forget to include ress skills or STR/INT buffs. I simply did not add them because I intended this build to be leveled as a Warlock, not a Cleric. Instead of always being a generic Cleric in party, you will play your part as a Warlock which, in my opinion, is much more entertaining to play than just a regular party buffer. If you have the SP to level all your skills- go for it. =) I did not want my character to be a buffer, which is why I referred to my Cleric sub-class as 'the selfish Cleric'.


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Aug 08, 2008 4:08 pm 
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Fug_Dup wrote:
I didn't forget to include ress skills or STR/INT buffs. I simply did not add them because I intended this build to be leveled as a Warlock, not a Cleric. Instead of always being a generic Cleric in party, you will play your part as a Warlock which, in my opinion, is much more entertaining to play than just a regular party buffer. If you have the SP to level all your skills- go for it. =) I did not want my character to be a buffer, which is why I referred to my Cleric sub-class as 'the selfish Cleric'.


heres where i get a lil confused
why get over healing and glut healing
and not reverse oblit (so at least u have one res skill just in case)
and the def buffs (cuz u can give them to urself and switch weapons i think..)

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Aug 08, 2008 4:56 pm 
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keiichiz wrote:
heres where i get a lil confused
why get over healing and glut healing
and not reverse oblit (so at least u have one res skill just in case)
and the def buffs (cuz u can give them to urself and switch weapons i think..)

Over Healing and Glut Healing are Absolute Damage. While Warlock does have absolute damage skills, Cleric Absolute Damage skills inflict more damage on a target. Reverse Oblation and Immolation and any other ress or buffing skill are completely optional. It's up to you to decide whether you want to spend the SP or not. I simply decided not to. The Cleric defense buffs will be canceled on you once you switch back to Warlock. Like I mentioned before, I wanted to play a Warlock not a buffer with my character so I chose not to level buffs for that reason. =)


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Aug 08, 2008 5:50 pm 
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Fug_Dup wrote:
keiichiz wrote:
heres where i get a lil confused
why get over healing and glut healing
and not reverse oblit (so at least u have one res skill just in case)
and the def buffs (cuz u can give them to urself and switch weapons i think..)

Over Healing and Glut Healing are Absolute Damage. While Warlock does have absolute damage skills, Cleric Absolute Damage skills inflict more damage on a target. Reverse Oblation and Immolation and any other ress or buffing skill are completely optional. It's up to you to decide whether you want to spend the SP or not. I simply decided not to. The Cleric defense buffs will be canceled on you once you switch back to Warlock. Like I mentioned before, I wanted to play a Warlock not a buffer with my character so I chose not to level buffs for that reason. =)


but when are u ever gonna use glut/over healing?
the only place i could see it used is in pvp but u could do the slumber + offering combo
so im just wondering when and why its used
sorry for being thick headed >.>

also: the cleric defense buffs(body blessing sould blessing body diety soul diety) stays when u switch weapons tested and proved.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Aug 08, 2008 5:59 pm 
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keiichiz wrote:
but when are u ever gonna use glut/over healing?
the only place i could see it used is in pvp but u could do the slumber + offering combo
so im just wondering when and why its used
sorry for being thick headed >.>

xD It's fine. I had a hard time understanding some skills as well when I first leveled this character. =)

You will use Over Healing and Glut Healing mostly versus INT-based characters that are buffed by other Euros. For example, let's say a Warrior, a Cleric, and two Bards are buffing a Wizard in a job war. The Wizard will have extremely high defense so killing them will be very hard to do. Instead, you use Absolute Damage skills. The Warlock's Absolute Damage skills are simply a Staus Effect, meaning Holy Spell or Special Pills can remove it. Cleric Absolute Damage, however, are attacks, so casting them will immediately inflict damage upon a target. Cleric Absolute Damage skills deal around 9K damage at level 90, which will be more than enough to take out a Wizard, or any Pure INT for that matter. =)


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Aug 08, 2008 8:02 pm 
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+1, and it is nearly impossible to kill a str that ressed with reverse immo. %70 abs. :banghead:

