Credits to AngelDust.
It's not a 100% accurate translation, but it's understandable I guess.
NOTE: To AngelDust, if you're planning on updating the guide then just make a new thread and a mod can lock this one then. I hope I helped you with this translation
[Guide] Warlock/BardContents:1. General stuff about the build2. Weapon and Gear3. Skillpoints and important skillmarks.4. Warlock Skills5. Bard Skills6. Updates7. Next Updates1.General:A Warlock/Bard should be
Pure Int, so that you can deal high damage and have enough mp. This build is way harder to play due to the tactic of debuffs you have to use.
2. Weapon and Gear:A Warlock/Bard should have his weapon fully pimped. The Warlock rod should have 61% mag. attack and 61% mag. reinforce, also should it have good blues.
The shield should be at +3 and have a BR of 16, nice percentages and blues.
At the harp it isn't a must to have it at +3, +5 or even +7, You'd only need high Int and Str. With that you shouldn't lose much hp/mp by a weapon switch.
A Warlock/Bard should wear robe, because of the huge amount of mp this build uses and robes decrease mp usage by 20%.
3. Skillpoints:I will describe all the warlock skills and
most important skills of bard. The most important warlock skills are marked Red, although I skilled them like this, you can skill them your own way. This build needs a lot of sp,
From lvl 1 to 100 you need: 1,474,420 SP. So you need an intensive farm.
4. Warlock Skills:
Dark Seed (Passive):Increases mag att of the Dark Mentalis tree.
Strap (Passive) :Increases duration of statuses inflicted by Dark Mentalist curses.
Blaze:Gives 12 seconds long a dmg over time (DoT), possible to inflict burn status.
Toxin:Gives 12 seconds long a dmg over time (DoT), possible to inflict poison status.
Decayed:Gives 12 seconds long a dmg over time (DoT), possible to inflict bleed status.
Curse Breath:Gives 12 seconds long a dmg over time (DoT), possible to inflict dull status.
Dark Blaze:An area attack up to 7 m which gives also 12 seconds of dmg, possible to inflict burn status.
Toxin Invasion:An area attack up to 7 m which gives also 12 seconds of dmg, possible to inflict poison status.
Dark Decayed:An area attack up to 7 m which gives also 12 seconds of dmg, possible to inflict bleed status.
Dark Breath:An area attack up to 7 m which gives also 12 seconds of dmg, possible to inflict dull status.
Physical Raze:Inflicts decay, which lowers opponent's phy defense power.
Magical Raze:Inflicts weaken, which lowers opponent's mag defense power
Combat Raze:Inflicts impotent, which lowers opponent's phy & mag attack power.
Courage Raze:Inflicts division, which lowers opponent's phy and mag defense power.
Physical Ravage:An area debuffs which inflicts decay.
Magical Ravage:An area debuffs which inflicts weaken.
Combat Ravage:An area debuffs which inflicts impotent.
Courage Ravage:An area debuffs which inflicts division.
Red Flower (Passive):Increases mag dmg of the Blood tree.
Trap Booster (Passive):Adds dmg to bloody trap and death trap.
Blood Flower:A warlock-nuke.
Bloody Trap:Inflicts a trap on the opponent which explodes in 5-20 seconds.
Death Flower:The 2d version of Blood Flower, but then a area nuke.
Death Trap:upgrade of Bloody trap, AoE (area of effect).
Daze:Inflicts Stun status.
Fog Sight:Lowers opponent's range.
Illusion:You'll look like the person you used it on.
Wrath Daze:2d version of Daze, AoE.
Shade Illusion:upgrade of Illusion.
Curse Sight:2d version of fog sight, AoE.
Blood Aim (Passive):Increases absolute dmg of Vampire Touch/Kiss.
Vampire Touch:Sucks hp from the opponent and inflicts Disease status which makes the probability of getting debuffs on your opponent 99%.
Shadow Armor:A kind of buff which inflicts absolute dmg to enemy's in your area.
Scream Mask:This skill can be set on 2 ppl and if those ppl are attacked there is a chance to inflict stun to the attackers.
Reflect:Reflects phy and mag dmg.
Vampire Kiss:2d version of vampire touch.
Dusk Armor:Upgrade of Shadow armor.
Advanced Reflect:upgrade of Reflect, now it also buffs pt members.
Slumber:Inflicts sleep to the opponent, opponent will be asleep for 20 seconds or till he gets attacked.
Wheel Bind:Inflicts panic, which makes pot delay longer. for chin: 4-9 seconds for euro it's 19-23 seconds.
Mirage:Takes aggro.
Deep Slumber:2d version of slumber, AoE.
Phantasma:upgrade of mirage.
Recovery Bind:upgrade of wheel bind, AoE.
5. Bard Skills:
Echo (Passive):Increases range of Moving march, Tambours.
Moving March:Increases speed.
Swing March:upgrade of moving march.
Noise:General mobs won't attack you through it.
I hope I helped you a bit with deciding on the skills. Of course you can also combine warlock with cleric, but personally I think the speed and noise help better.
6. Updates:- 04/04/2009 - Few images added.
7. Next Updates:- more images.
- PvP Movies
- Grinding Movies
- Party Movies
- PvP Strategy.