What is a tank?A tank is a character whose job is to take damage to prevent squishy classes from dying basically. A tank stands in melee distance from monsters and his soul job is to make sure he is the one getting hit. Tanks are always full STR, they never have any use for any INT and all their attacks and skills scale from STR. Tanks come in 3 forms here is a list from best to worst.
Warrior / Cleric: The best kind of tank, the subclass doesn’t necessarily matter here; this is just a common example of a standard tank. The cleric subclass is usually there for buffing party members with cleric defence buffs before the party gets started or to res a cleric… it is also useful for soloing and luring.
Warrior / Bard: This is getting more common as people like being able to be lazy and get power levelled up to 100 so I think it is right to address this build. Warrior is obviously your tanking class and Bard is used for speed and that is it.
STR Cleric: I’m not a fan of this class but if you are a rogue cleric and your being told to tank then you have no option, if you would like to know more about how to tank as a rogue cleric then please read below, if you anything other than a rogue cleric then either you are not a tank, you should be playing warrior / cleric or you should be INT.
Lure: This is the other section I will be doing, please see below this guide on a guide on how to lure.
Warrior TankingOk so you are a warrior, this means you are a tank in pve and you are only ever going to tank or lure. As I previously said, your job is to make sure that no one dies. The only people that should ever get hit in a party are the lure and YOU! Sometimes the cleric will get hit but this is due to the high amounts of agro their skills can cause, you should be aware that they should also not be allowed to die. There is a general rule for partying, if anyone dies, it’s the tanks fault. If a tank dies, then it’s a clerics fault (however please do not assume you are invisible you must know your limit)
Ok let’s get onto the good stuff!
Weapon: 1H and shield. Don’t argue with this.
Armor: Usually Heavy Armor or Light Armor
Skills: http://www.rev6.com/tools/skill/eu/?id=134510
HOW TO:
How to tank…



Buffs: You have 4 buffs to get that clear.
Your cleric and lure should have ALL 4 BUFFS! Usually this isn’t the case so I will try to break it down into another option:

Protect: Cleric and the highest damaging wizard in the party

Pain Quota: Cleric and the 2nd person to likely get hit in the party (whichever wizard is being stupid usually)


Fences: Cleric and someone who occasionally gets hit (usually a wizard who can’t stay with the main party all the time)



Screens: Screens are used in 2 cases, either to buff the lure or to buff in an emergency to keep a character alive.


Skins: you shouldn’t use your skins with bless, this is often the largest mistake people make. They should be used when you’re tanking lots of mobs/party giant/giant/party champion or to make it easy, whenever it’s not on cool down.

Vital Increase: This buff should always be active, without question this is as vital to you as life turnover is to a wizard.
AGRO!This is the main part about tanking and we will only be using 5 skills in this rotation:

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Taunting Target – Howling Shout – Daring Berserker – Taunting Target – Cunning Stab – SlashRepeat this sequence over and over, if you want set it up as 123456…
The only other skills you will need to use are Shield Crush and Sprint assault HOWEVER these should almost never be used; they are used for only 2 things.
1. To disrupt a mob from attacking a INT or the cleric
2. To move towards a new lure to start building agro quickly


Shield crush is used in case number 1 and sprint assault is used in case number 2. THEY SHOULD NEVER BE USED IN REGULAR MOB TANKING.
The other thing to mention is the mob you target should be either the mobs running towards the INT’s or should be cycled, this way you can keep a fair amount of agro an all the mobs.
The exception to this is when attacking party giants, obviously you still want to stop mobs attacking the INTs but direct your skills at the party giant
Whilst putting your agro skills into practise, try to keep still. In fact I like to walk in a little circle to face the mobs away from the party so I can easily see when one turns around to attack the INTs.
As for the amount of mobs you can tank at one time, that depend on your gear and cleric, I’d probably say 5 party mobs are sufficient. This is for many reasons, firstly your own survivability, secondly what your cleric can heal; thirdly there isn’t an aoe that can hit more than 5 mobs anyway.
Your party should look like this
(this image was originally made by RayCrisis thanks for letting me use.... or steal
)If you follow this guide you will be the only one in your party to die… because I haven’t wrote a cleric guide to teach them how to do that job -.-