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Aug 08, 2008 9:58 pm 
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Fug_Dup wrote:
keiichiz wrote:
but when are u ever gonna use glut/over healing?
the only place i could see it used is in pvp but u could do the slumber + offering combo
so im just wondering when and why its used
sorry for being thick headed >.>

xD It's fine. I had a hard time understanding some skills as well when I first leveled this character. =)

You will use Over Healing and Glut Healing mostly versus INT-based characters that are buffed by other Euros. For example, let's say a Warrior, a Cleric, and two Bards are buffing a Wizard in a job war. The Wizard will have extremely high defense so killing them will be very hard to do. Instead, you use Absolute Damage skills. The Warlock's Absolute Damage skills are simply a Staus Effect, meaning Holy Spell or Special Pills can remove it. Cleric Absolute Damage, however, are attacks, so casting them will immediately inflict damage upon a target. Cleric Absolute Damage skills deal around 9K damage at level 90, which will be more than enough to take out a Wizard, or any Pure INT for that matter. =)


oohhh ok thanks!

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Fri Aug 08, 2008 9:59 pm 
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ciko1984 wrote:
+1, and it is nearly impossible to kill a str that ressed with reverse immo. %70 abs. :banghead:


isnt that a good thing?
find that 2h warrior in ur pt
reverse immo him
then debuff whoever hes fighting hehehe

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sat Aug 09, 2008 5:12 pm 
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BEST GUIDE EVVVAR

:shock: :shock: :shock: :D :D

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Wed Aug 13, 2008 9:04 pm 
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keiichiz wrote:
ciko1984 wrote:
+1, and it is nearly impossible to kill a str that ressed with reverse immo. %70 abs. :banghead:


isnt that a good thing?
find that 2h warrior in ur pt
reverse immo him
then debuff whoever hes fighting hehehe

Not if it's the enemy. :P
Pan_Raider(`_´) wrote:
BEST GUIDE EVVVAR

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Thanks! :D


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Aug 14, 2008 12:37 am 
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Glavie's Girl wrote:
Dusk armor is absoult dmg, I use it when a blader is on me, but for the most part. if anyone gets that dam close to you your dead, 1.8k of dmg isnt gonna help you jack. lol


in group pvp you can use that for some extra damage because you've got people healing you


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Aug 14, 2008 5:10 am 
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how should we go about farming?
i think that holding a 5 gap is gonan be a lil ridiculous

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Thu Aug 14, 2008 5:58 am 
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keiichiz wrote:
how should we go about farming?
i think that holding a 5 gap is gonan be a lil ridiculous

Entirely your choice, but I would recommend powerfarming at Ongs. If that's not possible, your only other option is to level with a gap or make a 9 level gap and farm somewhere with a good spawn rate.


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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Sun Aug 17, 2008 6:53 pm 
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May I ask what your lvl is atm ? And if you could send me some screens of your char. I'm very interested in this build.

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 Post subject: Re: [Guide]Warlock/Cleric Guide v. 4.0 [Updated] [56k Warning]
PostPosted: Mon Aug 18, 2008 4:47 pm 
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thechampion80 wrote:
Glavie's Girl wrote:
Dusk armor is absoult dmg, I use it when a blader is on me, but for the most part. if anyone gets that dam close to you your dead, 1.8k of dmg isnt gonna help you jack. lol


in group pvp you can use that for some extra damage because you've got people healing you


Its rare to group pvp, and if you do you get called a noob. people can barely party grind in thier roles, let alone throw the same group into the chaos of group pvp, besides what group would seriously not go after the cleric first, that huge glowing circle above your head its like a huge please hit me sign. lol

On a side note I hit lvl 89 a few days ago. My gear is coming around to last tier, but dam those 89/90 chest/legs are impossable to obtain. >.> I will be working with dutchy to make a pvp video of my version of this build. I am pure int atm, still havent deceided if I should make the last 5 lvls into str or int, but to be honest I dont miss the int at all. I dunno, I will see how it goes.

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